Files
CHOMPStation2/code/game/mecha/global_iterator.dm
panurgomatic 953bc5189e - Further work on mechs.
- Turrets should now target mechs (there's a possibility of nasty errors there).
- Global iterator datum (just for lulz. Check readme inside global_iterator.dm and mecha.dm for examples).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@684 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 11:07:22 +00:00

132 lines
3.4 KiB
Plaintext

/*
README:
The global_iterator datum is supposed to provide a simple and robust way to
create some constantly "looping" processes with ability to stop and restart them at will.
Generally, the only thing you want to play with (meaning, redefine) is the process() proc.
It must contain all the things you want done.
Control functions:
new - used to create datum. First argument (optional) - var list(to use in process() proc),
second (optional) - autostart control.
If autostart == TRUE, the loop will be started immediately after datum creation.
start(list/arguments) - starts the loop. Takes arguments(optional) as a list, which is then used
by process() proc. Returns null if datum already active, 1 if loop started succesfully and 0 if there's
an error in supplied arguments (not list or empty list).
stop() - stops the loop. Returns null if datum is already inactive and 1 on success.
set_delay(new_delay) - sets the delay between iterations. Pretty selfexplanatory.
Returns 0 on error(new_delay is not numerical), 1 otherwise.
set_process_args(list/arguments) - passes the supplied arguments to the process() proc.
active() - Returns 1 if datum is active, 0 otherwise.
Misc functions:
get_last_exec_time() - Returns the time of last iteration.
get_last_exec_time_as_text() - Returns the time of last iteration as text
Control vars:
delay - delay between iterations
check_for_null - if equals TRUE, on each iteration the supplied arguments will be checked for nulls.
If some varible equals null, the loop is stopped.
Usefull, if some var unexpectedly becomes null - due to object deletion, for example.
Of course, you can check the variables inside process() proc to prevent runtime errors.
Data storage vars:
result - stores the value returned by process() proc
*/
/datum/global_iterator
var/control_switch = 0
var/delay = 10
var/list/arg_list = new
var/last_exec = null
var/check_for_null = 1
var/forbid_garbage = 0
var/result
New(list/arguments=null,autostart=1)
if(forbid_garbage) //prevents garbage collection with tag != null
tag = "\ref[src]"
set_process_args(arguments)
if(autostart)
start()
return
proc/main()
while(src && control_switch)
last_exec = world.timeofday
if(check_for_null && has_null_args())
src.stop()
break
result = src.process(arglist(arg_list))
sleep(delay)
return
proc/start(list/arguments=null)
if(src.active())
return
if(arguments)
if(!set_process_args(arguments))
return 0
control_switch = 1
spawn(-1)
src.main()
return 1
proc/stop()
if(!src.active())
return
control_switch = 0
return 1
proc/process()
return
proc/active()
return control_switch
proc/has_null_args()
if(null in arg_list) //Hope no "" or 0 errors here.
return 1
/*
for(var/V in arg_list)
if(isnull(V))
return 1
*/
return 0
proc/set_delay(new_delay)
if(isnum(new_delay))
delay = new_delay
return 1
else
return 0
proc/get_last_exec_time()
return (last_exec||0)
proc/get_last_exec_time_as_text()
return (time2text(last_exec)||"Wasn't executed yet")
proc/set_process_args(list/arguments)
if(arguments && istype(arguments, /list) && arguments.len)
arg_list = arguments
return 1
else
// world << "\red Invalid arguments supplied for [src.type], ref = \ref[src]"
return 0