mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
317 lines
10 KiB
Plaintext
317 lines
10 KiB
Plaintext
//
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// Control computer for point defense batteries.
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// Handles control UI, but also coordinates their fire to avoid overkill.
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//
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GLOBAL_LIST_BOILERPLATE(pointdefense_controllers, /obj/machinery/pointdefense_control)
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GLOBAL_LIST_BOILERPLATE(pointdefense_turrets, /obj/machinery/pointdefense)
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/obj/machinery/pointdefense_control
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name = "fire assist mainframe"
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desc = "A specialized computer designed to synchronize a variety of weapon systems and a vessel's astronav data."
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description_info = "To connect the mainframe to turrets, use a multitool to set the ident tag to that of the turrets."
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icon = 'icons/obj/pointdefense.dmi'
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icon_state = "control"
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power_channel = EQUIP
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use_power = USE_POWER_ACTIVE
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active_power_usage = 5 KILOWATTS
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density = TRUE
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anchored = TRUE
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circuit = /obj/item/circuitboard/pointdefense_control
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var/list/targets = list() // Targets being engaged by associated batteries
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var/id_tag = null
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/obj/machinery/pointdefense_control/Initialize(mapload)
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. = ..()
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if(id_tag)
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//No more than 1 controller please.
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for(var/obj/machinery/pointdefense_control/PC as anything in GLOB.pointdefense_controllers)
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if(PC != src && PC.id_tag == id_tag)
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WARNING("Two [src] with the same id_tag of [id_tag]")
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id_tag = null
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default_apply_parts()
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/obj/machinery/pointdefense_control/get_description_interaction()
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. = ..()
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if(!id_tag)
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. += "[desc_panel_image("multitool")]to set ident tag"
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/obj/machinery/pointdefense_control/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "PointDefenseControl") // 400, 600
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ui.open()
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/obj/machinery/pointdefense_control/attack_hand(mob/user)
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if(..())
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return TRUE
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tgui_interact(user)
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return TRUE
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/obj/machinery/pointdefense_control/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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if(..())
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return TRUE
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if(action == "toggle_active")
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var/obj/machinery/pointdefense/PD = locate(params["target"])
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if(!istype(PD))
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return FALSE
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//if(!lan || !lan.is_connected(PD))
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if(PD.id_tag != id_tag)
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return FALSE
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if(!(get_z(PD) in GetConnectedZlevels(get_z(src))))
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to_chat(ui.user, span_warning("[PD] is not within control range."))
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return FALSE
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if(!PD.Activate()) //Activate() whilst the device is active will return false.
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PD.Deactivate()
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return TRUE
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/obj/machinery/pointdefense_control/tgui_data(mob/user)
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var/list/data = list()
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data["id"] = id_tag
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var/list/turrets = list()
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if(id_tag)
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var/list/connected_z_levels = GetConnectedZlevels(get_z(src))
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for(var/i = 1 to LAZYLEN(GLOB.pointdefense_turrets))
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var/obj/machinery/pointdefense/PD = GLOB.pointdefense_turrets[i]
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if(!(PD.id_tag == id_tag && (get_z(PD) in connected_z_levels)))
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continue
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var/list/turret = list()
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turret["id"] = "#[i]"
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turret["ref"] = "\ref[PD]"
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turret["active"] = PD.active
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turret["effective_range"] = PD.active ? "[PD.kill_range] meter\s" : "OFFLINE."
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turret["reaction_wheel_delay"] = PD.active ? "[(PD.rotation_speed / (1 SECONDS))] second\s" : "OFFLINE."
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turret["recharge_time"] = PD.active ? "[(PD.charge_cooldown / (1 SECONDS))] second\s" : "OFFLINE."
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turrets += list(turret)
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data["turrets"] = turrets
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return data
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/obj/machinery/pointdefense_control/attackby(var/obj/item/W, var/mob/user)
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if(W?.has_tool_quality(TOOL_MULTITOOL))
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var/new_ident = tgui_input_text(user, "Enter a new ident tag.", "[src]", id_tag, MAX_NAME_LEN)
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if(new_ident && new_ident != id_tag && user.Adjacent(src) && CanInteract(user, GLOB.tgui_physical_state))
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// Check for duplicate controllers with this ID
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for(var/obj/machinery/pointdefense_control/PC as anything in GLOB.pointdefense_controllers)
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if(PC != src && PC.id_tag == id_tag)
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to_chat(user, span_warning("The [new_ident] network already has a controller."))
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return
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to_chat(user, span_notice("You register [src] with the [new_ident] network."))
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id_tag = new_ident
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return
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if(default_deconstruction_screwdriver(user, W))
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return
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if(default_deconstruction_crowbar(user, W))
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return
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if(default_part_replacement(user, W))
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return
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return ..()
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//
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// The acutal point defense battery
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//
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/obj/machinery/pointdefense
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name = "\improper point defense battery"
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icon = 'icons/obj/pointdefense.dmi'
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icon_state = "pointdefense2"
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desc = "A Kuiper pattern anti-meteor battery. Capable of destroying most threats in a single salvo."
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description_info = "Must have the same ident tag as a fire assist mainframe on the same facility. Use a multitool to set the ident tag."
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density = TRUE
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anchored = TRUE
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circuit = /obj/item/circuitboard/pointdefense
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appearance_flags = PIXEL_SCALE
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var/active = TRUE
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var/charge_cooldown = 1 SECOND //time between it can fire at different targets
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var/last_shot = 0
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var/kill_range = 18
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var/rotation_speed = 4.5 SECONDS //How quickly we turn to face threats
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var/datum/weakref/engaging = null // The meteor we're shooting at
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var/id_tag = null
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var/fire_sounds = list('sound/weapons/frigate_turret/frigate_turret_fire1.ogg', 'sound/weapons/frigate_turret/frigate_turret_fire2.ogg', 'sound/weapons/frigate_turret/frigate_turret_fire3.ogg', 'sound/weapons/frigate_turret/frigate_turret_fire4.ogg')
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/obj/machinery/pointdefense/Initialize(mapload)
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. = ..()
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default_apply_parts()
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update_icon()
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/obj/machinery/pointdefense/get_description_interaction()
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. = ..()
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if(!id_tag)
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. += "[desc_panel_image("multitool")]to set ident tag and connect to a mainframe."
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/obj/machinery/pointdefense/update_icon()
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if(!active || !id_tag || inoperable())
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icon_state = "[initial(icon_state)]_off"
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else
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icon_state = initial(icon_state)
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/obj/machinery/pointdefense/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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update_icon()
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// Find controller with the same tag on connected z levels (if any)
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/obj/machinery/pointdefense/proc/get_controller()
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if(!id_tag)
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return null
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var/list/connected_z_levels = GetConnectedZlevels(get_z(src))
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for(var/obj/machinery/pointdefense_control/PDC as anything in GLOB.pointdefense_controllers)
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if(PDC.id_tag == id_tag && (get_z(PDC) in connected_z_levels))
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return PDC
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/obj/machinery/pointdefense/attackby(var/obj/item/W, var/mob/user)
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if(W?.has_tool_quality(TOOL_MULTITOOL))
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var/new_ident = tgui_input_text(user, "Enter a new ident tag.", "[src]", id_tag, MAX_NAME_LEN)
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if(new_ident && new_ident != id_tag && user.Adjacent(src))
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to_chat(user, span_notice("You register [src] with the [new_ident] network."))
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id_tag = new_ident
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return
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if(default_deconstruction_screwdriver(user, W))
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return
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if(default_deconstruction_crowbar(user, W))
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return
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if(default_part_replacement(user, W))
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return
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return ..()
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//Guns cannot shoot through hull or generally dense turfs.
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/obj/machinery/pointdefense/proc/space_los(meteor)
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for(var/turf/T in getline(src,meteor))
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if(T.density)
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return FALSE
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return TRUE
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/obj/machinery/pointdefense/proc/Shoot(var/datum/weakref/target)
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var/obj/effect/meteor/M = target.resolve()
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if(!istype(M))
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engaging = null
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return
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engaging = target
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var/Angle = round(Get_Angle(src,M))
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var/matrix/rot_matrix = matrix()
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rot_matrix.Turn(Angle)
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addtimer(CALLBACK(src, PROC_REF(finish_shot), target), rotation_speed)
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animate(src, transform = rot_matrix, rotation_speed, easing = SINE_EASING)
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set_dir(ATAN2(transform.b, transform.a) > 0 ? NORTH : SOUTH)
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/obj/machinery/pointdefense/proc/finish_shot(var/datum/weakref/target)
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var/obj/machinery/pointdefense_control/PC = get_controller()
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engaging = null
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PC.targets -= target
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last_shot = world.time
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var/obj/effect/meteor/M = target.resolve()
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if(!istype(M))
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return
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//We throw a laser but it doesnt have to hit for meteor to explode
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var/obj/item/projectile/beam/coildefense/coil = new(get_turf(src))
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playsound(src, fire_sounds, 75, 1, 40, pressure_affected = FALSE, ignore_walls = TRUE)
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use_power_oneoff(idle_power_usage * 10)
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coil.launch_projectile(target = M.loc, user = src)
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spawn(10)
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playsound(src, fire_sounds, 75, 1, 40, pressure_affected = FALSE, ignore_walls = TRUE)
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/obj/machinery/pointdefense/process()
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..()
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if(stat & (BROKEN))
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return
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if(!active)
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return
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var/desiredir = ATAN2(transform.b, transform.a) > 0 ? NORTH : SOUTH
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if(dir != desiredir)
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set_dir(desiredir)
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if(LAZYLEN(GLOB.meteor_list) > 0)
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find_and_shoot()
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/obj/machinery/pointdefense/proc/find_and_shoot()
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// There ARE meteors to shoot
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if(LAZYLEN(GLOB.meteor_list) == 0)
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return
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// We can shoot
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if(engaging || ((world.time - last_shot) < charge_cooldown))
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return
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var/obj/machinery/pointdefense_control/PC = get_controller()
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if(!istype(PC) || !PC.powered(EQUIP))
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return
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// Compile list of known targets
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var/list/existing_targets = list()
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for(var/datum/weakref/WR in PC.targets)
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var/obj/effect/meteor/M = WR.resolve()
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existing_targets += M
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// First, try and acquire new targets
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var/list/potential_targets = GLOB.meteor_list.Copy() - existing_targets
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for(var/obj/effect/meteor/M in potential_targets)
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if(targeting_check(M))
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var/datum/weakref/target = WEAKREF(M)
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PC.targets += target
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engaging = target
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Shoot(target)
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return
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// Then, focus fire on existing targets
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for(var/obj/effect/meteor/M in existing_targets)
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if(targeting_check(M))
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var/datum/weakref/target = WEAKREF(M)
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engaging = target
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Shoot(target)
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return
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/obj/machinery/pointdefense/proc/targeting_check(var/obj/effect/meteor/M)
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// Target in range
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var/list/connected_z_levels = GetConnectedZlevels(get_z(src))
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if(!(M.z in connected_z_levels))
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return FALSE
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if(get_dist(M, src) > kill_range)
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return FALSE
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// If we can shoot it, then shoot
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if(emagged || !space_los(M))
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return FALSE
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return TRUE
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/obj/machinery/pointdefense/RefreshParts()
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. = ..()
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// Calculates an average rating of components that affect shooting rate
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var/shootrate_divisor = total_component_rating_of_type(/obj/item/stock_parts/capacitor)
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charge_cooldown = 2 SECONDS / (shootrate_divisor ? shootrate_divisor : 1)
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//Calculate max shooting range
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var/killrange_multiplier = total_component_rating_of_type(/obj/item/stock_parts/capacitor)
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killrange_multiplier += 1.5 * total_component_rating_of_type(/obj/item/stock_parts/scanning_module)
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kill_range = 10 + 4 * killrange_multiplier
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var/rotation_divisor = total_component_rating_of_type(/obj/item/stock_parts/manipulator)
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rotation_speed = 4.5 SECONDS / (rotation_divisor ? rotation_divisor : 1)
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/obj/machinery/pointdefense/proc/Activate()
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if(active)
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return FALSE
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playsound(src, 'sound/weapons/flash.ogg', 100, 0)
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active = TRUE
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update_icon()
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return TRUE
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/obj/machinery/pointdefense/proc/Deactivate()
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if(!active)
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return FALSE
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playsound(src, 'sound/machines/apc_nopower.ogg', 50, 0)
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active = FALSE
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update_icon()
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return TRUE
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