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219 lines
7.8 KiB
Plaintext
219 lines
7.8 KiB
Plaintext
// Subtype of shuttle that handles docking with docking controllers
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// Consists of code pulled down from the old /datum/shuttle and up from /datum/shuttle/ferry
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// Note: Since all known shuttles extend this type, this really could just be built into /datum/shuttle
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// Why isn't it you ask? Eh, baystation did it this way and its convenient to keep the files smaller I guess.
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/datum/shuttle/autodock
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var/in_use = null // Tells the controller whether this shuttle needs processing, also attempts to prevent double-use
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var/last_dock_attempt_time = 0
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var/docking_controller_tag = null // ID of the controller on the shuttle (If multiple, this is the default one)
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var/datum/embedded_program/docking/shuttle_docking_controller // Controller on the shuttle (the one in use)
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var/docking_codes
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var/tmp/obj/effect/shuttle_landmark/next_location //This is only used internally.
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var/datum/embedded_program/docking/active_docking_controller // Controller we are docked with (or trying to)
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var/obj/effect/shuttle_landmark/landmark_transition //This variable is type-abused initially: specify the landmark_tag, not the actual landmark.
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var/move_time = 240 //the time spent in the transition area
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category = /datum/shuttle/autodock
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flags = SHUTTLE_FLAGS_PROCESS | SHUTTLE_FLAGS_ZERO_G
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/datum/shuttle/autodock/New(var/_name, var/obj/effect/shuttle_landmark/start_waypoint)
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..(_name, start_waypoint)
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//Initial dock
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active_docking_controller = current_location.docking_controller
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update_docking_target(current_location)
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if(active_docking_controller)
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set_docking_codes(active_docking_controller.docking_codes)
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else if(global.using_map.use_overmap)
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var/obj/effect/overmap/visitable/location = get_overmap_sector(get_z(current_location))
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if(location && location.docking_codes)
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set_docking_codes(location.docking_codes)
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dock()
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//Optional transition area
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if(landmark_transition)
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landmark_transition = SSshuttles.get_landmark(landmark_transition)
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/datum/shuttle/autodock/Destroy()
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in_use = null
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next_location = null
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active_docking_controller = null
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landmark_transition = null
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return ..()
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/datum/shuttle/autodock/proc/set_docking_codes(var/code)
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docking_codes = code
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if(shuttle_docking_controller)
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shuttle_docking_controller.docking_codes = code
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/datum/shuttle/autodock/perform_shuttle_move()
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force_undock() //bye!
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..()
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// Despite the name this actually updates the SHUTTLE docking conroller, not the active.
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/datum/shuttle/autodock/proc/update_docking_target(var/obj/effect/shuttle_landmark/location)
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var/current_dock_target
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if(location && location.special_dock_targets && location.special_dock_targets[name])
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current_dock_target = location.special_dock_targets[name]
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else
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current_dock_target = docking_controller_tag
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shuttle_docking_controller = SSshuttles.docking_registry[current_dock_target]
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if(current_dock_target && !shuttle_docking_controller)
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log_shuttle("<span class='danger'>warning: shuttle [src] can't find its controller with tag [current_dock_target]!</span>") // No toggle because this is an error message that needs to be seen
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/*
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Docking stuff
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*/
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/datum/shuttle/autodock/dock()
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if(active_docking_controller && shuttle_docking_controller)
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shuttle_docking_controller.initiate_docking(active_docking_controller.id_tag)
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last_dock_attempt_time = world.time
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/datum/shuttle/autodock/undock()
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if(shuttle_docking_controller)
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shuttle_docking_controller.initiate_undocking()
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/datum/shuttle/autodock/force_undock()
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if(shuttle_docking_controller)
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shuttle_docking_controller.force_undock()
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/datum/shuttle/autodock/check_docked()
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if(shuttle_docking_controller)
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return shuttle_docking_controller.docked()
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return TRUE
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/datum/shuttle/autodock/check_undocked()
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if(shuttle_docking_controller)
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return shuttle_docking_controller.can_launch()
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return TRUE
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// You also could just directly reference active_docking_controller
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/datum/shuttle/autodock/proc/current_dock_target()
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if(active_docking_controller)
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return active_docking_controller.id_tag
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return null
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// These checks are built into the check_docked() and check_undocked() procs
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/datum/shuttle/autodock/proc/skip_docking_checks()
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if (!shuttle_docking_controller || !current_dock_target())
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return TRUE //shuttles without docking controllers or at locations without docking ports act like old-style shuttles
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return FALSE
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/*
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Please ensure that long_jump() and short_jump() are only called from here. This applies to subtypes as well.
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Doing so will ensure that multiple jumps cannot be initiated in parallel.
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*/
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/datum/shuttle/autodock/process()
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switch(process_state)
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if (WAIT_LAUNCH)
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if(check_undocked())
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//*** ready to go
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process_launch()
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if (FORCE_LAUNCH)
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process_launch()
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if (WAIT_ARRIVE)
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if (moving_status == SHUTTLE_IDLE)
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//*** we made it to the destination, update stuff
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process_arrived()
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process_state = WAIT_FINISH
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if (WAIT_FINISH)
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if (world.time > last_dock_attempt_time + DOCK_ATTEMPT_TIMEOUT || check_docked())
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//*** all done here
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process_state = IDLE_STATE
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arrived()
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//not to be confused with the arrived() proc
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/datum/shuttle/autodock/proc/process_arrived()
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active_docking_controller = next_location.docking_controller
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update_docking_target(next_location)
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dock()
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next_location = null
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in_use = null //release lock
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/datum/shuttle/autodock/proc/get_travel_time()
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return move_time
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/datum/shuttle/autodock/proc/process_launch()
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if(!next_location || !next_location.is_valid(src) || current_location.cannot_depart(src))
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process_state = IDLE_STATE
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in_use = null
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return
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if (get_travel_time() && landmark_transition)
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. = long_jump(next_location, landmark_transition, get_travel_time())
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else
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. = short_jump(next_location)
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process_state = WAIT_ARRIVE
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/*
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Guards - (These don't take docking status into account, just the state machine and move safety)
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*/
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/datum/shuttle/autodock/proc/can_launch()
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return (next_location && next_location.is_valid(src) && !current_location.cannot_depart(src) && moving_status == SHUTTLE_IDLE && !in_use)
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/datum/shuttle/autodock/proc/can_force()
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return (next_location && next_location.is_valid(src) && !current_location.cannot_depart(src) && moving_status == SHUTTLE_IDLE && process_state == WAIT_LAUNCH)
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/datum/shuttle/autodock/proc/can_cancel()
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return (moving_status == SHUTTLE_WARMUP || process_state == WAIT_LAUNCH || process_state == FORCE_LAUNCH)
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/*
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"Public" procs
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*/
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// Queue shuttle for undock and launch by shuttle subsystem.
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/datum/shuttle/autodock/proc/launch(var/user)
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if (!can_launch()) return
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in_use = user //obtain an exclusive lock on the shuttle
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process_state = WAIT_LAUNCH
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undock()
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// Queue shuttle for forced undock and launch by shuttle subsystem.
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/datum/shuttle/autodock/proc/force_launch(var/user)
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if (!can_force()) return
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in_use = user //obtain an exclusive lock on the shuttle
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process_state = FORCE_LAUNCH
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// Cancel queued launch.
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/datum/shuttle/autodock/cancel_launch(var/user)
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if (!can_cancel()) return
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moving_status = SHUTTLE_IDLE
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process_state = WAIT_FINISH
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in_use = null
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//whatever we were doing with docking: stop it, then redock
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force_undock()
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spawn(1 SECOND)
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dock()
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//returns 1 if the shuttle is getting ready to move, but is not in transit yet
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/datum/shuttle/autodock/proc/is_launching()
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return (moving_status == SHUTTLE_WARMUP || process_state == WAIT_LAUNCH || process_state == FORCE_LAUNCH)
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// /datum/shuttle/autodock/get_location_name() defined in shuttle.dm
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/datum/shuttle/autodock/proc/get_destination_name()
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if(!next_location)
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return "None"
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return next_location.name
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//This gets called when the shuttle finishes arriving at it's destination
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//This can be used by subtypes to do things when the shuttle arrives.
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//Note that this is called when the shuttle leaves the WAIT_FINISHED state, the proc name is a little misleading
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/datum/shuttle/autodock/proc/arrived()
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return //do nothing for now
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/obj/effect/shuttle_landmark/transit
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flags = SLANDMARK_FLAG_ZERO_G|SLANDMARK_FLAG_AUTOSET
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