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CHOMPStation2/code/modules/vore/fluffstuff/custom_items_vr.dm

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/* TUTORIAL
"icon" is the file with the HUD/ground icon for the item
"icon_state" is the iconstate in this file for the item
"icon_override" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.)
"item_state" is the iconstate for the on-mob icons:
item_state_s is used for worn uniforms on mobs
item_state_r and item_state_l are for being held in each hand
"item_state_slots" can replace "item_state", it is a list:
item_state_slots["slotname1"] = "item state for that slot"
item_state_slots["slotname2"] = "item state for that slot"
*/
/* TEMPLATE
//ckey:Character Name
/obj/item/weapon/fluff/charactername
name = ""
desc = ""
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "myicon"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "myicon"
*/
//For general use
/obj/item/device/modkit_conversion
name = "modification kit"
desc = "A kit containing all the needed tools and parts to modify a suit and helmet."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "modkit"
var/parts = 3
var/from_helmet = /obj/item/clothing/head/helmet/space/void
var/from_suit = /obj/item/clothing/suit/space/void
var/to_helmet = /obj/item/clothing/head/cardborg
var/to_suit = /obj/item/clothing/suit/cardborg
//Conversion proc
afterattack(obj/O, mob/user as mob)
var/flag
var/to_type
if(istype(O,from_helmet))
flag = 1
to_type = to_helmet
else if(istype(O,from_suit))
flag = 2
to_type = to_suit
else
return
if(!(parts & flag))
user << "<span class='warning'>This kit has no parts for this modification left.</span>"
return
if(istype(O,to_type))
user << "<span class='notice'>[O] is already modified.</span>"
return
if(!isturf(O.loc))
user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
var/N = new to_type(O.loc)
user.visible_message("<span class='warning'>[user] opens \the [src] and modifies \the [O] into \the [N].</span>","<span class='warning'>You open \the [src] and modify \the [O] into \the [N].</span>")
qdel(O)
parts &= ~flag
if(!parts)
qdel(src)
//JoanRisu:Joan Risu
/obj/item/weapon/flame/lighter/zippo/fluff/joan
name = "Federation Zippo Lighter"
desc = "A red zippo lighter with the United Federation Logo on it."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "joanzip"
//JoanRisu:Joan Risu
/obj/item/weapon/sword/fluff/joanaria
name = "Aria"
desc = "A beautifully crafted rapier owned by Joan Risu. It has a thin blade and is used for quick attacks."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "joanaria"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "joanariamob"
origin_tech = "materials=7"
force = 15
sharp = 1
edge = 1
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/sword/fluff/joanaria/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(default_parry_check(user, attacker, damage_source) && prob(75))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0
//joanrisu:Katarina Eine
/obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina
name = "tactical Knife"
desc = "A tactical knife with a small butterly engraved on the blade."
obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(default_parry_check(user, attacker, damage_source) && prob(75))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
return 1
return 0
//For General use
/obj/item/weapon/sword/fluff/joanaria/scisword
name = "Scissor Blade"
desc = "A sword that can not only cut down your enemies, it can also cut fabric really neatly"
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "scisword"
origin_tech = "materials=7"
//john.wayne9392:Harmony Prechtl
/obj/item/weapon/twohanded/fireaxe/fluff/mjollnir
name = "Mjollnir"
desc = "Large hammer that looks like it can do a great deal of damage if properly used."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "harmonymjollnir"
origin_tech = "materials=7"
attack_verb = list("attacked", "hammered", "smashed", "slammed", "crushed")
//JoanRisu:Joan Risu
/obj/item/weapon/card/id/centcom/fluff/joanbadge
name = "Faded Badge"
desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "joanbadge"
registered_name = "Joan Risu"
assignment = "Centcom Officer"
attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("<span class='warning'>[user] flashes their golden security badge.\nIt reads:NT Security.</span>","<span class='warning'>You display the faded badge.\nIt reads: NT Security.</span>")
attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("<span class='warning'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='warning'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
//JoanRisu:Joan Risu
/obj/item/device/pda/heads/hos/joanpda
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "pda-joan"
//Vorrarkul:Lucina Dakarim
/obj/item/device/pda/heads/cmo/lucinapda
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "pda-lucina"
//john.wayne9392:Harmony Prechtl
/obj/item/device/modkit_conversion/fluff/harmonyspace
name = "Harmony's captain space suit modkit"
desc = "A kit containing all the needed tools and parts to modify a Captain's hardsuit. It has green and yellow parts inside."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "harmony_kit"
from_helmet = /obj/item/clothing/head/helmet/space/capspace
from_suit = /obj/item/clothing/suit/armor/captain
to_helmet = /obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
to_suit = /obj/item/clothing/suit/armor/captain/fluff/harmsuit
//john.wayne9392:Harmony Prechtl
/obj/item/device/modkit_conversion/fluff/harmonysuit
name = "Harmony's captain suit modkit"
desc = "A sewing kit containing all the needed tools and fabric to modify a Captain's suit and hat. It has green and yellow fabrics inside."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "harmony_kit"
from_helmet = /obj/item/clothing/head/caphat
from_suit = /obj/item/clothing/under/rank/captain
to_helmet = /obj/item/clothing/head/centhat/fluff/harmhat
to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform
//scree:Scree
/obj/item/device/modkit_conversion/fluff/screekit
name = "Scree's hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for a specific user. This one looks like it's fitted for a winged creature."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "modkit"
from_helmet = /obj/item/clothing/head/helmet/space/void
from_suit = /obj/item/clothing/suit/space/void
to_helmet = /obj/item/clothing/head/helmet/space/void/engineering/hazmat/fluff/screehelm
to_suit = /obj/item/clothing/suit/space/void/engineering/hazmat/fluff/screespess
/obj/item/clothing/glasses/omnihud/eng/meson/fluff/scree
name = "OCR headset"
desc = "A meson-scanning headset with retinal projector and ultrasonic earpiece. This one is set up to read text to the wearer."
description_info = "The device appears to be configured as an aid to reading, with an OCR system that highlights text for the wearer and \
reads it out through the earpiece, while rendering the meson scan data as high-frequency sound. It's like a HUD for bats."
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(H.ckey != "scree")
H << "<span class='warning'>This thing isn't set up for your visual spectrum OR your audio range.</span>"
return 0
else
return 1
//General Use
/obj/item/weapon/flag
name = "Nanotrasen Banner"
desc = "I pledge allegiance to the flag of a megacorporation in space."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "Flag_Nanotrasen"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "Flag_Nanotrasen_mob"
attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("<span class='warning'>[user] waves their Banner around!</span>","<span class='warning'>You wave your Banner around.</span>")
attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("<span class='warning'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='warning'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
federation
name = "Federation Banner"
desc = "Space, The Final Frontier. Sorta. Just go with it and say the damn oath."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "flag_federation"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "flag_federation_mob"
xcom
name = "Alien Combat Command Banner"
desc = "A banner bearing the symbol of a task force fighting an unknown alien power."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "flag_xcom"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "flag_xcom_mob"
advent
name = "ALIEN Coalition Banner"
desc = "A banner belonging to traitors who work for an unknown alien power."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "flag_advent"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "flag_advent_mob"
//Vorrakul: Kaitlyn Fiasco
/obj/item/toy/plushie/mouse/fluff
name = "Mouse Plushie"
desc = "A plushie of a delightful mouse! What was once considered a vile rodent is now your very best friend."
slot_flags = SLOT_HEAD
icon_state = "mouse_brown"
item_state = "mouse_brown_head"
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_items_vr.dmi'
//zodiacshadow: ?
/obj/item/device/radio/headset/fluff/zodiacshadow
name = "Nehi's 'phones"
desc = "A pair of old-fashioned purple headphones for listening to music that also double as an NT-approved headset; they connect nicely to any standard PDA. One side is engraved with the letters NEHI, the other having an elaborate inscription of the words \"My voice is my weapon of choice\" in a fancy font. A modern polymer allows switching between modes to either allow one to hear one's surroundings or to completely block them out."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "headphones"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "headphones_mob"
// OrbisA: Richard D'angelo
/obj/item/weapon/melee/fluff/holochain
name = "Holographic Chain"
desc = "A High Tech solution to simple perversions. It has a red leather handle and the initials R.D. on the silver base."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "holochain"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "holochain_mob"
flags = CONDUCT | NOBLOODY
slot_flags = SLOT_BELT
force = 10
throwforce = 3
w_class = ITEMSIZE_NORMAL
damtype = HALLOSS
attack_verb = list("flogged", "whipped", "lashed", "disciplined", "chastised", "flayed")
//General use
/obj/item/weapon/melee/fluff/holochain/mass
desc = "A mass produced version of the original. It has faux leather and an aluminium base, but still stings like the original."
force = 8
attack_verb = list("flogged", "whipped", "lashed", "flayed")
// joey4298:Emoticon
/obj/item/device/fluff/id_kit_mime
name = "Mime ID reprinter"
desc = "Stick your ID in one end and it'll print a new ID out the other!"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
afterattack(obj/O, mob/user as mob)
var/new_icon = "mime"
if(istype(O,/obj/item/weapon/card/id) && O.icon_state != new_icon)
//O.icon = src.icon // just in case we're using custom sprite paths with fluff items.
O.icon_state = new_icon // Changes the icon without changing the access.
playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1)
user.visible_message("<span class='warning'> [user] reprints their ID.</span>")
qdel(src)
else if(O.icon_state == new_icon)
user << "<span class='notice'>[O] already has been reprinted.</span>"
return
else
user << "<span class='warning'>This isn't even an ID card you idiot.</span>"
return
//arokha:Aronai Kadigan - Centcom ID (Medical dept)
/obj/item/weapon/card/id/centcom/fluff/aronai
registered_name = "CONFIGURE ME"
assignment = "CC Medical"
var/configured = 0
attack_self(mob/user as mob)
if(configured)
return ..()
user.set_id_info(src)
if(user.mind && user.mind.initial_account)
associated_account_number = user.mind.initial_account.account_number
configured = 1
user << "<span class='notice'>Card settings set.</span>"
//arokha:Aronai Kadigan - Bloo glasses
/obj/item/clothing/glasses/omnihud/med/fluff/aronai
name = "AR-K glasses"
desc = "The KHI-63-K AR glasses are KHI's normal AR shades for people who don't want implanted AR. \
These seem pretty fully featured in terms of medical software."
mode = "med"
flash_prot = 2
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "arohud"
/obj/item/clothing/glasses/omnihud/med/fluff/aronai/verb/toggle_on()
set name = "Toggle AR-K HUD"
set category = "Object"
set desc = "Toggle on/off the AR-K HUD projection."
set src in usr
if(!ishuman(usr)) return
var/mob/living/carbon/human/H = usr
if(icon_state == initial(icon_state))
icon_state = "[initial(icon_state)]_on"
H << "<span class='notice'>You ENABLE the AR-K HUD.</span>"
else
icon_state = initial(icon_state)
H << "<span class='notice'>You DISABLE the AR-K HUD.</span>"
H.update_inv_glasses()
//arokha:Aronai Kadigan - Fluff hypospray
/obj/item/weapon/reagent_containers/hypospray/vr/fluff/aronai
name = "worn hypospray"
desc = "This hypospray seems a bit well-used. The blue band indicates it's from the CentCom medical division. There's an 'A' scratched into the bottom."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "aro_hypo"
New()
..()
loaded_vial.name = "[initial(loaded_vial.name)] (tricord)"
loaded_vial.desc = "30 Tricordrazine"
reagents.add_reagent("tricordrazine", 30)
//arokha:Aronai Kadigan - Vials to go with mk2 hypo
/obj/item/weapon/reagent_containers/glass/beaker/vial/vr/fluff
aro_st
name = "vial (stabilize)"
desc = "10 Tricordrazine, 10 Dexalin Plus, 5 Tramadol, 5 Inaprovaline"
comes_with = list("tricordrazine"=10,"dexalinp"=10,"tramadol"=5,"inaprovaline"=5)
aro_bt
name = "vial (brute)"
desc = "25 Bicaridine, 5 Tricordrazine"
comes_with = list("bicaridine"=25,"tricordrazine"=5)
aro_bu
name = "vial (burn)"
desc = "10 Kelotane, 15 Dermaline, 5 Tricordrazine"
comes_with = list("kelotane"=10,"dermaline"=15,"tricordrazine"=5)
aro_tx
name = "vial (toxins)"
desc = "25 Dylovene, 2 Hyronalin, 3 Tricordrazine"
comes_with = list("anti_toxin"=25,"hyronalin"=2,"tricordrazine"=3)
//Swat43:Fortune Bloise
/obj/item/weapon/storage/backpack/satchel/fluff/swat43bag
name = "Coloured Satchel"
desc = "That's a coloured satchel with red stripes, with a heart and ripley logo on each side."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "swat43-bag"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "swat43-bag_mob"
//Dhaeleena:Dhaeleena M'iar
/obj/item/clothing/accessory/medal/silver/security/fluff/dhael
desc = "An award for distinguished combat and sacrifice in defence of corporate commercial interests. Often awarded to security staff. It's engraved with the letters S.W.A.T."
//Vorrarkul:Lucina Dakarim
/obj/item/clothing/accessory/medal/gold/fluff/lucina
name = "Medal of Medical Excellence"
desc = "A medal awarded to Lucina Darkarim for excellence in medical service."
//SilencedMP5A5:Serdykov Antoz
/obj/item/clothing/suit/armor/vest/wolftaur/serdy //SilencedMP5A5's specialty armor suit.
name = "KSS-8 security armor"
desc = "A set of armor made from pieces of many other armors. There are two orange holobadges on it, one on the chestplate, one on the steel flank plates. The holobadges appear to be russian in origin. 'Kosmicheskaya Stantsiya-8' is printed in faded white letters on one side, along the spine. It smells strongly of dog."
species_restricted = null //Species restricted since all it cares about is a taur half
icon_override = 'icons/mob/taursuits_vr.dmi' //Needs to be this since it's 64*32
icon_state = "serdy_armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS //It's a full body suit, minus hands and feet. Arms and legs should be protected, not just the torso. Retains normal security armor values still.
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf))
icon_override = 'icons/mob/taursuits_vr.dmi' //Just in case
icon_state = "serdy_armor" //Just in case
pixel_x = -16
return ..()
else
H << "<span class='warning'>You need to have a wolf-taur half to wear this.</span>"
return 0
/obj/item/clothing/head/helmet/serdy //SilencedMP5A5's specialty helmet. Uncomment if/when they make their custom item app and are accepted.
name = "KSS-8 security helmet"
desc = "desc = An old production model steel-ceramic lined helmet with a white stripe and a custom orange holographic visor. It has ear holes, and smells of dog. It's been heavily modified, and fitted with a metal mask to protect the jaw."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "serdyhelm"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "serdyhelm_mob"
/*
//SilencedMP5A5:Serdykov Antoz
/obj/item/device/modkit_conversion/fluff/serdykit
name = "Serdykov's armor modification kit"
desc = "A kit containing all the needed tools and parts to modify a armor vest and helmet for a specific user. This one looks like it's fitted for a wolf-taur."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "modkit"
from_helmet = /obj/item/clothing/head/helmet
from_suit = /obj/item/clothing/suit/armor/vest/wolftaur
to_helmet = /obj/item/clothing/head/helmet/serdy
to_suit = /obj/item/clothing/suit/armor/vest/wolftaur/serdy
*/
//Lots of people are using this now.
/obj/item/clothing/accessory/collar/khcrystal
name = "life crystal"
desc = "A small crystal with four little dots in it. It feels slightly warm to the touch. \
Read manual before use! Can be worn, held, or attached to uniform. NOTE: Device contains antimatter."
w_class = ITEMSIZE_SMALL
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_items_vr.dmi'
icon_state = "khlife"
item_state = "khlife_overlay"
overlay_state = "khlife_overlay"
slot_flags = SLOT_TIE
var/mob/owner = null
var/client/owner_c = null //They'll be dead when we message them probably.
var/state = 0 //0 - New, 1 - Paired, 2 - Breaking, 3 - Broken (same as iconstates)
New()
..()
update_state(0)
Destroy() //Waitwaitwait
if(state == 1)
process() //Nownownow
return ..() //Okfine
process()
check_owner()
if((state > 1) || !owner)
processing_objects.Remove(src)
attack_self(mob/user as mob)
if(state > 0) //Can't re-pair, one time only, for security reasons.
user << "<span class='notice'>The [name] doesn't do anything.</span>"
return 0
owner = user //We're paired to this guy
owner_c = user.client //This is his client
update_state(1)
user << "<span class='notice'>The [name] glows pleasantly blue.</span>"
processing_objects.Add(src)
proc/check_owner()
//He's dead, jim
if((state == 1) && owner && (owner.stat == DEAD))
update_state(2)
audible_message("<span class='warning'>The [name] begins flashing red.</span>")
sleep(30)
visible_message("<span class='warning'>The [name] shatters into dust!</span>")
if(owner_c)
owner_c << "<span class='notice'>The HAVENS system is notified of your demise via \the [name].</span>"
update_state(3)
name = "broken [initial(name)]"
desc = "This seems like a necklace, but the actual pendant is missing."
proc/update_state(var/tostate)
state = tostate
icon_state = "[initial(icon_state)][tostate]"
update_icon()
/obj/item/weapon/paper/khcrystal_manual
name = "KH-LC91-1 manual"
info = {"<h4>KH-LC91-1 Life Crystal</h4>
<h5>Usage</h5>
<ol>
<li>Hold new crystal in hand.</li>
<li>Make fist with that hand.</li>
<li>Wait 1 second.</li>
</ol>
<br />
<h5>Purpose</h5>
<p>The Kitsuhana Life Crystal is a small device typically worn around the neck for the purpose of reporting your status to the HAVENS (Kitsuhana's High-AVailability ENgram Storage) system, so that appropriate measures can be taken in the case of your body's demise. The whole device is housed inside a pleasing-to-the-eye elongated diamond.</p>
<p>Upon your body's desmise, the crystal will send a transmission to HAVENS. Depending on your membership level, the appropriate actions can be taken to ensure that you are back up and enjoying existence as soon as possible.</p>
<p>Nanotrasen has negotiated a <i>FREE</i> Star membership for you in the HAVENS system, though an upgrade can be obtained depending on your citizenship and reputation level.</p>
As a reminder, the membership levels in HAVENS are:
<ul>
<li><b>HAVENS Star:</b> Upon reciving a signal from a transmitter indicating body demise, HAVENS will attempt to contact the owner for 48 hours, before starting the process of resleeving the owner into a new body they selected when registering their HAVENS membership.</li>
<li><b>HAVENS Nebula:</b> After the contact period from the Star service has expired, an agent will be alotted a HAVENS spacecraft, and will attempt to locate your remains, and any belongings you had, for up to one week. If possible, any more recent memory recordings or mindstates will be recovered before your resleeving. (Great for explorers! Don't miss out on anything you discovered!)</li>
<li><b>HAVENS Galaxy:</b> Upon reciving the signal from the Star service, a HAVENS High-Threat Response Team will be alotted a HAVENS FTL-capable Interdictor-class spacecraft and dispatched to your last known position to locate and recover your remains, plus any belongings. You will be resleeved on-site to continue where you left off.</li>
</ul>
<br />
<h5>Technical</h5>
<p>The Life Crystal is a small 5cm long diamond containing four main components which are visible inside the translucent gem.</p>
From tip to top, they are:
<ol>
<li><b>Qubit Bucket:</b> This small cube contains 200 bits worth of quantum-entangled bits for transmitting to HAVENS. QE transmission technologies cannot be jammed or interfered with, and are effectively instant over any distance.
<li><b>Antimatter Bottle:</b> This tiny antimatter vessel is required to power the transmitter for the time it takes to transmit the signal to HAVENS. The inside of the crystal is thick enough to block any alpha or beta particles emitted when this antimatter contacts matter, however the crystal will be destroyed when activated.
<li><b>Decay Reactor:</b> This long-term microreactor will last for around one month and provide sufficient power to power all but the transmitter. This power is required for containing the antimatter bottle.
<li><b>Sensor Suite:</b> The sensor that tracks the owner's life-state, such that it can be transmitted back to HAVENS when necessary.
</ol>
<p>The diamond itself is coated in a layer of graphene, to give it a pleasant rainbow finish. This also serves as a conductor that, if broken, will discharge the antimatter bottle immediately as it is unsafe to do so any point after the crystal is broken via physical means.</p>
<br />
<h5>Special Notes</h5>
<i>\[AM WARNING\]</i>
<p>This device contains antimatter. Please consult all local regulations when travelling to ensure compliance with local laws.</p>"}
/obj/item/weapon/storage/box/khcrystal
name = "life crystal case"
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "khlifebox"
desc = "This case can only hold the KH-LC91-1 and a manual."
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
storage_slots = 2
can_hold = list(/obj/item/weapon/paper/khcrystal_manual, /obj/item/clothing/accessory/collar/khcrystal)
max_storage_space = ITEMSIZE_COST_SMALL * 2
w_class = ITEMSIZE_SMALL
/obj/item/weapon/storage/box/khcrystal/New()
..()
new /obj/item/weapon/paper/khcrystal_manual(src)
new /obj/item/clothing/accessory/collar/khcrystal(src)
/obj/item/weapon/cane/fluff
name = "cane"
desc = "A cane used by a true gentlemen. Or a clown."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "browncane"
item_icons = list (slot_r_hand_str = 'icons/vore/custom_items_vr.dmi', slot_l_hand_str = 'icons/vore/custom_items_vr.dmi')
item_state_slots = list(slot_r_hand_str = "browncanemob_r", slot_l_hand_str = "browncanemob_l")
flags = CONDUCT
force = 5.0
throwforce = 7.0
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
tasald
name = "Ornate Walking Cane"
desc = "An elaborately made custom walking stick with a dark wooding core, a crimson red gemstone on its head and a steel cover around the bottom. you'd probably hear someone using this down the hall."
icon = 'icons/vore/custom_items_vr.dmi'
/obj/item/device/fluff/id_kit_ivy
name = "Holo-ID reprinter"
desc = "Stick your ID in one end and it'll print a new ID out the other!"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
afterattack(obj/O, mob/user as mob)
var/new_icon = "ivyholoid"
var/new_desc = "Its a thin screen showing ID information, but it seems to be flickering."
if(istype(O,/obj/item/weapon/card/id) && O.icon_state != new_icon)
//O.icon = src.icon // just in case we're using custom sprite paths with fluff items.
O.icon_state = new_icon // Changes the icon without changing the access.
O.desc = new_desc
playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1)
user.visible_message("<span class='warning'> [user] reprints their ID.</span>")
qdel(src)
else if(O.icon_state == new_icon)
user << "<span class='notice'>[O] already has been reprinted.</span>"
return
else
user << "<span class='warning'>This isn't even an ID card you idiot.</span>"
return
//WickedTempest: Chakat Tempest
/obj/item/weapon/reagent_containers/hypospray/vr/tempest
name = "Tempest's Hypospray"
desc = "A custom-made MKII hypospray belonging to Chakat Tempest. There's small print engraved on the handle: A medicine-cat has no time for doubt. Act now, act swiftly."
icon = 'icons/vore/custom_items_vr.dmi'
item_state = "temphypo"
icon_state = "temphypo"
//WickedTempest: Chakat Tempest
/obj/item/weapon/storage/backpack/saddlebag/tempest
name = "Tempest's Saddlebags"
desc = "A custom-made set of saddlebags, tailored to Chakat Tempest's exact dimensions, and taste in color! One one side, there's small print stitched in: ...to carry the weight of any responsibility, burden or task."
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "tempestsaddlebag"
icon_state = "tempestbag"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Since they play a macro character, no reason to put custom slowdown code on here.
slowdown = 0
taurtype = /datum/sprite_accessory/tail/taur/feline/tempest
no_message = "These saddlebags seem to be fitted for someone else, and keep slipping off!"
//WickedTempest: Chakat Tempest
/obj/item/weapon/implant/reagent_generator/tempest
generated_reagent = "milk"
usable_volume = 1000
empty_message = list("Your breasts are almost completely drained!")
full_message = list("Your teats feel heavy and swollen!")
emote_descriptor = list("squeezes milk", "tugs on Tempest's breasts, milking them")
self_emote_descriptor = list("squeeze")
random_emote = list("moos quietly")
verb_name = "Milk"
verb_desc = "Grab Tempest's nipples and milk them into a container! May cause blushing and groaning."
/obj/item/weapon/implanter/reagent_generator/tempest
implant_type = /obj/item/weapon/implant/reagent_generator/tempest
//Hottokeeki: Belle Day
/obj/item/weapon/implant/reagent_generator/belle
generated_reagent = "milk"
usable_volume = 5000
empty_message = list("Your breasts and or udder feel almost completely drained!", "You're feeling a liittle on the empty side...")
full_message = list("You're due for a milking; your breasts and or udder feel heavy and swollen!", "Looks like you've got some full tanks!")
emote_descriptor = list("squeezes milk", "tugs on Belle's breasts/udders, milking them", "extracts milk")
self_emote_descriptor = list("squeeze", "extract")
random_emote = list("moos", "mrours", "groans softly")
verb_name = "Milk"
verb_desc = "Obtain Belle's milk and put it into a container! May cause blushing and groaning, or arousal."
/obj/item/weapon/implanter/reagent_generator/belle
implant_type = /obj/item/weapon/implant/reagent_generator/belle
//Vorrarkul: Theodora Lindt
/obj/item/weapon/implant/reagent_generator/vorrarkul
generated_reagent = "chocolate_milk"
usable_volume = 1000
empty_message = list("Your nipples are sore from being milked!")
full_message = list("Your breasts are full, their sweet scent emanating from your chest!")
emote_descriptor = list("squeezes chocolate milk from Theodora", "tugs on Theodora's nipples, milking them", "kneads Theodora's breasts, milking them")
self_emote_descriptor = list("squeeze", "knead")
random_emote = list("moans softly", "gives an involuntary squeal")
verb_name = "Milk"
verb_desc = "Grab Theodora's breasts and extract delicious chocolate milk from them!"
/obj/item/weapon/implanter/reagent_generator/vorrarkul
implant_type = /obj/item/weapon/implant/reagent_generator/vorrarkul
//SpoopyLizz: Roiz Lizden
//I made this! Woo!
//implant
//--------------------
/obj/item/weapon/implant/reagent_generator/roiz
name = "egg laying implant"
desc = "This is an implant that allows the user to lay eggs."
generated_reagent = "egg"
usable_volume = 500
transfer_amount = 50
empty_message = list("Your lower belly feels smooth and empty. Sorry, we're out of eggs!", "The reduced pressure in your lower belly tells you there are no more eggs.")
full_message = list("Your lower belly looks swollen with irregular bumps, and it feels heavy.", "Your lower abdomen feels really heavy, making it a bit hard to walk.")
emote_descriptor = list("an egg right out of Roiz's lower belly!", "into Roiz' belly firmly, forcing him to lay an egg!", "Roiz really tight, who promptly lays an egg!")
var/verb_descriptor = list("squeezes", "pushes", "hugs")
var/self_verb_descriptor = list("squeeze", "push", "hug")
var/short_emote_descriptor = list("lays", "forces out", "pushes out")
self_emote_descriptor = list("lay", "force out", "push out")
random_emote = list("hisses softly with a blush on his face", "yelps in embarrassment", "grunts a little")
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_roiz
/obj/item/weapon/implant/reagent_generator/roiz/implanted(mob/living/carbon/source)
processing_objects += src
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
source.verbs |= assigned_proc
return 1
/obj/item/weapon/implanter/reagent_generator/roiz
implant_type = /obj/item/weapon/implant/reagent_generator/roiz
/mob/living/carbon/human/proc/use_reagent_implant_roiz()
set name = "Lay Egg"
set desc = "Force Roiz to lay an egg by squeezing into his lower body! This makes the lizard extremely embarrassed, and it looks funny."
set category = "Object"
set src in view(1)
//do_reagent_implant(usr)
if(!isliving(usr) || !usr.canClick())
return
if(usr.incapacitated() || usr.stat > CONSCIOUS)
return
var/obj/item/weapon/implant/reagent_generator/roiz/rimplant
for(var/I in src.contents)
if(istype(I, /obj/item/weapon/implant/reagent_generator))
rimplant = I
break
if (rimplant)
if(rimplant.reagents.total_volume <= rimplant.transfer_amount)
to_chat(src, "<span class='notice'>[pick(rimplant.empty_message)]</span>")
return
new /obj/item/weapon/reagent_containers/food/snacks/egg/roiz(get_turf(src))
var/index = rand(0,3)
if (usr != src)
var/emote = rimplant.emote_descriptor[index]
var/verb_desc = rimplant.verb_descriptor[index]
var/self_verb_desc = rimplant.self_verb_descriptor[index]
usr.visible_message("<span class='notice'>[usr] [verb_desc] [emote]</span>",
"<span class='notice'>You [self_verb_desc] [emote]</span>")
else
src.visible_message("<span class='notice'>[src] [pick(rimplant.short_emote_descriptor)] an egg.</span>",
"<span class='notice'>You [pick(rimplant.self_emote_descriptor)] an egg.</span>")
if(prob(15))
src.visible_message("<span class='notice'>[src] [pick(rimplant.random_emote)].</span>") // M-mlem.
rimplant.reagents.remove_reagent(rimplant.generated_reagent, rimplant.transfer_amount)
/obj/item/weapon/implant/reagent_generator/pumila_apple
name = "apple laying implant"
desc = "This is an implant that allows the user to grow apples."
generated_reagent = "sugar" //This actually allows them to.
usable_volume = 250 //Five apples. Let's not get /too/ crazy here.
transfer_amount = 50
empty_message = list("Your have no apples on you.", "You have a distinct lack of apples..")
full_message = list("You have multiple apples on you, ready for harvest!", "There are a multitude of apples awaiting harvest on you!")
emote_descriptor = list("an apple right off of Pumila!", "a large apple off Pumila!")
var/verb_descriptor = list("grabs", "snatches", "picks")
var/self_verb_descriptor = list("grab", "snatch", "pick")
var/short_emote_descriptor = list("picks", "grabs")
self_emote_descriptor = list("grab", "pick", "snatch")
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_pumila_apple
/obj/item/weapon/implant/reagent_generator/pumila_apple/implanted(mob/living/carbon/source)
processing_objects += src
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
source.verbs |= assigned_proc
return 1
/obj/item/weapon/implanter/reagent_generator/pumila_apple
implant_type = /obj/item/weapon/implant/reagent_generator/pumila_apple
/mob/living/carbon/human/proc/use_reagent_implant_pumila_apple()
set name = "Grab Apple"
set desc = "Grab an apple off of Pumila."
set category = "Object"
set src in view(1)
//do_reagent_implant(usr)
if(!isliving(usr) || !usr.canClick())
return
if(usr.incapacitated() || usr.stat > CONSCIOUS)
return
var/obj/item/weapon/implant/reagent_generator/roiz/rimplant
for(var/I in src.contents)
if(istype(I, /obj/item/weapon/implant/reagent_generator))
rimplant = I
break
if (rimplant)
if(rimplant.reagents.total_volume <= rimplant.transfer_amount)
to_chat(src, "<span class='notice'>[pick(rimplant.empty_message)]</span>")
return
var/datum/seed/S = plant_controller.seeds["apple"] //crosses fingers.
S.harvest(usr,0,0,1)
var/index = rand(0,2)
if (usr != src)
var/emote = rimplant.emote_descriptor[index]
var/verb_desc = rimplant.verb_descriptor[index]
var/self_verb_desc = rimplant.self_verb_descriptor[index]
usr.visible_message("<span class='notice'>[usr] [verb_desc] [emote]</span>",
"<span class='notice'>You [self_verb_desc] [emote]</span>")
else
src.visible_message("<span class='notice'>[src] [pick(rimplant.short_emote_descriptor)] an apple.</span>",
"<span class='notice'>You [pick(rimplant.self_emote_descriptor)] an apple.</span>")
rimplant.reagents.remove_reagent(rimplant.generated_reagent, rimplant.transfer_amount)
/*
/obj/item/weapon/implant/reagent_generator/pumila_nectar //Bugged. Two implants at once messes things up.
generated_reagent = "honey"
usable_volume = 5000
empty_message = list("You appear to be all out of nectar", "You feel as though you are lacking a majority of your nectar.")
full_message = list("You appear to be full of nectar.", "You feel as though you are full of nectar!")
emote_descriptor = list("squeezes nectar", "extracts nectar")
self_emote_descriptor = list("squeeze", "extract")
verb_name = "Extract Honey"
verb_desc = "Obtain pumila's nectar and put it into a container!"
/obj/item/weapon/implanter/reagent_generator/pumila_nectar
implant_type = /obj/item/weapon/implant/reagent_generator/pumila_nectar
*/
//Egg item
//-------------
/obj/item/weapon/reagent_containers/food/snacks/egg/roiz
name = "lizard egg"
desc = "It's a large lizard egg."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "egg_roiz"
filling_color = "#FDFFD1"
volume = 12
/obj/item/weapon/reagent_containers/food/snacks/egg/roiz/New()
..()
reagents.add_reagent("egg", 9)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/egg/roiz/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype( W, /obj/item/weapon/pen/crayon ))
var/obj/item/weapon/pen/crayon/C = W
var/clr = C.colourName
if(!(clr in list("blue","green","mime","orange","purple","rainbow","red","yellow")))
to_chat(user,"<span class='warning'>The egg refuses to take on this color!</span>")
return
to_chat(user,"<span class='notice'>You color \the [src] [clr]</span>")
icon_state = "egg_roiz_[clr]"
desc = "It's a large lizard egg. It has been colored [clr]!"
if (clr == "rainbow")
var/number = rand(1,4)
icon_state = icon_state + num2text(number, 0)
else
..()
/obj/item/weapon/reagent_containers/food/snacks/friedegg/roiz
name = "fried lizard egg"
desc = "A large, fried lizard egg, with a touch of salt and pepper. It looks rather chewy."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "friedegg"
volume = 12
/obj/item/weapon/reagent_containers/food/snacks/friedegg/roiz/New()
..()
reagents.add_reagent("protein", 9)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/boiledegg/roiz
name = "boiled lizard egg"
desc = "A hard boiled lizard egg. Be careful, a lizard detective may hatch!"
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "egg_roiz"
volume = 12
/obj/item/weapon/reagent_containers/food/snacks/boiledegg/roiz/New()
..()
reagents.add_reagent("protein", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg/roiz
name = "chocolate lizard egg"
desc = "Such huge, sweet, fattening food. You feel gluttonous just looking at it."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "chocolateegg_roiz"
filling_color = "#7D5F46"
nutriment_amt = 3
nutriment_desc = list("chocolate" = 5)
volume = 18
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg/roiz/New()
..()
reagents.add_reagent("sugar", 6)
reagents.add_reagent("coco", 6)
reagents.add_reagent("milk", 2)
bitesize = 2
//PontifexMinimus: Lucius/Lucia Null
/obj/item/weapon/fluff/dragor_dot
name = "supplemental battery"
desc = "A tiny supplemental battery for powering something or someone synthetic."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "dragor_dot"
w_class = ITEMSIZE_SMALL
attack_self(mob/user as mob)
if(user.ckey == "pontifexminimus")
user.verbs |= /mob/living/carbon/human/proc/shapeshifter_select_gender
else
return
//LuminescentRing: Briana Moore
/obj/item/weapon/storage/backpack/messenger/black/fluff/briana
name = "2561 graduation bag"
desc = "A black leather bag with names scattered around in red embroidery, it says 'Pride State Academy' on the top. "
//DeepIndigo: Amina Dae-Kouri
/obj/item/weapon/storage/bible/fluff/amina
name = "New Space Pioneer's Bible"
desc = "A New Space Pioneer's Bible. This one says it was printed in 2492. The name 'Eric Hayvers' is written on the inside of the cover, crossed out. \
Under it is written 'Kouri, Amina, Marine Unit 14, Fifth Echelon. Service number NTN-5528928522372'"
//arokha:Amaya Rahl - Custom ID (Medical dept)
/obj/item/weapon/card/id/fluff/amaya
registered_name = "CONFIGURE ME"
assignment = "CONFIGURE ME"
var/configured = 0
var/accessset = 0
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "amayarahlwahID"
desc = "A primarily blue ID with a holographic 'WAH' etched onto its back. The letters do not obscure anything important on the card. It is shiny and it feels very bumpy."
var/title_strings = list("Amaya Rahl's Wah-identification card", "Amaya Rahl's Wah-ID card")
/obj/item/weapon/card/id/fluff/amaya/attack_self(mob/user as mob)
if(configured == 1)
return ..()
var/title
if(user.client.prefs.player_alt_titles[user.job])
title = user.client.prefs.player_alt_titles[user.job]
else
title = user.job
assignment = title
user.set_id_info(src)
if(user.mind && user.mind.initial_account)
associated_account_number = user.mind.initial_account.account_number
var/tempname = pick(title_strings)
name = tempname + " ([title])"
configured = 1
user << "<span class='notice'>Card settings set.</span>"
/obj/item/weapon/card/id/fluff/amaya/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/card/id) && !accessset)
var/obj/item/weapon/card/id/O = I
src.access |= O.access
to_chat(user, "<span class='notice'>You copy the access from \the [I] to \the [src].</span>")
user.drop_from_inventory(I)
qdel(I)
accessset = 1
..()
//verkister: Cameron Eggbert - Science goggles that ACTUALLY do nothing.
/obj/item/clothing/glasses/fluff/science_proper
name = "Aesthetic Science Goggles"
desc = "The goggles really do nothing this time!"
icon_state = "purple"
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
item_flags = AIRTIGHT
//verkister: Opie Eggbert - Spiffy fluff goggles
/obj/item/clothing/glasses/fluff/spiffygogs
name = "Chad Goggles"
desc = "You can almost feel the raw power radiating off these strange specs."
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "spiffygogs"
slot_flags = SLOT_EYES | SLOT_EARS
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
toggleable = 1
off_state = "spiffygogsup"
//General use
/obj/item/clothing/accessory/tronket
name = "metal necklace"
desc = "A shiny steel chain with a vague metallic object dangling off it."
w_class = ITEMSIZE_SMALL
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "tronket"
item_state = "tronket"
overlay_state = "tronket"
slot_flags = SLOT_TIE
slot = "over"
//The perfect adminboos device?
/obj/item/device/perfect_tele
name = "personal translocator"
desc = "Seems absurd, doesn't it? Yet, here we are. Generally considered dangerous contraband unless the user has permission from Central Command."
icon = 'icons/obj/device_alt.dmi'
icon_state = "hand_tele"
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_ILLEGAL = 7)
var/obj/item/weapon/cell/device/weapon/power_source
var/charge_cost = 800 // cell/device/weapon has 2400
var/list/beacons = list()
var/ready = 1
var/beacons_left = 3
var/failure_chance = 5 //Percent
var/obj/item/device/perfect_tele_beacon/destination
var/datum/effect/effect/system/spark_spread/spk
var/list/warned_users = list()
var/list/logged_events = list()
/obj/item/device/perfect_tele/New()
..()
flags |= NOBLUDGEON
power_source = new (src)
spk = new(src)
spk.set_up(5, 0, src)
spk.attach(src)
/obj/item/device/perfect_tele/Destroy()
// Must clear the beacon's backpointer or we won't GC. Someday maybe do something nicer even.
for(var/obj/item/device/perfect_tele_beacon/B in beacons)
B.tele_hand = null
beacons.Cut()
qdel_null(power_source)
qdel_null(spk)
return ..()
/obj/item/device/perfect_tele/update_icon()
if(!power_source)
icon_state = "[initial(icon_state)]_o"
else if(ready && power_source.check_charge(charge_cost))
icon_state = "[initial(icon_state)]"
else
icon_state = "[initial(icon_state)]_w"
..()
/obj/item/device/perfect_tele/attack_hand(mob/user)
if(user.get_inactive_hand() == src && power_source)
to_chat(user,"<span class='notice'>You eject \the [power_source] from \the [src].</span>")
user.put_in_hands(power_source)
power_source = null
update_icon()
else
return ..()
/obj/item/device/perfect_tele/attack_self(mob/user)
if(!(user.ckey in warned_users))
warned_users |= user.ckey
alert(user,"This device can be easily used to break ERP preferences due to the nature of teleporting \
and tele-vore. Make sure you carefully examine someone's OOC prefs before teleporting them if you are \
going to use this device for ERP purposes. This device records all warnings given and teleport events for \
admin review in case of pref-breaking, so just don't do it.","OOC WARNING")
var/choice = alert(user,"What do you want to do?","[src]","Create Beacon","Cancel","Target Beacon")
switch(choice)
if("Create Beacon")
if(beacons_left <= 0)
alert("The translocator can't support any more beacons!","Error")
return
var/new_name = html_encode(input(user,"New beacon's name (2-20 char):","[src]") as text|null)
if(length(new_name) > 20 || length(new_name) < 2)
alert("Entered name length invalid (must be longer than 2, no more than than 20).","Error")
return
if(new_name in beacons)
alert("No duplicate names, please. '[new_name]' exists already.","Error")
return
var/obj/item/device/perfect_tele_beacon/nb = new(get_turf(src))
nb.tele_name = new_name
nb.tele_hand = src
nb.creator = user.ckey
beacons[new_name] = nb
beacons_left--
if(isliving(user))
var/mob/living/L = user
L.put_in_any_hand_if_possible(nb)
if("Target Beacon")
if(!beacons.len)
to_chat(user,"<span class='warning'>\The [src] doesn't have any beacons!</span>")
else
var/target = input("Which beacon do you target?","[src]") in beacons|null
if(target && (target in beacons))
destination = beacons[target]
to_chat(user,"<span class='notice'>Destination set to '[target]'.</span>")
else
return
/obj/item/device/perfect_tele/attackby(obj/W, mob/user)
if(istype(W,/obj/item/weapon/cell/device/weapon) && !power_source)
power_source = W
power_source.update_icon() //Why doesn't a cell do this already? :|
user.unEquip(power_source)
power_source.forceMove(src)
to_chat(user,"<span class='notice'>You insert \the [power_source] into \the [src].</span>")
update_icon()
else if(istype(W,/obj/item/device/perfect_tele_beacon))
var/obj/item/device/perfect_tele_beacon/tb = W
if(tb.tele_name in beacons)
to_chat(user,"<span class='notice'>You re-insert \the [tb] into \the [src].</span>")
beacons -= tb.tele_name
user.unEquip(tb)
qdel(tb)
beacons_left++
else
to_chat(user,"<span class='notice'>\The [tb] doesn't belong to \the [src].</span>")
return
else
..()
/obj/item/device/perfect_tele/afterattack(mob/living/target, mob/living/user, proximity)
//No, you can't teleport people from over there.
if(!proximity)
return
//Uhhuh, need that power source
if(!power_source)
to_chat(user,"<span class='warning'>\The [src] has no power source!</span>")
return
//Check for charge
if(!power_source.check_charge(charge_cost))
to_chat(user,"<span class='warning'>\The [src] does not have enough power left!</span>")
return
//Only mob/living need apply.
if(!istype(user) || !istype(target))
return
//No, you can't teleport buckled people.
if(target.buckled)
to_chat(user,"<span class='warning'>The target appears to be attached to something...</span>")
return
//No, you can't teleport if it's not ready yet.
if(!ready)
to_chat(user,"<span class='warning'>\The [src] is still recharging!</span>")
return
//No, you can't teleport if there's no destination.
if(!destination)
to_chat(user,"<span class='warning'>\The [src] doesn't have a current valid destination set!</span>")
return
//No, you can't teleport if there's a jammer.
if(is_jammed(src) || is_jammed(destination))
to_chat(user,"<span class='warning'>\The [src] refuses to teleport you, due to strong interference!</span>")
return
//No, you can't port to or from away missions. Stupidly complicated check.
var/turf/uT = get_turf(user)
var/turf/dT = get_turf(destination)
if(!uT || !dT)
return
if( (uT.z != dT.z) && ( (uT.z > max_default_z_level() ) || (dT.z > max_default_z_level()) ) )
to_chat(user,"<span class='warning'>\The [src] can't teleport you that far!</span>")
return
//Bzzt.
ready = 0
power_source.use(charge_cost)
//Failure chance
if(prob(failure_chance) && beacons.len >= 2)
var/list/wrong_choices = beacons - destination.tele_name
var/wrong_name = pick(wrong_choices)
destination = beacons[wrong_name]
to_chat(user,"<span class='warning'>\The [src] malfunctions and sends you to the wrong beacon!</span>")
//Destination beacon vore checking
var/datum/belly/target_belly
var/atom/real_dest = get_turf(destination)
//Destination beacon is held/eaten
if(isliving(destination.loc) && (target != destination.loc)) //We should definitely get televored unless we're teleporting ourselves into ourselves
var/mob/living/L = destination.loc
//Is the beacon IN a belly?
target_belly = check_belly(destination)
//No? Well do they have vore organs at all?
if(!target_belly && L.vore_organs.len)
//If they do, use their picked one.
if(L.vore_selected)
target_belly = L.vore_organs[L.vore_selected]
else
//Else just use the first one.
var/I = L.vore_organs[1] //We're just going to use 1
target_belly = L.vore_organs[I]
//Televore fluff stuff
if(target_belly)
real_dest = destination.loc
target_belly.internal_contents |= target
playsound(target_belly.owner, target_belly.vore_sound, 100, 1)
to_chat(target,"<span class='warning'>\The [src] teleports you right into [target_belly.owner]'s [target_belly.name]!</span>")
to_chat(target_belly.owner,"<span class='warning'>Your [target_belly.name] suddenly has a new occupant!</span>")
//Phase-out effect
phase_out(target,get_turf(target))
//Move them
target.forceMove(real_dest)
//Phase-in effect
phase_in(target,get_turf(target))
//And any friends!
for(var/obj/item/weapon/grab/G in target.contents)
if(G.affecting && (G.state >= GRAB_AGGRESSIVE))
//Phase-out effect for grabbed person
phase_out(G.affecting,get_turf(G.affecting))
//Move them, and televore if necessary
G.affecting.forceMove(real_dest)
if(target_belly)
target_belly.internal_contents |= G.affecting
to_chat(G.affecting,"<span class='warning'>\The [src] teleports you right into [target_belly.owner]'s [target_belly.name]!</span>")
//Phase-in effect for grabbed person
phase_in(G.affecting,get_turf(G.affecting))
update_icon()
spawn(30 SECONDS)
if(src) //If we still exist, anyway.
ready = 1
update_icon()
logged_events["[world.time]"] = "[user] teleported [target] to [real_dest] [target_belly ? "(Belly: [target_belly.name])" : null]"
/obj/item/device/perfect_tele/proc/phase_out(var/mob/M,var/turf/T)
if(!M || !T)
return
spk.set_up(5, 0, M)
spk.attach(M)
playsound(T, "sparks", 50, 1)
anim(T,M,'icons/mob/mob.dmi',,"phaseout",,M.dir)
/obj/item/device/perfect_tele/proc/phase_in(var/mob/M,var/turf/T)
if(!M || !T)
return
spk.start()
playsound(T, 'sound/effects/phasein.ogg', 25, 1)
playsound(T, 'sound/effects/sparks2.ogg', 50, 1)
anim(T,M,'icons/mob/mob.dmi',,"phasein",,M.dir)
spk.set_up(5, 0, src)
spk.attach(src)
/obj/item/device/perfect_tele_beacon
name = "translocator beacon"
desc = "That's unusual."
icon = 'icons/obj/device_alt.dmi'
icon_state = "motion2"
w_class = ITEMSIZE_TINY
var/tele_name
var/obj/item/device/perfect_tele/tele_hand
var/creator
var/warned_users = list()
/obj/item/device/perfect_tele_beacon/New()
..()
flags |= NOBLUDGEON
/obj/item/device/perfect_tele_beacon/Destroy()
tele_name = null
tele_hand = null
return ..()
/obj/item/device/perfect_tele_beacon/attack_hand(mob/user)
if((user.ckey != creator) && !(user.ckey in warned_users))
warned_users |= user.ckey
var/choice = alert(user,"This device is a translocator beacon. Having it on your person may mean that anyone \
who teleports to this beacon gets teleported into your selected vore-belly. If you are prey-only \
or don't wish to potentially have a random person teleported into you, it's suggested that you \
not carry this around.","OOC WARNING","Take It","Leave It")
if(choice == "Leave It")
return
..()
/obj/item/device/perfect_tele_beacon/attack_self(mob/user)
if(!isliving(user))
return
var/mob/living/L = user
var/confirm = alert(user, "You COULD eat the beacon...", "Eat beacon?", "Eat it!", "No, thanks.")
if(confirm == "Eat it!")
var/bellychoice = input("Which belly?","Select A Belly") in L.vore_organs|null
if(bellychoice)
var/datum/belly/B = L.vore_organs[bellychoice]
user.visible_message("<span class='warning'>[user] is trying to stuff \the [src] into [user.gender == MALE ? "his" : user.gender == FEMALE ? "her" : "their"] [bellychoice]!</span>","<span class='notice'>You begin putting \the [src] into your [bellychoice]!</span>")
if(do_after(user,5 SECONDS,src))
user.unEquip(src)
src.forceMove(user)
B.internal_contents |= src
user.visible_message("<span class='warning'>[user] eats a telebeacon!</span>","You eat the the beacon!")
playsound(user, B.vore_sound, 70, 1)
//InterroLouis: Ruda Lizden
/obj/item/clothing/accessory/badge/holo/detective/ruda
name = "Hisstective's Badge"
desc = "This is Ruda Lizden's personal Detective's badge. The polish is dull, as if it's simply been huffed upon and wiped against a coat. Labeled 'Hisstective.'"
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "hisstective_badge"
//slot_flags = SLOT_TIE | SLOT_BELT
/obj/item/clothing/accessory/badge/holo/detective/ruda/attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("<span class='danger'>[user] invades [M]'s personal space, thrusting [src] into their face with an insistent huff.</span>","<span class='danger'>You invade [M]'s personal space, thrusting [src] into their face with an insistent huff.</span>")
user.do_attack_animation(M)
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
/obj/item/clothing/accessory/badge/holo/detective/ruda/attack_self(mob/user as mob)
if(!stored_name)
user << "You huff along the front of your badge, then rub your sleeve on it to polish it up."
set_name(user.real_name)
return
if(isliving(user))
if(stored_name)
user.visible_message("<span class='notice'>[user] displays their [src.name].\nIt reads: [stored_name], [badge_string].</span>","<span class='notice'>You display your [src.name].\nIt reads: [stored_name], [badge_string].</span>")
else
user.visible_message("<span class='notice'>[user] displays their [src.name].\nIt reads: [badge_string].</span>","<span class='notice'>You display your [src.name]. It reads: [badge_string].</span>")
/obj/item/weapon/card/id/fluff/xennith
name = "\improper Amy Lessen's Central Command ID (Xenobiology Director)"
desc = "This ID card identifies Dr. Amelie Lessen as the founder and director of the NanoTrasen Xenobiology Research Department, circa 2553."
icon_state = "centcom"
registered_name = "Amy Lessen"
assignment = "Xenobiology Director"
access = list(access_cent_general,access_cent_thunder,access_cent_medical,access_cent_living,access_cent_storage,access_cent_teleporter,access_research,access_xenobiology,access_maint_tunnels,access_xenoarch,access_robotics,access_tox_storage,access_tox) //Yes, this looks awful. I tried calling both central and resarch access but it didn't work.
age = 39
blood_type = "O-"
sex = "Female"
/obj/item/weapon/fluff/injector //Injectors. Custom item used to explain wild changes in a mob's body or chemistry.
name = "Injector"
desc = "Some type of injector."
icon = 'icons/obj/items.dmi'
icon_state = "dnainjector"
/obj/item/weapon/fluff/injector/monkey
name = "Lesser Form Injector"
desc = "Turn the user into their lesser, more primal form."
/obj/item/weapon/fluff/injector/monkey/attack(mob/living/M, mob/living/user)
if(usr == M) //Is the person using it on theirself?
if(ishuman(M)) //If so, monkify them.
var/mob/living/carbon/human/H = user
H.monkeyize()
qdel(src) //One time use.
else //If not, do nothing.
to_chat(user,"<span class='warning'>You are unable to inject other people.</span>")