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114 lines
6.1 KiB
Plaintext
114 lines
6.1 KiB
Plaintext
// Species flags.
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#define NO_MINOR_CUT 0x1 // Can step on broken glass with no ill-effects. Either thick skin (diona), cut resistant (slimes) or incorporeal (shadows)
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#define IS_PLANT 0x2 // Is a treeperson.
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#define NO_SCAN 0x4 // Cannot be scanned in a DNA machine/genome-stolen.
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#define NO_PAIN 0x8 // Cannot suffer halloss/recieves deceptive health indicator.
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#define NO_SLIP 0x10 // Cannot fall over.
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#define NO_POISON 0x20 // Cannot not suffer toxloss.
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#define NO_EMBED 0x40 // Can step on broken glass with no ill-effects and cannot have shrapnel embedded in it.
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#define NO_HALLUCINATION 0x80 // Don't hallucinate, ever
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#define NO_BLOOD 0x100 // Never bleed, never show blood amount
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#define UNDEAD 0x200 // Various things that living things don't do, mostly for skeletons
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#define NO_INFECT 0x400 // Don't allow infections in limbs or organs, similar to IS_PLANT, without other strings.
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#define NO_DEFIB 0x800 // Don't allow them to be defibbed
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// unused: 0x8000 - higher than this will overflow
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// Species EMP vuln for carbons
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#define EMP_PAIN 0x1 // EMPs cause pain
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#define EMP_BLIND 0x2 // EMPs cause screenflash and blindness
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#define EMP_DEAFEN 0x4 // EMPs cause deafness
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#define EMP_CONFUSE 0x8 // EMPs cause disorientation
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#define EMP_WEAKEN 0x10 // EMPs cause collapsing (at high severity only)
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#define EMP_BRUTE_DMG 0x20 // EMPs inflict brute damage
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#define EMP_BURN_DMG 0x40 // EMPs inflict burn damage
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#define EMP_TOX_DMG 0x80 // EMPs inflict toxin damage
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#define EMP_OXY_DMG 0x100 // EMPs inflict oxy damage
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// Species allergens
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#define ALLERGEN_MEAT 0x1 // Skrell won't like this.
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#define ALLERGEN_FISH 0x2 // Seperate for completion's sake. Still bad for skrell.
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#define ALLERGEN_FRUIT 0x4 // An apple a day only keeps the doctor away if they're allergic.
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#define ALLERGEN_VEGETABLE 0x8 // Taters 'n' carrots. Potato allergy is a thing, apparently.
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#define ALLERGEN_GRAINS 0x10 // Wheat, oats, etc.
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#define ALLERGEN_BEANS 0x20 // The musical fruit! Includes soy.
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#define ALLERGEN_SEEDS 0x40 // Hope you don't have a nut allergy.
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#define ALLERGEN_DAIRY 0x80 // Lactose intolerance, ho! Also bad for skrell.
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#define ALLERGEN_FUNGI 0x100 // Delicious shrooms.
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#define ALLERGEN_COFFEE 0x200 // Mostly here for tajara.
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#define ALLERGEN_SUGARS 0x400 // For unathi-like reactions
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#define ALLERGEN_EGGS 0x800 // For Skrell eggs allergy
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// Allergen reactions
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#define AG_TOX_DMG 0x1 // the classic
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#define AG_OXY_DMG 0x2 // intense airway reactions
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#define AG_EMOTE 0x4 // general emote reactions based on affect type
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#define AG_PAIN 0x8 // short-lived hurt
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#define AG_WEAKEN 0x10 // too weak to move, oof
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#define AG_BLURRY 0x20 // blurred vision!
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#define AG_SLEEPY 0x40 // fatigue/exhaustion
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// Species spawn flags
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#define SPECIES_IS_WHITELISTED 0x1 // Must be whitelisted to play.
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#define SPECIES_IS_RESTRICTED 0x2 // Is not a core/normally playable species. (castes, mutantraces)
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#define SPECIES_CAN_JOIN 0x4 // Species is selectable in chargen.
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#define SPECIES_NO_FBP_CONSTRUCTION 0x8 // FBP of this species can't be made in-game.
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#define SPECIES_NO_FBP_CHARGEN 0x10 // FBP of this species can't be selected at chargen.
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#define SPECIES_NO_POSIBRAIN 0x20 // FBP of this species cannot have a positronic brain.
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#define SPECIES_NO_DRONEBRAIN 0x40 // FBP of this species cannot have a drone intelligence.
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// Species appearance flags
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#define HAS_SKIN_TONE 0x1 // Skin tone selectable in chargen. (0-255)
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#define HAS_SKIN_COLOR 0x2 // Skin colour selectable in chargen. (RGB)
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#define HAS_LIPS 0x4 // Lips are drawn onto the mob icon. (lipstick)
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#define HAS_UNDERWEAR 0x8 // Underwear is drawn onto the mob icon.
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#define HAS_EYE_COLOR 0x10 // Eye colour selectable in chargen. (RGB)
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#define HAS_HAIR_COLOR 0x20 // Hair colour selectable in chargen. (RGB)
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#define RADIATION_GLOWS 0x40 // Radiation causes this character to glow.
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// Languages.
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#define LANGUAGE_GALCOM "Galactic Common"
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#define LANGUAGE_EAL "Encoded Audio Language"
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#define LANGUAGE_SWARMBOT "Ancient Audio Encryption"
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#define LANGUAGE_SOL_COMMON "Sol Common"
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#define LANGUAGE_UNATHI "Sinta'unathi"
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#define LANGUAGE_SIIK "Siik"
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#define LANGUAGE_SKRELLIAN "Common Skrellian"
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#define LANGUAGE_TRADEBAND "Tradeband"
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//VOREStation edit 08/23/20
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#define LANGUAGE_GUTTER "Gutterband"
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//VS edit end
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#define LANGUAGE_SIGN "Sign Language"
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#define LANGUAGE_SCHECHI "Schechi"
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#define LANGUAGE_ROOTLOCAL "Local Rootspeak"
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#define LANGUAGE_ROOTGLOBAL "Global Rootspeak"
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#define LANGUAGE_CULT "Cult"
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#define LANGUAGE_OCCULT "Occult"
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#define LANGUAGE_CHANGELING "Changeling"
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#define LANGUAGE_VOX "Vox-Pidgin"
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#define LANGUAGE_TERMINUS "Terminus"
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#define LANGUAGE_SKRELLIANFAR "High Skrellian"
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#define LANGUAGE_MINBUS "Minbus"
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#define LANGUAGE_EVENT1 "Occursus"
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#define LANGUAGE_AKHANI "Akhani"
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#define LANGUAGE_ALAI "Alai"
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#define LANGUAGE_ZADDAT "Vedahq"
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#define LANGUAGE_PROMETHEAN "Promethean Biolinguistics"
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#define LANGUAGE_BLOB "Chemosense Transmission"
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#define LANGUAGE_GIBBERISH "Babel"
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// Language flags.
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#define WHITELISTED 1 // Language is available if the speaker is whitelisted.
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#define RESTRICTED 2 // Language can only be acquired by spawning or an admin.
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#define NONVERBAL 4 // Language uses both verbal and non-verbal components completely to communicate. Out-of-sight speech is garbled.
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#define SIGNLANG 8 // Language is completely non-verbal. Speech is displayed through emotes for those who can understand.
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#define HIVEMIND 16 // Broadcast to all mobs with this language.
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#define NONGLOBAL 32 // Do not add to general languages list.
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#define INNATE 64 // All mobs can be assumed to speak and understand this language. (audible emotes)
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#define NO_TALK_MSG 128 // Do not show the "\The [speaker] talks into \the [radio]" message
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#define NO_STUTTER 256 // No stuttering, slurring, or other speech problems
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#define ALT_TRANSMIT 512 // Language is not based on vision or sound (Todo: add this into the say code and use it for the rootspeak languages)
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#define SKIN_NORMAL 0
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#define SKIN_THREAT 1
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#define SKIN_CLOAK 2
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