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cyberpresidentvanellope/CHOMPStation2
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9b7834ff7ad37dce7da5a8f1882c0654219ff30b
CHOMPStation2/code/FEA
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Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
..
DEBUG_REMOVE_BEFORE_RELEASE.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
FEA_airgroup.dm
- Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
2013-01-15 07:12:32 +00:00
FEA_fire.dm
refactor 'dir = ' into 'set_dir()'
2014-12-01 13:44:02 +00:00
FEA_gas_mixture.dm
- Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
2013-01-15 07:12:32 +00:00
FEA_group_helpers.dm
…
FEA_system.dm
Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed.
2012-10-16 02:08:51 +00:00
FEA_turf_tile.dm
- Added null checks for get_mobs_in_radio_range().
2013-01-17 06:52:49 +00:00
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