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CHOMPStation2/modular_chomp/code/datums/components/squeak.dm
2024-03-27 08:55:38 +01:00

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//You know, with some intelligent coding.. you could add onto this code to handle the turf based footstep sounds, and be away with those turf lists all together
//Partial squeak port from tg. Commented out stuff we don't have.
/datum/component/squeak
var/static/list/default_squeak_sounds = list('sound/items/bikehorn.ogg'=1, 'sound/voice/quack.ogg'=1)
var/list/override_squeak_sounds
var/mob/holder
var/squeak_chance = 100
var/volume = 30
// This is so shoes don't squeak every step
var/steps = 0
var/step_delay = 0 // Changed from 0 to 1 to make the sounds more consistent with movespeed.
// This is to stop squeak spam from inhand usage
var/last_use = 0
var/use_delay = 20
///extra-range for this component's sound
var/sound_extra_range = -1
/*
///when sounds start falling off for the squeak
var/sound_falloff_distance = 1
///sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.
var/sound_falloff_exponent = 10
*/
/* Disposals stuff we don't have
///what we set connect_loc to if parent is an item
var/static/list/item_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(play_squeak_crossed),
)
*/
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override, extrarange)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignals(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK), PROC_REF(play_squeak))
if(ismovable(parent))
RegisterSignals(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT, COMSIG_PROJECTILE_BEFORE_FIRE), PROC_REF(play_squeak))
//Disposals stuff we don't have
//AddComponent(/datum/component/connect_loc_behalf, parent, item_connections)
//RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, PROC_REF(disposing_react))
if(isitem(parent))
//RegisterSignals(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_ATOM, COMSIG_ITEM_HIT_REACT), PROC_REF(play_squeak))
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(use_squeak))
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
if(istype(parent, /obj/item/clothing/shoes))
RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, PROC_REF(step_squeak))
else if(isstructure(parent))
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(use_squeak))
else if(ismob(parent) || ismecha(parent))
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(step_squeak))
/*
if(istype(parent, /obj/item/organ/internal/liver))
// Liver squeaking is depending on them functioning like a clown's liver
RegisterSignal(parent, SIGNAL_REMOVETRAIT(TRAIT_COMEDY_METABOLISM), PROC_REF(on_comedy_metabolism_removal))
*/
override_squeak_sounds = custom_sounds
if(chance_override)
squeak_chance = chance_override
if(volume_override)
volume = volume_override
if(isnum(step_delay_override))
step_delay = step_delay_override
if(isnum(use_delay_override))
use_delay = use_delay_override
if(isnum(extrarange))
sound_extra_range = extrarange
/*
if(isnum(falloff_exponent))
sound_falloff_exponent = falloff_exponent
if(isnum(fallof_distance))
sound_falloff_distance = fallof_distance
*/
/*
/datum/component/squeak/UnregisterFromParent()
. = ..()
qdel(GetComponent(/datum/component/connect_loc_behalf))
*/
/datum/component/squeak/proc/play_squeak(var/volume_mod = 1)
SIGNAL_HANDLER
if(prob(squeak_chance))
if(!override_squeak_sounds)
playsound(parent, pick_weight(default_squeak_sounds), volume * volume_mod, TRUE, sound_extra_range)
else
playsound(parent, pick_weight(override_squeak_sounds), volume * volume_mod, TRUE, sound_extra_range)
/datum/component/squeak/proc/step_squeak(obj/item/clothing/shoes/source, var/running)
SIGNAL_HANDLER
/*
var/mob/living/carbon/human/owner = source.loc
if(CHECK_MOVE_LOOP_FLAGS(owner, MOVEMENT_LOOP_OUTSIDE_CONTROL))
return
*/
if(running == "walk")
running = 0.25
else
running = 1
if(steps > step_delay)
play_squeak(running)
steps = 0
else
steps++
return 1
/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
/* We don't have abstract items yet
if(isitem(arrived))
var/obj/item/I = arrived
if(I.item_flags & ABSTRACT)
return
//Annoyingly, our flight code doesn't set the movement_type, nor do we have a define for it. So I'm not adding it yet.
//if(arrived.movement_type & (FLYING|FLOATING) || !arrived.has_gravity())
*/
if(!arrived.has_gravity())
return
if(ismob(arrived) && !arrived.density) // Prevents 10 overlapping mice from making an unholy sound while moving
return
var/atom/current_parent = parent
if(isturf(current_parent?.loc))
play_squeak()
/datum/component/squeak/proc/use_squeak()
SIGNAL_HANDLER
if(last_use + use_delay < world.time)
last_use = world.time
play_squeak()
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
SIGNAL_HANDLER
holder = equipper
//RegisterSignal(holder, COMSIG_MOVABLE_DISPOSING, PROC_REF(disposing_react), override=TRUE)
RegisterSignal(holder, COMSIG_PARENT_QDELETING, PROC_REF(holder_deleted), override=TRUE)
//override for the preqdeleted is necessary because putting parent in hands sends the signal that this proc is registered towards,
//so putting an object in hands and then equipping the item on a clothing slot (without dropping it first)
//will always runtime without override = TRUE
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
SIGNAL_HANDLER
//UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
UnregisterSignal(user, COMSIG_PARENT_QDELETING)
holder = null
///just gets rid of the reference to holder in the case that theyre qdeleted
/datum/component/squeak/proc/holder_deleted(datum/source, datum/possible_holder)
SIGNAL_HANDLER
if(possible_holder == holder)
holder = null
/* We don't have comsigs set up for these
// Disposal pipes related shits
/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/disposal_holder, obj/machinery/disposal/disposal_source)
SIGNAL_HANDLER
//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
RegisterSignal(disposal_holder, COMSIG_ATOM_DIR_CHANGE, PROC_REF(holder_dir_change))
/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
SIGNAL_HANDLER
//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
if(old_dir != new_dir)
play_squeak()
/datum/component/squeak/proc/on_comedy_metabolism_removal(datum/source, trait)
SIGNAL_HANDLER
qdel(src)
*/