mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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More tweaks to IPC fixes. Merge resolution/compile fixes. Further work on properly integrating, updating and fixing prosthetic options. Repathed internal organs to organ/internal. More work on full synthetics, changelings, overheating. Working on getting organs to qdel properly and spawn properly when robotized. Finalized some overheating values, added remaining prosthetic icons. Finalizing the testing version of the full prosthetic bodies branch. Added suit cyclers to the autolathe and map. Fixing runtime errors. Fixing errors. Changelog. Replacing limb and organ strings with constants. Prevented brainless species from becoming full cyborgs. Fixed issues with brain/MMIs renaming themselves inappropriately. Various fixes and oversights.
149 lines
7.1 KiB
Plaintext
149 lines
7.1 KiB
Plaintext
//Procedures in this file: Fracture repair surgery
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//////////////////////////////////////////////////////////////////
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// BONE SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/glue_bone
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allowed_tools = list(
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/obj/item/weapon/bonegel = 100, \
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/obj/item/weapon/screwdriver = 75
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)
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can_infect = 1
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blood_level = 1
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min_duration = 50
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max_duration = 60
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && !(affected.status & ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (affected.stage == 0)
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user.visible_message("[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool]." , \
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"You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] applies some [tool] to [target]'s bone in [affected.name]", \
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"\blue You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].")
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affected.stage = 1
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \
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"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!")
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/datum/surgery_step/set_bone
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allowed_tools = list(
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/obj/item/weapon/bonesetter = 100, \
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/obj/item/weapon/wrench = 75 \
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)
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min_duration = 60
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max_duration = 70
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.organ_tag != BP_HEAD && !(affected.status & ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool]." , \
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"You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].")
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target.custom_pain("The pain in your [affected.name] is going to make you pass out!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if (affected.status & ORGAN_BROKEN)
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user.visible_message("\blue [user] sets the bone in [target]'s [affected.name] in place with \the [tool].", \
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"\blue You set the bone in [target]'s [affected.name] in place with \the [tool].")
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affected.stage = 2
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else
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user.visible_message("\blue [user] sets the bone in [target]'s [affected.name]\red in the WRONG place with \the [tool].", \
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"\blue You set the bone in [target]'s [affected.name]\red in the WRONG place with \the [tool].")
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affected.fracture()
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!" , \
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"\red Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!")
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affected.createwound(BRUISE, 5)
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/datum/surgery_step/mend_skull
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allowed_tools = list(
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/obj/item/weapon/bonesetter = 100, \
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/obj/item/weapon/wrench = 75 \
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)
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min_duration = 60
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max_duration = 70
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.organ_tag == BP_HEAD && !(affected.status & ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] is beginning to piece together [target]'s skull with \the [tool]." , \
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"You are beginning to piece together [target]'s skull with \the [tool].")
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] sets [target]'s skull with \the [tool]." , \
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"\blue You set [target]'s skull with \the [tool].")
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affected.stage = 2
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, damaging [target]'s face with \the [tool]!" , \
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"\red Your hand slips, damaging [target]'s face with \the [tool]!")
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var/obj/item/organ/external/head/h = affected
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h.createwound(BRUISE, 10)
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h.disfigured = 1
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/datum/surgery_step/finish_bone
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allowed_tools = list(
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/obj/item/weapon/bonegel = 100, \
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/obj/item/weapon/screwdriver = 75
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)
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can_infect = 1
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blood_level = 1
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min_duration = 50
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max_duration = 60
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open >= 2 && !(affected.status & ORGAN_ROBOT) && affected.stage == 2
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].", \
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"You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].")
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\blue [user] has mended the damaged bones in [target]'s [affected.name] with \the [tool]." , \
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"\blue You have mended the damaged bones in [target]'s [affected.name] with \the [tool]." )
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affected.status &= ~ORGAN_BROKEN
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affected.status &= ~ORGAN_SPLINTED
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affected.stage = 0
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \
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"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") |