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57 lines
2.1 KiB
Plaintext
57 lines
2.1 KiB
Plaintext
//STRIKE TEAMS
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var/const/commandos_possible = 6 //if more Commandos are needed in the future
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/client/proc/strike_team()
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set category = "Fun"
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set name = "Spawn Strike Team"
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set desc = "Spawns a strike team if you want to run an admin event."
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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if(!ticker)
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to_chat(usr, "<font color='red'>The game hasn't started yet!</font>")
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return
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if(world.time < 6000)
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to_chat(usr, "<font color='red'>There are [(6000-world.time)/10] seconds remaining before it may be called.</font>")
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return
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var/datum/antagonist/deathsquad/team
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var/choice = tgui_input_list(usr, "Select type of strike team:", "Strike Team", list("Heavy Asset Protection", "Mercenaries"))
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if(!choice)
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return
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switch(choice)
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if("Heavy Asset Protection")
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team = deathsquad
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if("Mercenaries")
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team = commandos
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else
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return
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if(team.deployed)
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to_chat(usr, "<font color='red'>Someone is already sending a team.</font>")
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return
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if(tgui_alert(usr, "Do you want to send in a strike team? Once enabled, this is irreversible.","Strike Team",list("Yes","No"))!="Yes")
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return
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tgui_alert(usr, "This 'mode' will go on until everyone is dead or the station is destroyed. You may also admin-call the evac shuttle when appropriate. Spawned commandos have internals cameras which are viewable through a monitor inside the Spec. Ops. Office. Assigning the team's detailed task is recommended from there. While you will be able to manually pick the candidates from active ghosts, their assignment in the squad will be random.") // Should remain tgui_alert() (blocking)
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choice = null
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while(!choice)
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choice = sanitize(tgui_input_text(src, "Please specify which mission the strike team shall undertake.", "Specify Mission", ""))
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if(!choice)
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if(tgui_alert(usr, "Error, no mission set. Do you want to exit the setup process?","Strike Team",list("Yes","No"))=="Yes")
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return
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consider_ert_load() //VOREStation Add
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if(team.deployed)
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to_chat(usr, "Looks like someone beat you to it.")
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return
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team.attempt_random_spawn()
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