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https://github.com/CHOMPStation2/CHOMPStation2.git
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
/spell/aoe_turf/charge
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name = "Charge"
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desc = "This spell can be used to charge up spent magical artifacts, among other things."
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school = "transmutation"
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charge_max = 600
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spell_flags = 0
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invocation = "DIRI CEL"
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invocation_type = SpI_WHISPER
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range = 0
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cooldown_min = 400 //50 deciseconds reduction per rank
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hud_state = "wiz_charge"
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/spell/aoe_turf/charge/cast(var/list/targets, mob/user)
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for(var/turf/T in targets)
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depth_cast(T)
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/spell/aoe_turf/charge/proc/depth_cast(var/list/targets)
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for(var/atom/A in targets)
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if(A.contents.len)
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depth_cast(A.contents)
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cast_charge(A)
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/spell/aoe_turf/charge/proc/mob_charge(var/mob/living/M)
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if(M.spell_list.len != 0)
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for(var/spell/S in M.spell_list)
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if(!istype(S, /spell/aoe_turf/charge))
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S.charge_counter = S.charge_max
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M <<"<span class='notice'>You feel raw magic flowing through you, it feels good!</span>"
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else
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M <<"<span class='notice'>You feel very strange for a moment, but then it passes.</span>"
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return M
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/spell/aoe_turf/charge/proc/cast_charge(var/atom/target)
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var/atom/charged_item
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if(istype(target, /mob/living))
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charged_item = mob_charge(target)
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if(istype(target, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = target
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if(G.affecting)
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var/mob/M = G.affecting
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charged_item = mob_charge(M)
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if(istype(target, /obj/item/weapon/spellbook/oneuse))
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var/obj/item/weapon/spellbook/oneuse/I = target
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if(prob(50))
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I.visible_message("<span class='warning'>[I] catches fire!</span>")
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del(I)
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else
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I.used = 0
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charged_item = I
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if(istype(target, /obj/item/weapon/cell/))
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var/obj/item/weapon/cell/C = target
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if(prob(80))
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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C.charge = C.maxcharge
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charged_item = C
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if(!charged_item)
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return 0
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else
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charged_item.visible_message("<span class='notice'>[charged_item] suddenly sparks with energy!</span>")
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return 1 |