Files
CHOMPStation2/code/ATMOSPHERICS/pipes.dm
RavingManiac 9801dfa9a9 NewPipe
-Supply and scrubber pipes can be run in parallel without connecting to each other
-Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs)
-Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs
-Supply and scrubber pipes are offset along the x and y axes to prevent sprite overlap
-UPAs will connect to regular, scrubber and supply pipes, as well as anything else that connects to a regular pipe. UPAs will be used to interface between the supply/scrubber loops and atmos
2014-09-05 00:18:33 +08:00

1351 lines
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Plaintext

/obj/machinery/atmospherics/pipe
var/datum/gas_mixture/air_temporary //used when reconstructing a pipeline that broke
var/datum/pipeline/parent
var/volume = 0
force = 20
//layer = 2.4 //under wires with their 2.44
use_power = 0
var/alert_pressure = 80*ONE_ATMOSPHERE
//minimum pressure before check_pressure(...) should be called
/obj/machinery/atmospherics/pipe/New()
..()
//so pipes under walls are hidden
if(!istype(get_turf(src), /turf/simulated/floor))
level = 1
/obj/machinery/atmospherics/pipe/proc/pipeline_expansion()
return null
/obj/machinery/atmospherics/pipe/proc/check_pressure(pressure)
//Return 1 if parent should continue checking other pipes
//Return null if parent should stop checking other pipes. Recall: del(src) will by default return null
return 1
/obj/machinery/atmospherics/pipe/return_air()
if(!parent)
parent = new /datum/pipeline()
parent.build_pipeline(src)
return parent.air
/obj/machinery/atmospherics/pipe/build_network()
if(!parent)
parent = new /datum/pipeline()
parent.build_pipeline(src)
return parent.return_network()
/obj/machinery/atmospherics/pipe/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(!parent)
parent = new /datum/pipeline()
parent.build_pipeline(src)
return parent.network_expand(new_network, reference)
/obj/machinery/atmospherics/pipe/return_network(obj/machinery/atmospherics/reference)
if(!parent)
parent = new /datum/pipeline()
parent.build_pipeline(src)
return parent.return_network(reference)
/obj/machinery/atmospherics/pipe/Del()
del(parent)
if(air_temporary)
loc.assume_air(air_temporary)
..()
/obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (istype(src, /obj/machinery/atmospherics/pipe/tank))
return ..()
if (istype(src, /obj/machinery/atmospherics/pipe/vent))
return ..()
if(istype(W,/obj/item/device/pipe_painter))
return 0
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "<span class='warning'>You cannot unwrench [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
del(src)
/obj/machinery/atmospherics/proc/change_color(var/new_color)
//only pass valid pipe colors please ~otherwise your pipe will turn invisible
if(!pipe_color_check(new_color))
return
pipe_color = new_color
update_icon()
/*
/obj/machinery/atmospherics/pipe/add_underlay(var/obj/machinery/atmospherics/node, var/direction)
if(istype(src, /obj/machinery/atmospherics/pipe/tank)) //todo: move tanks to unary devices
return ..()
if(node)
var/temp_dir = get_dir(src, node)
underlays += icon_manager.get_atmos_icon("pipe_underlay_intact", temp_dir, color_cache_name(node))
return temp_dir
else if(direction)
underlays += icon_manager.get_atmos_icon("pipe_underlay_exposed", direction, pipe_color)
else
return null
*/
/obj/machinery/atmospherics/pipe/color_cache_name(var/obj/machinery/atmospherics/node)
if(istype(src, /obj/machinery/atmospherics/pipe/tank))
return ..()
if(istype(node, /obj/machinery/atmospherics/pipe/manifold) || istype(node, /obj/machinery/atmospherics/pipe/manifold4w))
if(pipe_color == node.pipe_color)
return node.pipe_color
else
return null
else if(istype(node, /obj/machinery/atmospherics/pipe/simple))
return node.pipe_color
else
return pipe_color
/obj/machinery/atmospherics/pipe/simple
icon = 'icons/atmos/pipes.dmi'
icon_state = ""
name = "pipe"
desc = "A one meter section of regular pipe"
volume = ATMOS_DEFAULT_VOLUME_PIPE
dir = SOUTH
initialize_directions = SOUTH|NORTH
var/obj/machinery/atmospherics/node1
var/obj/machinery/atmospherics/node2
var/minimum_temperature_difference = 300
var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No
var/maximum_pressure = 70*ONE_ATMOSPHERE
var/fatigue_pressure = 55*ONE_ATMOSPHERE
alert_pressure = 55*ONE_ATMOSPHERE
level = 1
/obj/machinery/atmospherics/pipe/simple/New()
..()
// Pipe colors and icon states are handled by an image cache - so color and icon should
// be null. For mapping purposes color is defined in the object definitions.
icon = null
alpha = 255
switch(dir)
if(SOUTH || NORTH)
initialize_directions = SOUTH|NORTH
if(EAST || WEST)
initialize_directions = EAST|WEST
if(NORTHEAST)
initialize_directions = NORTH|EAST
if(NORTHWEST)
initialize_directions = NORTH|WEST
if(SOUTHEAST)
initialize_directions = SOUTH|EAST
if(SOUTHWEST)
initialize_directions = SOUTH|WEST
/obj/machinery/atmospherics/pipe/simple/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
/obj/machinery/atmospherics/pipe/simple/process()
if(!parent) //This should cut back on the overhead calling build_network thousands of times per cycle
..()
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/simple/check_pressure(pressure)
var/datum/gas_mixture/environment = loc.return_air()
var/pressure_difference = pressure - environment.return_pressure()
if(pressure_difference > maximum_pressure)
burst()
else if(pressure_difference > fatigue_pressure)
//TODO: leak to turf, doing pfshhhhh
if(prob(5))
burst()
else return 1
/obj/machinery/atmospherics/pipe/simple/proc/burst()
src.visible_message("\red \bold [src] bursts!");
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
var/datum/effect/effect/system/smoke_spread/smoke = new
smoke.set_up(1,0, src.loc, 0)
smoke.start()
del(src)
/obj/machinery/atmospherics/pipe/simple/proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
/obj/machinery/atmospherics/pipe/simple/Del()
if(node1)
node1.disconnect(src)
if(node2)
node2.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/simple/pipeline_expansion()
return list(node1, node2)
/obj/machinery/atmospherics/pipe/simple/change_color(var/new_color)
..()
//for updating connected atmos device pipes (i.e. vents, manifolds, etc)
if(node1)
node1.update_underlays()
if(node2)
node2.update_underlays()
/obj/machinery/atmospherics/pipe/simple/update_icon(var/safety = 0)
if(!check_icon_cache())
return
alpha = 255
overlays.Cut()
if(!node1 && !node2)
var/turf/T = get_turf(src)
new /obj/item/pipe(loc, make_from=src)
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
del(src)
else if(node1 && node2)
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "intact" + icon_connect_type)
else
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "exposed[node1?1:0][node2?1:0]" + icon_connect_type)
/obj/machinery/atmospherics/pipe/simple/update_underlays()
return
/obj/machinery/atmospherics/pipe/simple/initialize()
normalize_dir()
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
break
if(!node1 && !node2)
del(src)
return
var/turf/T = get_turf(src)
if(istype(T))
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/simple/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
del(parent)
node2 = null
update_icon()
return null
/obj/machinery/atmospherics/pipe/simple/visible
icon_state = "intact"
level = 2
/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
name = "Scrubbers pipe"
desc = "A one meter section of scrubbers pipe"
icon = 'icons/obj/pipes_scrubbers.dmi'
connect_types = list(3)
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/visible/supply
name = "Air supply pipe"
desc = "A one meter section of supply pipe"
icon = 'icons/obj/pipes_supply.dmi'
connect_types = list(2)
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/visible/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/simple/visible/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/simple/visible/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/simple/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/simple/hidden
icon_state = "intact"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers
name = "Scrubbers pipe"
desc = "A one meter section of scrubbers pipe"
icon = 'icons/obj/pipes_scrubbers.dmi'
connect_types = list(3)
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/hidden/supply
name = "Air supply pipe"
desc = "A one meter section of supply pipe"
icon = 'icons/obj/pipes_supply.dmi'
connect_types = list(2)
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/visible/universal
name="Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes"
connect_types = list(1,2,3)
icon_state = "map_universal"
/obj/machinery/atmospherics/pipe/simple/visible/universal/update_icon(var/safety = 0)
if(!check_icon_cache())
return
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal")
underlays.Cut()
if (node1)
universal_underlays(node1)
if(node2)
universal_underlays(node2)
else
var/node1_dir = get_dir(node1,src)
universal_underlays(,node1_dir)
else if (node2)
universal_underlays(node2)
else
universal_underlays(,dir)
universal_underlays(dir, -180)
/obj/machinery/atmospherics/pipe/simple/visible/universal/update_underlays()
..()
update_icon()
/obj/machinery/atmospherics/pipe/simple/hidden/universal
name="Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes"
connect_types = list(1,2,3)
icon_state = "map_universal"
/obj/machinery/atmospherics/pipe/simple/hidden/universal/update_icon(var/safety = 0)
if(!check_icon_cache())
return
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal")
underlays.Cut()
if (node1)
universal_underlays(node1)
if(node2)
universal_underlays(node2)
else
var/node2_dir = turn(get_dir(src,node1),-180)
universal_underlays(,node2_dir)
else if (node2)
universal_underlays(node2)
var/node1_dir = turn(get_dir(src,node2),-180)
universal_underlays(,node1_dir)
else
universal_underlays(,dir)
universal_underlays(,turn(dir, -180))
/obj/machinery/atmospherics/pipe/simple/hidden/universal/update_underlays()
..()
update_icon()
/obj/machinery/atmospherics/proc/universal_underlays(var/obj/machinery/atmospherics/node, var/direction)
var/turf/T = loc
if(node)
var/node_dir = get_dir(src,node)
if(node.icon_connect_type == "-supply")
add_underlay_adapter(T, , node_dir, "")
add_underlay_adapter(T, node, node_dir, "-supply")
add_underlay_adapter(T, , node_dir, "-scrubbers")
else if (node.icon_connect_type == "-scrubbers")
add_underlay_adapter(T, , node_dir, "")
add_underlay_adapter(T, , node_dir, "-supply")
add_underlay_adapter(T, node, node_dir, "-scrubbers")
else
add_underlay_adapter(T, node, node_dir, "")
add_underlay_adapter(T, , node_dir, "-supply")
add_underlay_adapter(T, , node_dir, "-scrubbers")
else
add_underlay_adapter(T, , direction, "-supply")
add_underlay_adapter(T, , direction, "-scrubbers")
add_underlay_adapter(T, , direction, "")
/obj/machinery/atmospherics/proc/add_underlay_adapter(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type) //modified from add_underlay, does not make exposed underlays
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "retracted" + icon_connect_type)
/obj/machinery/atmospherics/pipe/simple/hidden/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/simple/hidden/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/simple/hidden/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/simple/hidden/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/simple/insulated
icon = 'icons/obj/atmospherics/red_pipe.dmi'
icon_state = "intact"
minimum_temperature_difference = 10000
thermal_conductivity = 0
maximum_pressure = 1000*ONE_ATMOSPHERE
fatigue_pressure = 900*ONE_ATMOSPHERE
alert_pressure = 900*ONE_ATMOSPHERE
level = 2
/obj/machinery/atmospherics/pipe/manifold
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
volume = ATMOS_DEFAULT_VOLUME_PIPE * 1.5
dir = SOUTH
initialize_directions = EAST|NORTH|WEST
var/obj/machinery/atmospherics/node1
var/obj/machinery/atmospherics/node2
var/obj/machinery/atmospherics/node3
level = 1
layer = 2.4 //under wires with their 2.44
/obj/machinery/atmospherics/pipe/manifold/New()
..()
alpha = 255
icon = null
switch(dir)
if(NORTH)
initialize_directions = EAST|SOUTH|WEST
if(SOUTH)
initialize_directions = WEST|NORTH|EAST
if(EAST)
initialize_directions = SOUTH|WEST|NORTH
if(WEST)
initialize_directions = NORTH|EAST|SOUTH
/obj/machinery/atmospherics/pipe/manifold/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
/obj/machinery/atmospherics/pipe/manifold/pipeline_expansion()
return list(node1, node2, node3)
/obj/machinery/atmospherics/pipe/manifold/process()
if(!parent)
..()
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/manifold/Del()
if(node1)
node1.disconnect(src)
if(node2)
node2.disconnect(src)
if(node3)
node3.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
del(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
del(parent)
node3 = null
update_icon()
..()
/obj/machinery/atmospherics/pipe/manifold/change_color(var/new_color)
..()
//for updating connected atmos device pipes (i.e. vents, manifolds, etc)
if(node1)
node1.update_underlays()
if(node2)
node2.update_underlays()
if(node3)
node3.update_underlays()
/obj/machinery/atmospherics/pipe/manifold/update_icon(var/safety = 0)
if(!check_icon_cache())
return
alpha = 255
if(!node1 && !node2 && !node3)
var/turf/T = get_turf(src)
new /obj/item/pipe(loc, make_from=src)
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
del(src)
else
overlays.Cut()
overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type)
overlays += icon_manager.get_atmos_icon("manifold", , , "clamps" + icon_connect_type)
underlays.Cut()
var/turf/T = get_turf(src)
var/list/directions = list(NORTH, SOUTH, EAST, WEST)
var/node1_direction = get_dir(src, node1)
var/node2_direction = get_dir(src, node2)
var/node3_direction = get_dir(src, node3)
directions -= dir
directions -= add_underlay(T,node1,node1_direction,icon_connect_type)
directions -= add_underlay(T,node2,node2_direction,icon_connect_type)
directions -= add_underlay(T,node3,node3_direction,icon_connect_type)
for(var/D in directions)
add_underlay(T,,D,icon_connect_type)
/obj/machinery/atmospherics/pipe/manifold/update_underlays()
..()
update_icon()
/obj/machinery/atmospherics/pipe/manifold/initialize()
var/connect_directions = (NORTH|SOUTH|EAST|WEST)&(~dir)
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
connect_directions &= ~direction
break
if (node1)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
connect_directions &= ~direction
break
if (node2)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node3 = target
connect_directions &= ~direction
break
if (node3)
break
var/turf/T = get_turf(src)
if(istype(T))
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/manifold/visible
icon_state = "map"
level = 2
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map-scrubbers"
connect_types = list(3)
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/visible/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map-supply"
connect_types = list(2)
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/visible/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/visible/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/visible/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold/hidden
icon_state = "map"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map-scrubbers"
connect_types = list(3)
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/hidden/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map-supply"
connect_types = list(2)
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/hidden/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/hidden/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/hidden/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/hidden/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold4w
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "4-way pipe manifold"
desc = "A manifold composed of regular pipes"
volume = ATMOS_DEFAULT_VOLUME_PIPE * 2
dir = SOUTH
initialize_directions = NORTH|SOUTH|EAST|WEST
var/obj/machinery/atmospherics/node1
var/obj/machinery/atmospherics/node2
var/obj/machinery/atmospherics/node3
var/obj/machinery/atmospherics/node4
level = 1
layer = 2.4 //under wires with their 2.44
/obj/machinery/atmospherics/pipe/manifold4w/New()
..()
alpha = 255
icon = null
/obj/machinery/atmospherics/pipe/manifold4w/pipeline_expansion()
return list(node1, node2, node3, node4)
/obj/machinery/atmospherics/pipe/manifold4w/process()
if(!parent)
..()
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/manifold4w/Del()
if(node1)
node1.disconnect(src)
if(node2)
node2.disconnect(src)
if(node3)
node3.disconnect(src)
if(node4)
node4.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/manifold4w/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
del(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
del(parent)
node3 = null
if(reference == node4)
if(istype(node4, /obj/machinery/atmospherics/pipe))
del(parent)
node4 = null
update_icon()
..()
/obj/machinery/atmospherics/pipe/manifold4w/change_color(var/new_color)
..()
//for updating connected atmos device pipes (i.e. vents, manifolds, etc)
if(node1)
node1.update_underlays()
if(node2)
node2.update_underlays()
if(node3)
node3.update_underlays()
if(node4)
node4.update_underlays()
/obj/machinery/atmospherics/pipe/manifold4w/update_icon(var/safety = 0)
if(!check_icon_cache())
return
alpha = 255
if(!node1 && !node2 && !node3 && !node4)
var/turf/T = get_turf(src)
new /obj/item/pipe(loc, make_from=src)
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
del(src)
else
overlays.Cut()
overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "4way" + icon_connect_type)
overlays += icon_manager.get_atmos_icon("manifold", , , "clamps_4way" + icon_connect_type)
underlays.Cut()
/*
var/list/directions = list(NORTH, SOUTH, EAST, WEST)
directions -= add_underlay(node1)
directions -= add_underlay(node2)
directions -= add_underlay(node3)
directions -= add_underlay(node4)
for(var/D in directions)
add_underlay(,D)
*/
var/turf/T = get_turf(src)
var/list/directions = list(NORTH, SOUTH, EAST, WEST)
var/node1_direction = get_dir(src, node1)
var/node2_direction = get_dir(src, node2)
var/node3_direction = get_dir(src, node3)
var/node4_direction = get_dir(src, node4)
directions -= dir
directions -= add_underlay(T,node1,node1_direction,icon_connect_type)
directions -= add_underlay(T,node2,node2_direction,icon_connect_type)
directions -= add_underlay(T,node3,node3_direction,icon_connect_type)
directions -= add_underlay(T,node4,node4_direction,icon_connect_type)
for(var/D in directions)
add_underlay(T,,D,icon_connect_type)
/obj/machinery/atmospherics/pipe/manifold4w/update_underlays()
..()
update_icon()
/obj/machinery/atmospherics/pipe/manifold4w/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
/obj/machinery/atmospherics/pipe/manifold4w/initialize()
for(var/obj/machinery/atmospherics/target in get_step(src,1))
if(target.initialize_directions & 2)
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,2))
if(target.initialize_directions & 1)
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,4))
if(target.initialize_directions & 8)
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node3 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,8))
if(target.initialize_directions & 4)
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node4 = target
break
var/turf/T = get_turf(src)
if(istype(T))
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/manifold4w/visible
icon_state = "map_4way"
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers
name="4-way scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map_4way-scrubbers"
connect_types = list(3)
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold4w/visible/supply
name="4-way air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map_4way-supply"
connect_types = list(2)
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold4w/visible/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold4w/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold4w/hidden
icon_state = "map_4way"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers
name="4-way scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map_4way-scrubbers"
connect_types = list(3)
layer = 2.38
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply
name="4-way air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map_4way-supply"
connect_types = list(2)
layer = 2.39
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold4w/hidden/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold4w/hidden/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold4w/hidden/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/cap
name = "pipe endcap"
desc = "An endcap for pipes"
icon = 'icons/obj/pipes.dmi'
icon_state = "cap"
level = 2
layer = 2.4 //under wires with their 2.44
volume = 35
dir = SOUTH
initialize_directions = NORTH
var/obj/machinery/atmospherics/node
/obj/machinery/atmospherics/pipe/cap/New()
..()
switch(dir)
if(SOUTH)
initialize_directions = NORTH
if(NORTH)
initialize_directions = SOUTH
if(WEST)
initialize_directions = EAST
if(EAST)
initialize_directions = WEST
/obj/machinery/atmospherics/pipe/cap/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
/obj/machinery/atmospherics/pipe/cap/pipeline_expansion()
return list(node)
/obj/machinery/atmospherics/pipe/cap/process()
if(!parent)
..()
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/cap/Del()
if(node)
node.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/cap/disconnect(obj/machinery/atmospherics/reference)
if(reference == node)
if(istype(node, /obj/machinery/atmospherics/pipe))
del(parent)
node = null
update_icon()
..()
/obj/machinery/atmospherics/pipe/cap/update_icon()
overlays = new()
icon_state = "cap[invisibility ? "-f" : ""]"
return
/obj/machinery/atmospherics/pipe/cap/initialize()
for(var/obj/machinery/atmospherics/target in get_step(src, dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node = target
break
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/cap/visible
level = 2
icon_state = "cap"
/obj/machinery/atmospherics/pipe/cap/hidden
level = 1
icon_state = "cap-f"
/obj/machinery/atmospherics/pipe/tank
icon = 'icons/atmos/tank.dmi'
icon_state = "air_map"
name = "Pressure Tank"
desc = "A large vessel containing pressurized gas."
volume = 10000 //in liters, 1 meters by 1 meters by 2 meters ~tweaked it a little to simulate a pressure tank without needing to recode them yet
level = 1
dir = SOUTH
initialize_directions = SOUTH
density = 1
var/obj/machinery/atmospherics/node1
/obj/machinery/atmospherics/pipe/tank/New()
icon_state = "air"
initialize_directions = dir
..()
/obj/machinery/atmospherics/pipe/tank/process()
if(!parent)
..()
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/tank/Del()
if(node1)
node1.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/tank/pipeline_expansion()
return list(node1)
/obj/machinery/atmospherics/pipe/tank/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, dir)
/obj/machinery/atmospherics/pipe/tank/hide()
update_underlays()
/obj/machinery/atmospherics/pipe/tank/initialize()
var/connect_direction = dir
for(var/obj/machinery/atmospherics/target in get_step(src,connect_direction))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
update_underlays()
/obj/machinery/atmospherics/pipe/tank/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
node1 = null
update_underlays()
return null
/obj/machinery/atmospherics/pipe/tank/attackby(var/obj/item/W as obj, var/mob/user as mob)
if(istype(W, /obj/item/device/pipe_painter))
return
if(istype(W, /obj/item/device/analyzer) && in_range(user, src))
for (var/mob/O in viewers(user, null))
O << "\red [user] has used the analyzer on \icon[icon]"
var/pressure = parent.air.return_pressure()
var/total_moles = parent.air.total_moles
user << "\blue Results of analysis of \icon[icon]"
if (total_moles>0)
user << "\blue Pressure: [round(pressure,0.1)] kPa"
for(var/g in parent.air.gas)
user << "\blue [gas_data.name[g]]: [round((parent.air.gas[g] / total_moles) * 100)]%"
user << "\blue Temperature: [round(parent.air.temperature-T0C)]&deg;C"
else
user << "\blue Tank is empty!"
/obj/machinery/atmospherics/pipe/tank/air
name = "Pressure Tank (Air)"
icon_state = "air_map"
/obj/machinery/atmospherics/pipe/tank/air/New()
air_temporary = new
air_temporary.volume = volume
air_temporary.temperature = T20C
air_temporary.adjust_multi("oxygen", (25*ONE_ATMOSPHERE*O2STANDARD)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature), \
"nitrogen",(25*ONE_ATMOSPHERE*N2STANDARD)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature))
..()
icon_state = "air"
/obj/machinery/atmospherics/pipe/tank/oxygen
name = "Pressure Tank (Oxygen)"
icon_state = "o2_map"
/obj/machinery/atmospherics/pipe/tank/oxygen/New()
air_temporary = new
air_temporary.volume = volume
air_temporary.temperature = T20C
air_temporary.adjust_gas("oxygen", (25*ONE_ATMOSPHERE)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature))
..()
icon_state = "o2"
/obj/machinery/atmospherics/pipe/tank/nitrogen
name = "Pressure Tank (Nitrogen)"
icon_state = "n2_map"
/obj/machinery/atmospherics/pipe/tank/nitrogen/New()
air_temporary = new
air_temporary.volume = volume
air_temporary.temperature = T20C
air_temporary.adjust_gas("nitrogen", (25*ONE_ATMOSPHERE)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature))
..()
icon_state = "n2"
/obj/machinery/atmospherics/pipe/tank/carbon_dioxide
name = "Pressure Tank (Carbon Dioxide)"
icon_state = "co2_map"
/obj/machinery/atmospherics/pipe/tank/carbon_dioxide/New()
air_temporary = new
air_temporary.volume = volume
air_temporary.temperature = T20C
air_temporary.adjust_gas("carbon_dioxide", (25*ONE_ATMOSPHERE)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature))
..()
icon_state = "co2"
/obj/machinery/atmospherics/pipe/tank/phoron
name = "Pressure Tank (Phoron)"
icon_state = "phoron_map"
/obj/machinery/atmospherics/pipe/tank/phoron/New()
air_temporary = new
air_temporary.volume = volume
air_temporary.temperature = T20C
air_temporary.adjust_gas("phoron", (25*ONE_ATMOSPHERE)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature))
..()
icon_state = "phoron"
/obj/machinery/atmospherics/pipe/tank/nitrous_oxide
name = "Pressure Tank (Nitrous Oxide)"
icon_state = "n2o_map"
/obj/machinery/atmospherics/pipe/tank/nitrous_oxide/New()
air_temporary = new
air_temporary.volume = volume
air_temporary.temperature = T0C
air_temporary.adjust_gas("sleeping_agent", (25*ONE_ATMOSPHERE)*(air_temporary.volume)/(R_IDEAL_GAS_EQUATION*air_temporary.temperature))
..()
icon_state = "n2o"
/obj/machinery/atmospherics/pipe/vent
icon = 'icons/obj/atmospherics/pipe_vent.dmi'
icon_state = "intact"
name = "Vent"
desc = "A large air vent"
level = 1
volume = 250
dir = SOUTH
initialize_directions = SOUTH
var/build_killswitch = 1
var/obj/machinery/atmospherics/node1
/obj/machinery/atmospherics/pipe/vent/New()
initialize_directions = dir
..()
/obj/machinery/atmospherics/pipe/vent/high_volume
name = "Larger vent"
volume = 1000
/obj/machinery/atmospherics/pipe/vent/process()
if(!parent)
if(build_killswitch <= 0)
. = PROCESS_KILL
else
build_killswitch--
..()
return
else
parent.mingle_with_turf(loc, volume)
/obj/machinery/atmospherics/pipe/vent/Del()
if(node1)
node1.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/vent/pipeline_expansion()
return list(node1)
/obj/machinery/atmospherics/pipe/vent/update_icon()
if(node1)
icon_state = "intact"
dir = get_dir(src, node1)
else
icon_state = "exposed"
/obj/machinery/atmospherics/pipe/vent/initialize()
var/connect_direction = dir
for(var/obj/machinery/atmospherics/target in get_step(src,connect_direction))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
update_icon()
/obj/machinery/atmospherics/pipe/vent/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
node1 = null
update_icon()
return null
/obj/machinery/atmospherics/pipe/vent/hide(var/i) //to make the little pipe section invisible, the icon changes.
if(node1)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
dir = get_dir(src, node1)
else
icon_state = "exposed"