Files
CHOMPStation2/code/__defines/shuttle.dm
Leshana 9cbdf184ff Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00

28 lines
1.2 KiB
Plaintext

// Shuttle flags
#define SHUTTLE_FLAGS_NONE 0
#define SHUTTLE_FLAGS_PROCESS 1 // Should be processed by shuttle subsystem
#define SHUTTLE_FLAGS_SUPPLY 2 // This is the supply shuttle. Why is this a tag?
#define SHUTTLE_FLAGS_ZERO_G 4 // Shuttle has no internal gravity generation
#define SHUTTLE_FLAGS_ALL (~SHUTTLE_FLAGS_NONE)
// shuttle_landmark flags
#define SLANDMARK_FLAG_AUTOSET 1 // If set, will set base area and turf type to same as where it was spawned at
#define SLANDMARK_FLAG_ZERO_G 2 // Zero-G shuttles moved here will lose gravity unless the area has ambient gravity.
// Overmap landable shuttles (/obj/effect/overmap/visitable/ship/landable on a /datum/shuttle/autodock/overmap)
#define SHIP_STATUS_LANDED 1 // Ship is at any other shuttle landmark.
#define SHIP_STATUS_TRANSIT 2 // Ship is at it's shuttle datum's transition shuttle landmark.
#define SHIP_STATUS_OVERMAP 3 // Ship is at its "overmap" shuttle landmark (allowed to move on overmap now)
// Ferry shuttle location constants
#define FERRY_LOCATION_STATION 0
#define FERRY_LOCATION_OFFSITE 1
#define FERRY_GOING_TO_STATION 0
#define FERRY_GOING_TO_OFFSITE 1
#ifndef DEBUG_SHUTTLES
#define log_shuttle(M)
#else
#define log_shuttle(M) log_debug("[M]")
#endif