Files
CHOMPStation2/code/controllers/shuttle_controller.dm
Neerti 18012fa1d1 Port's Bay's Shuttle Cleanup
Shuttles now set themselves up upon being instantiated instead of relying on a monolithic proc in the shuttle controller.
Shuttles can now be defined more cleanly on a per-map basis, as well.
Accidentally fixes a broken admin shuttle.
2017-06-11 11:45:31 -04:00

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var/global/datum/shuttle_controller/shuttle_controller
/datum/shuttle_controller
var/list/shuttles //maps shuttle tags to shuttle datums, so that they can be looked up.
var/list/process_shuttles //simple list of shuttles, for processing
/datum/shuttle_controller/proc/process()
//process ferry shuttles
for (var/datum/shuttle/ferry/shuttle in process_shuttles)
if (shuttle.process_state)
shuttle.process()
//This is called by gameticker after all the machines and radio frequencies have been properly initialized
/datum/shuttle_controller/proc/setup_shuttle_docks()
// for(var/shuttle_tag in shuttles)
// var/datum/shuttle/shuttle = shuttles[shuttle_tag]
for(var/shuttle_type in subtypesof(/datum/shuttle))
var/datum/shuttle/shuttle = shuttle_type
if(initial(shuttle.category) == shuttle_type)
continue
shuttle = new shuttle()
shuttle.init_docking_controllers()
shuttle.dock() //makes all shuttles docked to something at round start go into the docked state
for(var/obj/machinery/embedded_controller/C in machines)
if(istype(C.program, /datum/computer/file/embedded_program/docking))
C.program.tag = null //clear the tags, 'cause we don't need 'em anymore
/datum/shuttle_controller/New()
shuttles = list()
process_shuttles = list()