mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Makes syringe guns a type of launcher gun, and removes the hack projectile. Also moves syringe and dart gun source files into the modules/projectile folder.
1586 lines
57 KiB
Plaintext
1586 lines
57 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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- $metal (/obj/item/stack/metal). One sheet = 3750 units.
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- $glass (/obj/item/stack/glass). One sheet = 3750 units.
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- $phoron (/obj/item/stack/phoron). One sheet = 3750 units.
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- $silver (/obj/item/stack/silver). One sheet = 3750 units.
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- $gold (/obj/item/stack/gold). One sheet = 3750 units.
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- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
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- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- The reliability formula for all R&D built items is reliability_base (a fixed number) + total tech levels required to make it +
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reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
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(3 phorontech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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*/
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE 4 //Uses glass/metal only.
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#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
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#define MECHFAB 16 //Remember, objects utilising this flag should have construction_time and construction_cost vars.
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//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
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datum/design //Datum for object designs, used in construction
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var/name = null //Name of the created object. If null it will be 'guessed' from build_path if possible.
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var/desc = null //Description of the created object. If null it will use group_desc and name where applicable.
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var/item_name = null //An item name before it is modified by various name-modifying procs
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols.
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/reliability_mod = 0 //Reliability modifier of the device at it's starting point.
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var/reliability_base = 100 //Base reliability of a device before modifiers.
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var/reliability = 100 //Reliability of the device.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/build_path = null //The path of the object that gets created.
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var/locked = 0 //If true it will spawn inside a lockbox with currently sec access.
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var/category = null //Primarily used for Mech Fabricators, but can be used for anything.
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//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
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//Input: A list of /datum/tech; Output: The new reliabilty.
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datum/design/proc/CalcReliability(var/list/temp_techs)
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var/new_reliability = reliability_mod + reliability_base
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for(var/datum/tech/T in temp_techs)
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if(T.id in req_tech)
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new_reliability += T.level
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new_reliability = between(reliability_base, new_reliability, 100)
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reliability = new_reliability
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return
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datum/design/New()
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..()
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item_name = name
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AssembleDesignInfo()
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//These procs are used in subtypes for assigning names and descriptions dynamically
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datum/design/proc/AssembleDesignInfo()
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AssembleDesignName()
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AssembleDesignDesc()
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return
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datum/design/proc/AssembleDesignName()
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if(!name && build_path) //Get name from build path if posible
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var/atom/movable/A = build_path
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name = initial(A.name)
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item_name = name
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return
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datum/design/proc/AssembleDesignDesc()
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if(!desc) //Try to make up a nice description if we don't have one
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desc = "Allows for the construction of \a [item_name]."
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return
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///////////////////////////////////
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/////General Type Definitions//////
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///////////////////////////////////
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datum/design/circuit
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build_type = IMPRINTER
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req_tech = list("programming" = 2)
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materials = list("$glass" = 2000, "sacid" = 20)
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datum/design/circuit/AssembleDesignName()
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..()
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name = "Circuit design ([item_name])"
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datum/design/circuit/AssembleDesignDesc()
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if(!desc)
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desc = "Allows for the construction of \a [item_name] circuit board."
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datum/design/item
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build_type = PROTOLATHE
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///////////////////////////////////
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//////////Computer Boards//////////
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///////////////////////////////////
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datum/design/circuit/seccamera
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name = "security camera monitor"
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id = "seccamera"
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build_path = /obj/item/weapon/circuitboard/security
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datum/design/circuit/aicore
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name = "AI core"
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id = "aicore"
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req_tech = list("programming" = 4, "biotech" = 3)
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build_path = /obj/item/weapon/circuitboard/aicore
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datum/design/circuit/aiupload
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name = "AI upload console"
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id = "aiupload"
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req_tech = list("programming" = 4)
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build_path = /obj/item/weapon/circuitboard/aiupload
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datum/design/circuit/borgupload
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name = "cyborg upload console"
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id = "borgupload"
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req_tech = list("programming" = 4)
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build_path = /obj/item/weapon/circuitboard/borgupload
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datum/design/circuit/operating
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name = "patient monitoring console"
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id = "operating"
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build_path = /obj/item/weapon/circuitboard/operating
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datum/design/circuit/pandemic
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name = "PanD.E.M.I.C. 2200"
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id = "pandemic"
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build_path = /obj/item/weapon/circuitboard/pandemic
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datum/design/circuit/scan_console
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name = "DNA machine"
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id = "scan_console"
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build_path = /obj/item/weapon/circuitboard/scan_consolenew
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datum/design/circuit/comconsole
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name = "communications console"
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id = "comconsole"
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build_path = /obj/item/weapon/circuitboard/communications
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datum/design/circuit/idcardconsole
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name = "ID card modification console"
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id = "idcardconsole"
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build_path = /obj/item/weapon/circuitboard/card
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datum/design/circuit/crewconsole
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name = "crew monitoring console"
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id = "crewconsole"
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req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
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build_path = /obj/item/weapon/circuitboard/crew
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datum/design/circuit/teleconsole
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name = "teleporter control console"
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id = "teleconsole"
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req_tech = list("programming" = 3, "bluespace" = 2)
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datum/design/circuit/emp_data
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name = "employment records console"
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id = "emp_data"
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build_path = /obj/item/weapon/circuitboard/skills
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datum/design/circuit/med_data
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name = "medical records console"
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id = "med_data"
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build_path = /obj/item/weapon/circuitboard/med_data
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datum/design/circuit/secdata
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name = "security records console"
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id = "sec_data"
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build_path = /obj/item/weapon/circuitboard/secure_data
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datum/design/circuit/atmosalerts
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name = "atmosphere alert console"
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id = "atmosalerts"
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build_path = /obj/item/weapon/circuitboard/atmos_alert
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datum/design/circuit/air_management
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name = "atmosphere monitoring console"
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id = "air_management"
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build_path = /obj/item/weapon/circuitboard/air_management
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datum/design/circuit/rcon_console
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name = "RCON remote control console"
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id = "rcon_console"
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req_tech = list("programming" = 4, "engineering" = 3, "powerstorage" = 5)
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build_path = /obj/item/weapon/circuitboard/rcon_console
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/* Uncomment if someone makes these buildable
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datum/design/circuit/general_alert
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name = "general alert console"
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id = "general_alert"
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build_path = /obj/item/weapon/circuitboard/general_alert
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*/
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datum/design/circuit/robocontrol
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name = "robotics control console"
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id = "robocontrol"
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req_tech = list("programming" = 4)
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build_path = /obj/item/weapon/circuitboard/robotics
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datum/design/circuit/dronecontrol
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name = "drone control console"
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id = "dronecontrol"
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req_tech = list("programming" = 4)
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build_path = /obj/item/weapon/circuitboard/drone_control
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datum/design/circuit/clonecontrol
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name = "cloning control console"
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id = "clonecontrol"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_path = /obj/item/weapon/circuitboard/cloning
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datum/design/circuit/clonepod
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name = "clone pod"
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id = "clonepod"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_path = /obj/item/weapon/circuitboard/clonepod
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datum/design/circuit/clonescanner
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name = "cloning scanner"
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id = "clonescanner"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_path = /obj/item/weapon/circuitboard/clonescanner
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datum/design/circuit/arcademachine
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name = "arcade machine"
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id = "arcademachine"
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req_tech = list("programming" = 1)
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build_path = /obj/item/weapon/circuitboard/arcade
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datum/design/circuit/powermonitor
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name = "power monitoring console"
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id = "powermonitor"
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build_path = /obj/item/weapon/circuitboard/powermonitor
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datum/design/circuit/solarcontrol
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name = "solar control console"
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id = "solarcontrol"
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build_path = /obj/item/weapon/circuitboard/solar_control
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datum/design/circuit/prisonmanage
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name = "prisoner management console"
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id = "prisonmanage"
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build_path = /obj/item/weapon/circuitboard/prisoner
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datum/design/circuit/mechacontrol
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name = "exosuit control console"
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id = "mechacontrol"
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req_tech = list("programming" = 3)
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build_path = /obj/item/weapon/circuitboard/mecha_control
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datum/design/circuit/mechapower
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name = "mech bay power control console"
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id = "mechapower"
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build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
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datum/design/circuit/rdconsole
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name = "R&D control console"
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id = "rdconsole"
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req_tech = list("programming" = 4)
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build_path = /obj/item/weapon/circuitboard/rdconsole
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datum/design/circuit/ordercomp
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name = "supply ordering console"
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id = "ordercomp"
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build_path = /obj/item/weapon/circuitboard/ordercomp
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datum/design/circuit/supplycomp
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name = "supply control console"
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id = "supplycomp"
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req_tech = list("programming" = 3)
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build_path = /obj/item/weapon/circuitboard/supplycomp
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datum/design/circuit/comm_monitor
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name = "telecommunications monitoring console"
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id = "comm_monitor"
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req_tech = list("programming" = 3)
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build_path = /obj/item/weapon/circuitboard/comm_monitor
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datum/design/circuit/comm_server
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name = "telecommunications server monitoring console"
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id = "comm_server"
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req_tech = list("programming" = 3)
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build_path = /obj/item/weapon/circuitboard/comm_server
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datum/design/circuit/message_monitor
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name = "messaging monitor console"
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id = "message_monitor"
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req_tech = list("programming" = 5)
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build_path = /obj/item/weapon/circuitboard/message_monitor
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datum/design/circuit/aifixer
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name = "AI integrity restorer"
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id = "aifixer"
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req_tech = list("programming" = 3, "biotech" = 2)
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build_path = /obj/item/weapon/circuitboard/aifixer
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///////////////////////////////////
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/////////Shield Generators/////////
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///////////////////////////////////
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datum/design/circuit/shield
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req_tech = list("bluespace" = 4, "phorontech" = 3)
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materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
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datum/design/circuit/shield/AssembleDesignName()
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name = "Shield generator circuit design ([name])"
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datum/design/circuit/shield/AssembleDesignDesc()
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if(!desc)
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desc = "Allows for the construction of \a [name] shield generator."
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datum/design/circuit/shield/bubble
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name = "bubble"
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id = "shield_gen"
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build_path = /obj/item/weapon/circuitboard/shield_gen
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datum/design/circuit/shield/hull
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name = "hull"
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id = "shield_gen_ex"
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build_path = /obj/item/weapon/circuitboard/shield_gen_ex
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datum/design/circuit/shield/capacitor
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name = "capacitor"
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desc = "Allows for the construction of a shield capacitor circuit board."
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id = "shield_cap"
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req_tech = list("magnets" = 3, "powerstorage" = 4)
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build_path = /obj/item/weapon/circuitboard/shield_cap
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///////////////////////////////////
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//////////AI Module Disks//////////
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///////////////////////////////////
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datum/design/aimodule/
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
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datum/design/aimodule/AssembleDesignName()
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name = "AI module design ([name])"
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datum/design/aimodule/AssembleDesignDesc()
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desc = "Allows for the construction of \a '[name]' AI module."
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datum/design/aimodule/safeguard
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name = "Safeguard"
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id = "safeguard"
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req_tech = list("programming" = 3, "materials" = 4)
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build_path = /obj/item/weapon/aiModule/safeguard
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datum/design/aimodule/onehuman
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name = "OneHuman"
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id = "onehuman"
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req_tech = list("programming" = 4, "materials" = 6)
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build_path = /obj/item/weapon/aiModule/oneHuman
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datum/design/aimodule/protectstation
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name = "ProtectStation"
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id = "protectstation"
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req_tech = list("programming" = 3, "materials" = 6)
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build_path = /obj/item/weapon/aiModule/protectStation
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datum/design/aimodule/notele
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name = "TeleporterOffline"
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id = "notele"
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req_tech = list("programming" = 3)
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build_path = /obj/item/weapon/aiModule/teleporterOffline
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datum/design/aimodule/quarantine
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name = "Quarantine"
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id = "quarantine"
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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build_path = /obj/item/weapon/aiModule/quarantine
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datum/design/aimodule/oxygen
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name = "OxygenIsToxicToHumans"
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id = "oxygen"
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req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
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build_path = /obj/item/weapon/aiModule/oxygen
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datum/design/aimodule/freeform
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name = "Freeform"
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id = "freeform"
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req_tech = list("programming" = 4, "materials" = 4)
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build_path = /obj/item/weapon/aiModule/freeform
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datum/design/aimodule/reset
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name = "Reset"
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id = "reset"
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req_tech = list("programming" = 3, "materials" = 6)
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build_path = /obj/item/weapon/aiModule/reset
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datum/design/aimodule/purge
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name = "Purge"
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id = "purge"
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req_tech = list("programming" = 4, "materials" = 6)
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build_path = /obj/item/weapon/aiModule/purge
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// *** Core modules
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datum/design/aimodule/core
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req_tech = list("programming" = 4, "materials" = 6)
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datum/design/aimodule/core/AssembleDesignName()
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name = "AI core module design ([name])"
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datum/design/aimodule/core/AssembleDesignDesc()
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desc = "Allows for the construction of \a '[name]' AI core module."
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datum/design/aimodule/core/freeformcore
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name = "Freeform"
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id = "freeformcore"
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build_path = /obj/item/weapon/aiModule/freeformcore
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datum/design/aimodule/core/asimov
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name = "Asimov"
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id = "asimov"
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build_path = /obj/item/weapon/aiModule/asimov
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datum/design/aimodule/core/paladin
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name = "P.A.L.A.D.I.N."
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id = "paladin"
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build_path = /obj/item/weapon/aiModule/paladin
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datum/design/aimodule/core/tyrant
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name = "T.Y.R.A.N.T."
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id = "tyrant"
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req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
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build_path = /obj/item/weapon/aiModule/tyrant
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///////////////////////////////////
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////////Telecomms Machinery////////
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///////////////////////////////////
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datum/design/circuit/tcom
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req_tech = list("programming" = 4, "engineering" = 4)
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datum/design/circuit/tcom/AssembleDesignName()
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name = "Telecommunications machinery circuit design ([name])"
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datum/design/circuit/tcom/AssembleDesignDesc()
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desc = "Allows for the construction of a telecommunications [name] circuit board."
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datum/design/circuit/tcom/server
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name = "server mainframe"
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id = "tcom-server"
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build_path = /obj/item/weapon/circuitboard/telecomms/server
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datum/design/circuit/tcom/processor
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name = "processor unit"
|
|
id = "tcom-processor"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/processor
|
|
|
|
datum/design/circuit/tcom/bus
|
|
name = "bus mainframe"
|
|
id = "tcom-bus"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/bus
|
|
|
|
datum/design/circuit/tcom/hub
|
|
name = "hub mainframe"
|
|
id = "tcom-hub"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/hub
|
|
|
|
datum/design/circuit/tcom/relay
|
|
name = "relay mainframe"
|
|
id = "tcom-relay"
|
|
req_tech = list("programming" = 3, "engineering" = 4, "bluespace" = 3)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
|
|
|
datum/design/circuit/tcom/broadcaster
|
|
name = "subspace broadcaster"
|
|
id = "tcom-broadcaster"
|
|
req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
|
|
|
|
datum/design/circuit/tcom/receiver
|
|
name = "subspace receiver"
|
|
id = "tcom-receiver"
|
|
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
|
|
|
///////////////////////////////////
|
|
////////////Mecha Modules//////////
|
|
///////////////////////////////////
|
|
datum/design/circuit/mecha
|
|
req_tech = list("programming" = 3)
|
|
|
|
datum/design/circuit/mecha/AssembleDesignName()
|
|
name = "Exosuit module circuit design ([name])"
|
|
datum/design/circuit/mecha/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a [name] module."
|
|
|
|
|
|
datum/design/circuit/mecha/ripley_main
|
|
name = "APLU 'Ripley' central control"
|
|
id = "ripley_main"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
|
|
|
datum/design/circuit/mecha/ripley_peri
|
|
name = "APLU 'Ripley' peripherals control"
|
|
id = "ripley_peri"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
|
|
|
datum/design/circuit/mecha/odysseus_main
|
|
name = "'Odysseus' central control"
|
|
id = "odysseus_main"
|
|
req_tech = list("programming" = 3,"biotech" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
|
|
|
datum/design/circuit/mecha/odysseus_peri
|
|
name = "'Odysseus' peripherals control"
|
|
id = "odysseus_peri"
|
|
req_tech = list("programming" = 3,"biotech" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
|
|
|
datum/design/circuit/mecha/gygax_main
|
|
name = "'Gygax' central control"
|
|
id = "gygax_main"
|
|
req_tech = list("programming" = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
|
|
|
datum/design/circuit/mecha/gygax_peri
|
|
name = "'Gygax' peripherals control"
|
|
id = "gygax_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
|
|
|
datum/design/circuit/mecha/gygax_targ
|
|
name = "'Gygax' weapon control and targeting"
|
|
id = "gygax_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
|
|
|
datum/design/circuit/mecha/durand_main
|
|
name = "'Durand' central control"
|
|
id = "durand_main"
|
|
req_tech = list("programming" = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
|
|
|
datum/design/circuit/mecha/durand_peri
|
|
name = "'Durand' peripherals control"
|
|
id = "durand_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
|
|
|
datum/design/circuit/mecha/durand_targ
|
|
name = "'Durand' weapon control and targeting"
|
|
id = "durand_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
|
|
|
datum/design/circuit/mecha/honker_main
|
|
name = "'H.O.N.K' central control"
|
|
id = "honker_main"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
|
|
|
|
datum/design/circuit/mecha/honker_peri
|
|
name = "'H.O.N.K' peripherals control"
|
|
id = "honker_peri"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
|
|
|
|
datum/design/circuit/mecha/honker_targ
|
|
name = "'H.O.N.K' weapon control and targeting"
|
|
id = "honker_targ"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
|
|
|
|
////////////////////////////////////////
|
|
/////////// Mecha Equpment /////////////
|
|
////////////////////////////////////////
|
|
|
|
datum/design/item/mecha
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3)
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/item/mecha/AssembleDesignName()
|
|
..()
|
|
name = "Exosuit module design ([item_name])"
|
|
datum/design/item/mecha/weapon/AssembleDesignName()
|
|
..()
|
|
name = "Exosuit weapon design ([item_name])"
|
|
datum/design/item/mecha/AssembleDesignDesc()
|
|
if(!desc)
|
|
desc = "Allows for the construction of \a '[item_name]' exosuit module."
|
|
|
|
// *** Weapon modules
|
|
datum/design/item/mecha/weapon/scattershot
|
|
id = "mech_scattershot"
|
|
req_tech = list("combat" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
|
|
|
datum/design/item/mecha/weapon/laser
|
|
id = "mech_laser"
|
|
req_tech = list("combat" = 3, "magnets" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
|
|
|
datum/design/item/mecha/weapon/laser_rigged
|
|
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
|
|
id = "mech_laser_rigged"
|
|
req_tech = list("combat" = 2, "magnets" = 2)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
|
|
|
datum/design/item/mecha/weapon/laser_heavy
|
|
id = "mech_laser_heavy"
|
|
req_tech = list("combat" = 4, "magnets" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
|
|
|
datum/design/item/mecha/weapon/ion
|
|
id = "mech_ion"
|
|
req_tech = list("combat" = 4, "magnets" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
|
|
|
datum/design/item/mecha/weapon/grenade_launcher
|
|
id = "mech_grenade_launcher"
|
|
req_tech = list("combat" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
|
|
|
datum/design/item/mecha/weapon/clusterbang_launcher
|
|
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
|
|
id = "clusterbang_launcher"
|
|
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
|
|
|
|
// *** Nonweapon modules
|
|
datum/design/item/mecha/wormhole_gen
|
|
desc = "An exosuit module that can generate small quasi-stable wormholes."
|
|
id = "mech_wormhole_gen"
|
|
req_tech = list("bluespace" = 3, "magnets" = 2)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
|
|
|
datum/design/item/mecha/teleporter
|
|
desc = "An exosuit module that allows teleportation to any position in view."
|
|
id = "mech_teleporter"
|
|
req_tech = list("bluespace" = 10, "magnets" = 5)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
|
|
|
datum/design/item/mecha/rcd
|
|
desc = "An exosuit-mounted rapid construction device."
|
|
id = "mech_rcd"
|
|
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
|
|
|
datum/design/item/mecha/gravcatapult
|
|
desc = "An exosuit-mounted gravitational catapult."
|
|
id = "mech_gravcatapult"
|
|
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
|
|
|
datum/design/item/mecha/repair_droid
|
|
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
|
id = "mech_repair_droid"
|
|
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
|
|
|
datum/design/item/mecha/phoron_generator
|
|
desc = "Exosuit-mounted phoron generator."
|
|
id = "mech_phoron_generator"
|
|
req_tech = list("phorontech" = 2, "powerstorage"= 2, "engineering" = 2)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
|
|
|
datum/design/item/mecha/energy_relay
|
|
id = "mech_energy_relay"
|
|
req_tech = list("magnets" = 4, "powerstorage" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
|
|
|
datum/design/item/mecha/ccw_armor
|
|
desc = "Exosuit close-combat armor booster."
|
|
id = "mech_ccw_armor"
|
|
req_tech = list("materials" = 5, "combat" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
|
|
|
datum/design/item/mecha/proj_armor
|
|
desc = "Exosuit projectile armor booster."
|
|
id = "mech_proj_armor"
|
|
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
|
|
|
datum/design/item/mecha/syringe_gun
|
|
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
|
id = "mech_syringe_gun"
|
|
req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
|
|
|
datum/design/item/mecha/diamond_drill
|
|
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
|
id = "mech_diamond_drill"
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
|
|
|
datum/design/item/mecha/generator_nuclear
|
|
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
|
id = "mech_generator_nuclear"
|
|
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
|
|
|
|
|
////////////////////////////////////////
|
|
//////////Disk Construction Disks///////
|
|
////////////////////////////////////////
|
|
datum/design/design_disk
|
|
name = "Design Storage Disk"
|
|
desc = "Produce additional disks for storing device designs."
|
|
id = "design_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 10)
|
|
build_path = /obj/item/weapon/disk/design_disk
|
|
|
|
datum/design/tech_disk
|
|
name = "Technology Data Storage Disk"
|
|
desc = "Produce additional disks for storing technology data."
|
|
id = "tech_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 10)
|
|
build_path = /obj/item/weapon/disk/tech_disk
|
|
|
|
///////////////////////////////////
|
|
/////Non-Board Computer Stuff//////
|
|
///////////////////////////////////
|
|
|
|
datum/design/item/intellicard
|
|
name = "'intelliCard', AI preservation and transportation system"
|
|
desc = "Allows for the construction of an intelliCard."
|
|
id = "intellicard"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
materials = list("$glass" = 1000, "$gold" = 200)
|
|
build_path = /obj/item/device/aicard
|
|
|
|
datum/design/item/paicard
|
|
name = "'pAI', personal artificial intelligence device"
|
|
id = "paicard"
|
|
req_tech = list("programming" = 2)
|
|
materials = list("$glass" = 500, "$metal" = 500)
|
|
build_path = /obj/item/device/paicard
|
|
|
|
datum/design/item/posibrain
|
|
id = "posibrain"
|
|
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
|
|
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$phoron" = 500, "$diamond" = 100)
|
|
build_path = /obj/item/device/mmi/digital/posibrain
|
|
|
|
////////////////////////////////////////
|
|
/////////////Stock Parts////////////////
|
|
////////////////////////////////////////
|
|
datum/design/item/stock_part
|
|
build_type = PROTOLATHE
|
|
|
|
datum/design/item/stock_part/AssembleDesignName()
|
|
..()
|
|
name = "Component design ([item_name])"
|
|
|
|
datum/design/item/stock_part/AssembleDesignDesc()
|
|
if(!desc)
|
|
desc = "A stock part used in the construction of various devices."
|
|
|
|
/datum/design/item/stock_part/RPED
|
|
name = "Rapid Part Exchange Device"
|
|
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
|
id = "rped"
|
|
req_tech = list("engineering" = 3, "materials" = 3)
|
|
materials = list("$metal" = 15000, "$glass" = 5000)
|
|
build_path = /obj/item/weapon/storage/part_replacer
|
|
|
|
datum/design/item/stock_part/basic_capacitor
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
id = "basic_capacitor"
|
|
req_tech = list("powerstorage" = 1)
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = /obj/item/weapon/stock_parts/capacitor
|
|
|
|
datum/design/item/stock_part/basic_sensor
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
id = "basic_sensor"
|
|
req_tech = list("magnets" = 1)
|
|
materials = list("$metal" = 50, "$glass" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/scanning_module
|
|
|
|
datum/design/item/stock_part/micro_mani
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
id = "micro_mani"
|
|
req_tech = list("materials" = 1, "programming" = 1)
|
|
materials = list("$metal" = 30)
|
|
build_path = /obj/item/weapon/stock_parts/manipulator
|
|
|
|
datum/design/item/stock_part/basic_micro_laser
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
id = "basic_micro_laser"
|
|
req_tech = list("magnets" = 1)
|
|
materials = list("$metal" = 10, "$glass" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/micro_laser
|
|
|
|
datum/design/item/stock_part/basic_matter_bin
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
id = "basic_matter_bin"
|
|
req_tech = list("materials" = 1)
|
|
materials = list("$metal" = 80)
|
|
build_path = /obj/item/weapon/stock_parts/matter_bin
|
|
|
|
datum/design/item/stock_part/adv_capacitor
|
|
id = "adv_capacitor"
|
|
req_tech = list("powerstorage" = 3)
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = /obj/item/weapon/stock_parts/capacitor/adv
|
|
|
|
datum/design/item/stock_part/adv_sensor
|
|
id = "adv_sensor"
|
|
req_tech = list("magnets" = 3)
|
|
materials = list("$metal" = 50, "$glass" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
|
|
|
|
datum/design/item/stock_part/nano_mani
|
|
id = "nano_mani"
|
|
req_tech = list("materials" = 3, "programming" = 2)
|
|
materials = list("$metal" = 30)
|
|
build_path = /obj/item/weapon/stock_parts/manipulator/nano
|
|
|
|
datum/design/item/stock_part/high_micro_laser
|
|
id = "high_micro_laser"
|
|
req_tech = list("magnets" = 3)
|
|
materials = list("$metal" = 10, "$glass" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/micro_laser/high
|
|
|
|
datum/design/item/stock_part/adv_matter_bin
|
|
id = "adv_matter_bin"
|
|
req_tech = list("materials" = 3)
|
|
materials = list("$metal" = 80)
|
|
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
|
|
|
|
datum/design/item/stock_part/super_capacitor
|
|
id = "super_capacitor"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
reliability_base = 71
|
|
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/capacitor/super
|
|
|
|
datum/design/item/stock_part/phasic_sensor
|
|
id = "phasic_sensor"
|
|
req_tech = list("magnets" = 5, "materials" = 3)
|
|
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
|
|
reliability_base = 72
|
|
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
|
|
|
|
datum/design/item/stock_part/pico_mani
|
|
id = "pico_mani"
|
|
req_tech = list("materials" = 5, "programming" = 2)
|
|
materials = list("$metal" = 30)
|
|
reliability_base = 73
|
|
build_path = /obj/item/weapon/stock_parts/manipulator/pico
|
|
|
|
datum/design/item/stock_part/ultra_micro_laser
|
|
id = "ultra_micro_laser"
|
|
req_tech = list("magnets" = 5, "materials" = 5)
|
|
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
|
|
reliability_base = 70
|
|
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
|
|
|
|
datum/design/item/stock_part/super_matter_bin
|
|
id = "super_matter_bin"
|
|
req_tech = list("materials" = 5)
|
|
materials = list("$metal" = 80)
|
|
reliability_base = 75
|
|
build_path = /obj/item/weapon/stock_parts/matter_bin/super
|
|
|
|
/////////////////////////////////////////
|
|
//////////Tcommsat Stock Parts///////////
|
|
/////////////////////////////////////////
|
|
|
|
datum/design/item/stock_part/subspace_ansible
|
|
id = "s-ansible"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
materials = list("$metal" = 80, "$silver" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
|
|
|
datum/design/item/stock_part/hyperwave_filter
|
|
id = "s-filter"
|
|
req_tech = list("programming" = 3, "magnets" = 3)
|
|
materials = list("$metal" = 40, "$silver" = 10)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
|
|
|
datum/design/item/stock_part/subspace_amplifier
|
|
id = "s-amplifier"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
|
|
|
datum/design/item/stock_part/subspace_treatment
|
|
id = "s-treatment"
|
|
req_tech = list("programming" = 3, "magnets" = 2, "materials" = 4, "bluespace" = 2)
|
|
materials = list("$metal" = 10, "$silver" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
|
|
|
datum/design/item/stock_part/subspace_analyzer
|
|
id = "s-analyzer"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
materials = list("$metal" = 10, "$gold" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
|
|
|
datum/design/item/stock_part/subspace_crystal
|
|
id = "s-crystal"
|
|
req_tech = list("magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
|
|
|
datum/design/item/stock_part/subspace_transmitter
|
|
id = "s-transmitter"
|
|
req_tech = list("magnets" = 5, "materials" = 5, "bluespace" = 3)
|
|
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
|
|
|
////////////////////////////////////////
|
|
//////////Misc Circuit Boards///////////
|
|
////////////////////////////////////////
|
|
|
|
datum/design/circuit/destructive_analyzer
|
|
name = "destructive analyzer"
|
|
id = "destructive_analyzer"
|
|
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
|
|
|
|
datum/design/circuit/protolathe
|
|
name = "protolathe"
|
|
id = "protolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/protolathe
|
|
|
|
datum/design/circuit/circuit_imprinter
|
|
name = "circuit imprinter"
|
|
id = "circuit_imprinter"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
|
|
|
|
datum/design/circuit/autolathe
|
|
name = "autolathe board"
|
|
id = "autolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/autolathe
|
|
|
|
datum/design/circuit/rdservercontrol
|
|
name = "R&D server control console"
|
|
id = "rdservercontrol"
|
|
req_tech = list("programming" = 3)
|
|
build_path = /obj/item/weapon/circuitboard/rdservercontrol
|
|
|
|
datum/design/circuit/rdserver
|
|
name = "R&D server"
|
|
id = "rdserver"
|
|
req_tech = list("programming" = 3)
|
|
build_path = /obj/item/weapon/circuitboard/rdserver
|
|
|
|
datum/design/circuit/mechfab
|
|
name = "exosuit fabricator"
|
|
id = "mechfab"
|
|
req_tech = list("programming" = 3, "engineering" = 3)
|
|
build_path = /obj/item/weapon/circuitboard/mechfab
|
|
|
|
datum/design/circuit/gas_heater
|
|
name = "gas heating system"
|
|
id = "gasheater"
|
|
req_tech = list("powerstorage" = 2, "engineering" = 1)
|
|
build_path = /obj/item/weapon/circuitboard/unary_atmos/heater
|
|
|
|
datum/design/circuit/gas_cooler
|
|
name = "gas cooling system"
|
|
id = "gascooler"
|
|
req_tech = list("magnets" = 2, "engineering" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/unary_atmos/cooler
|
|
|
|
datum/design/circuit/secure_airlock
|
|
name = "secure airlock electronics"
|
|
desc = "Allows for the construction of a tamper-resistant airlock electronics."
|
|
id = "securedoor"
|
|
req_tech = list("programming" = 3)
|
|
build_path = /obj/item/weapon/airlock_electronics/secure
|
|
|
|
datum/design/circuit/biogenerator
|
|
name = "biogenerator"
|
|
id = "biogenerator"
|
|
req_tech = list("programming" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/biogenerator
|
|
|
|
datum/design/circuit/recharge_station
|
|
name = "cyborg recharge station"
|
|
id = "recharge_station"
|
|
req_tech = list("programming" = 3, "engineering" = 2)
|
|
build_path = /obj/item/weapon/circuitboard/recharge_station
|
|
|
|
/////////////////////////////////////////
|
|
////////Power Stuff Circuitboards////////
|
|
/////////////////////////////////////////
|
|
datum/design/circuit/pacman
|
|
name = "PACMAN-type generator"
|
|
id = "pacman"
|
|
req_tech = list("programming" = 3, "phorontech" = 3, "powerstorage" = 3, "engineering" = 3)
|
|
reliability_base = 79
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = /obj/item/weapon/circuitboard/pacman
|
|
|
|
datum/design/circuit/superpacman
|
|
name = "SUPERPACMAN-type generator"
|
|
id = "superpacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
|
reliability_base = 76
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = /obj/item/weapon/circuitboard/pacman/super
|
|
|
|
datum/design/circuit/mrspacman
|
|
name = "MRSPACMAN-type generator"
|
|
id = "mrspacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
|
reliability_base = 74
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
|
|
|
datum/design/circuit/batteryrack
|
|
name = "cell rack PSU"
|
|
id = "batteryrack"
|
|
req_tech = list("powerstorage" = 3, "engineering" = 2)
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = /obj/item/weapon/circuitboard/batteryrack
|
|
|
|
datum/design/circuit/smes_cell
|
|
name = "'SMES' superconductive magnetic energy storage"
|
|
desc = "Allows for the construction of circuit boards used to build a SMES."
|
|
id = "smes_cell"
|
|
req_tech = list("powerstorage" = 7, "engineering" = 5)
|
|
//A uniquely-priced board; probably not the best idea
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 1000, "$silver" = 1000, "$diamond" = 500)
|
|
build_path = /obj/item/weapon/circuitboard/smes
|
|
|
|
////////////////////////////////////////
|
|
///////////////Power Items//////////////
|
|
////////////////////////////////////////
|
|
datum/design/item/light_replacer
|
|
name = "Light replacer"
|
|
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
|
id = "light_replacer"
|
|
req_tech = list("magnets" = 3, "materials" = 4)
|
|
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
|
|
build_path = /obj/item/device/lightreplacer
|
|
|
|
// *** Power cells
|
|
datum/design/item/powercell
|
|
build_type = PROTOLATHE | MECHFAB
|
|
|
|
datum/design/item/powercell/AssembleDesignName()
|
|
name = "Power cell model ([item_name])"
|
|
|
|
datum/design/item/powercell/AssembleDesignDesc()
|
|
if(build_path)
|
|
var/obj/item/weapon/cell/C = build_path
|
|
desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
|
|
|
|
datum/design/item/powercell/basic
|
|
name = "basic"
|
|
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
|
|
id = "basic_cell"
|
|
req_tech = list("powerstorage" = 1)
|
|
materials = list("$metal" = 700, "$glass" = 50)
|
|
build_path = /obj/item/weapon/cell
|
|
category = "Misc"
|
|
|
|
datum/design/item/powercell/high
|
|
name = "high-capacity"
|
|
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
|
|
id = "high_cell"
|
|
req_tech = list("powerstorage" = 2)
|
|
materials = list("$metal" = 700, "$glass" = 60)
|
|
build_path = /obj/item/weapon/cell/high
|
|
category = "Misc"
|
|
|
|
datum/design/item/powercell/super
|
|
name = "super-capacity"
|
|
id = "super_cell"
|
|
req_tech = list("powerstorage" = 3, "materials" = 2)
|
|
reliability_base = 75
|
|
materials = list("$metal" = 700, "$glass" = 70)
|
|
build_path = /obj/item/weapon/cell/super
|
|
category = "Misc"
|
|
|
|
datum/design/item/powercell/hyper
|
|
name = "hyper-capacity"
|
|
id = "hyper_cell"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
reliability_base = 70
|
|
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
|
|
build_path = /obj/item/weapon/cell/hyper
|
|
category = "Misc"
|
|
|
|
/////////////////////////////////////////
|
|
////////////Medical Tools////////////////
|
|
/////////////////////////////////////////
|
|
datum/design/item/medical
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
|
|
datum/design/item/medical/AssembleDesignName()
|
|
..()
|
|
name = "Biotech device prototype ([item_name])"
|
|
|
|
datum/design/item/medical/robot_scanner
|
|
desc = "A hand-held scanner able to diagnose robotic injuries."
|
|
id = "robot_scanner"
|
|
req_tech = list("magnets" = 3, "biotech" = 2, "engineering" = 3)
|
|
materials = list("$metal" = 500, "$glass" = 200)
|
|
build_path = /obj/item/device/robotanalyzer
|
|
|
|
datum/design/item/medical/mass_spectrometer
|
|
desc = "A device for analyzing chemicals in blood."
|
|
id = "mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 2)
|
|
reliability_base = 76
|
|
build_path = /obj/item/device/mass_spectrometer
|
|
|
|
datum/design/item/medical/adv_mass_spectrometer
|
|
desc = "A device for analyzing chemicals in blood and their quantities."
|
|
id = "adv_mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 4)
|
|
reliability_base = 74
|
|
build_path = /obj/item/device/mass_spectrometer/adv
|
|
|
|
datum/design/item/medical/reagent_scanner
|
|
desc = "A device for identifying chemicals."
|
|
id = "reagent_scanner"
|
|
req_tech = list("biotech" = 2, "magnets" = 2)
|
|
reliability_base = 76
|
|
build_path = /obj/item/device/reagent_scanner
|
|
|
|
datum/design/item/medical/adv_reagent_scanner
|
|
desc = "A device for identifying chemicals and their proportions."
|
|
id = "adv_reagent_scanner"
|
|
req_tech = list("biotech" = 2, "magnets" = 4)
|
|
reliability_base = 74
|
|
build_path = /obj/item/device/reagent_scanner/adv
|
|
|
|
datum/design/item/medical/mmi
|
|
id = "mmi"
|
|
req_tech = list("programming" = 2, "biotech" = 3)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 1000, "$glass" = 500)
|
|
reliability_base = 76
|
|
build_path = /obj/item/device/mmi
|
|
category = "Misc"
|
|
|
|
datum/design/item/medical/mmi_radio
|
|
id = "mmi_radio"
|
|
req_tech = list("programming" = 2, "biotech" = 4)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 1200, "$glass" = 500)
|
|
reliability_base = 74
|
|
build_path = /obj/item/device/mmi/radio_enabled
|
|
category = "Misc"
|
|
|
|
datum/design/item/medical/synthetic_flash
|
|
id = "sflash"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = MECHFAB
|
|
materials = list("$metal" = 750, "$glass" = 750)
|
|
reliability_base = 76
|
|
build_path = /obj/item/device/flash/synthetic
|
|
category = "Misc"
|
|
|
|
datum/design/item/medical/nanopaste
|
|
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
|
id = "nanopaste"
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
materials = list("$metal" = 7000, "$glass" = 7000)
|
|
build_path = /obj/item/stack/nanopaste
|
|
|
|
datum/design/item/scalpel_laser1
|
|
name = "Basic Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
|
id = "scalpel_laser1"
|
|
req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
|
|
materials = list("$metal" = 12500, "$glass" = 7500)
|
|
build_path = /obj/item/weapon/scalpel/laser1
|
|
|
|
datum/design/item/scalpel_laser2
|
|
name = "Improved Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
|
|
id = "scalpel_laser2"
|
|
req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
|
|
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2500)
|
|
build_path = /obj/item/weapon/scalpel/laser2
|
|
|
|
datum/design/item/scalpel_laser3
|
|
name = "Advanced Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
|
|
id = "scalpel_laser3"
|
|
req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
|
|
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2000, "$gold" = 1500)
|
|
build_path = /obj/item/weapon/scalpel/laser3
|
|
|
|
datum/design/item/scalpel_manager
|
|
name = "Incision Management System"
|
|
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
|
|
id = "scalpel_manager"
|
|
req_tech = list("biotech" = 4, "materials" = 7, "magnets" = 5, "programming" = 4)
|
|
materials = list ("$metal" = 12500, "$glass" = 7500, "$silver" = 1500, "$gold" = 1500, "$diamond" = 750)
|
|
build_path = /obj/item/weapon/scalpel/manager
|
|
|
|
// *** Beakers (not really a subtype of design/item/medical)
|
|
datum/design/item/beaker/AssembleDesignName()
|
|
name = "Beaker prototype ([item_name])"
|
|
|
|
datum/design/item/beaker/bluespace
|
|
name = "bluespace"
|
|
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
|
id = "bluespacebeaker"
|
|
req_tech = list("bluespace" = 2, "materials" = 6)
|
|
materials = list("$metal" = 3000, "$phoron" = 3000, "$diamond" = 500)
|
|
reliability_base = 76
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
|
|
|
datum/design/item/beaker/noreact
|
|
name = "cryostasis"
|
|
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
|
id = "splitbeaker"
|
|
req_tech = list("materials" = 2)
|
|
materials = list("$metal" = 3000)
|
|
reliability_base = 76
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
|
category = "Misc"
|
|
|
|
// *** Implants (not really a subtype of design/item/medical)
|
|
datum/design/item/implant
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
|
|
datum/design/item/implant/AssembleDesignName()
|
|
..()
|
|
name = "Implantable biocircuit design ([item_name])"
|
|
|
|
/* // Removal of loyalty implants. Can't think of a way to add this to the config option.
|
|
datum/design/item/implant/loyalty
|
|
name = "loyalty"
|
|
id = "implant_loyal"
|
|
req_tech = list("materials" = 2, "biotech" = 3)
|
|
materials = list("$metal" = 7000, "$glass" = 7000)
|
|
build_path = /obj/item/weapon/implantcase/loyalty"
|
|
*/
|
|
|
|
datum/design/item/implant/chemical
|
|
name = "chemical"
|
|
id = "implant_chem"
|
|
req_tech = list("materials" = 2, "biotech" = 3)
|
|
build_path = /obj/item/weapon/implantcase/chem
|
|
|
|
datum/design/item/implant/freedom
|
|
name = "freedom"
|
|
id = "implant_free"
|
|
req_tech = list("syndicate" = 2, "biotech" = 3)
|
|
build_path = /obj/item/weapon/implantcase/freedom
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Weapons/////////////////
|
|
/////////////////////////////////////////
|
|
datum/design/item/weapon/AssembleDesignName()
|
|
..()
|
|
name = "Weapon prototype ([item_name])"
|
|
|
|
datum/design/item/weapon/AssembleDesignDesc()
|
|
if(!desc)
|
|
if(build_path)
|
|
var/obj/item/I = build_path
|
|
desc = initial(I.desc)
|
|
..()
|
|
|
|
datum/design/item/weapon/nuclear_gun
|
|
id = "nuclear_gun"
|
|
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
|
|
reliability_base = 76
|
|
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
|
locked = 1
|
|
|
|
datum/design/item/weapon/stunrevolver
|
|
id = "stunrevolver"
|
|
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
|
|
materials = list("$metal" = 4000)
|
|
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
|
locked = 1
|
|
|
|
datum/design/item/weapon/lasercannon
|
|
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
|
|
id = "lasercannon"
|
|
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
|
materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
|
|
build_path = /obj/item/weapon/gun/energy/lasercannon
|
|
locked = 1
|
|
|
|
datum/design/item/weapon/decloner
|
|
id = "decloner"
|
|
req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
|
|
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
|
|
build_path = /obj/item/weapon/gun/energy/decloner
|
|
locked = 1
|
|
|
|
datum/design/item/weapon/chemsprayer
|
|
desc = "An advanced chem spraying device."
|
|
id = "chemsprayer"
|
|
req_tech = list("materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
materials = list("$metal" = 5000, "$glass" = 1000)
|
|
reliability_base = 100
|
|
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
|
|
|
datum/design/item/weapon/rapidsyringe
|
|
id = "rapidsyringe"
|
|
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
materials = list("$metal" = 5000, "$glass" = 1000)
|
|
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
|
|
/*
|
|
datum/design/item/weapon/largecrossbow
|
|
name = "Energy Crossbow"
|
|
desc = "A weapon favoured by syndicate infiltration teams."
|
|
id = "largecrossbow"
|
|
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
|
|
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow"
|
|
*/
|
|
datum/design/item/weapon/temp_gun
|
|
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
|
|
id = "temp_gun"
|
|
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
|
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/temperature
|
|
locked = 1
|
|
|
|
datum/design/item/weapon/flora_gun
|
|
id = "flora_gun"
|
|
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
|
materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/floragun
|
|
|
|
datum/design/item/weapon/large_grenade
|
|
id = "large_Grenade"
|
|
req_tech = list("combat" = 3, "materials" = 2)
|
|
materials = list("$metal" = 3000)
|
|
reliability_base = 79
|
|
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
|
|
|
datum/design/item/weapon/smg
|
|
id = "smg"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
|
build_path = /obj/item/weapon/gun/projectile/automatic
|
|
locked = 1
|
|
|
|
datum/design/item/weapon/ammo_9mm
|
|
id = "ammo_9mm"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
materials = list("$metal" = 3750, "$silver" = 100)
|
|
build_path = /obj/item/ammo_magazine/c9mm
|
|
|
|
datum/design/item/weapon/stunshell
|
|
desc = "A stunning shell for a shotgun."
|
|
id = "stunshell"
|
|
req_tech = list("combat" = 3, "materials" = 3)
|
|
materials = list("$metal" = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
|
|
|
datum/design/item/weapon/phoronpistol
|
|
id = "ppistol"
|
|
req_tech = list("combat" = 5, "phorontech" = 4)
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/toxgun
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Mining//////////////////
|
|
/////////////////////////////////////////
|
|
//Subtype of item/weapon/, because we get the nice desc update
|
|
datum/design/item/weapon/mining/AssembleDesignName()
|
|
..()
|
|
name = "Mining equipment design ([item_name])"
|
|
|
|
datum/design/item/weapon/mining/jackhammer
|
|
id = "jackhammer"
|
|
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
|
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
|
build_path = /obj/item/weapon/pickaxe/jackhammer
|
|
|
|
datum/design/item/weapon/mining/drill
|
|
id = "drill"
|
|
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
|
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
|
|
build_path = /obj/item/weapon/pickaxe/drill
|
|
|
|
datum/design/item/weapon/mining/plasmacutter
|
|
id = "plasmacutter"
|
|
req_tech = list("materials" = 4, "phorontech" = 3, "engineering" = 3)
|
|
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$phoron" = 500)
|
|
reliability_base = 79
|
|
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
|
|
|
datum/design/item/weapon/mining/pick_diamond
|
|
id = "pick_diamond"
|
|
req_tech = list("materials" = 6)
|
|
materials = list("$diamond" = 3000)
|
|
build_path = /obj/item/weapon/pickaxe/diamond
|
|
|
|
datum/design/item/weapon/mining/drill_diamond
|
|
id = "drill_diamond"
|
|
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
|
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
|
reliability_base = 79
|
|
build_path = /obj/item/weapon/pickaxe/diamonddrill
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Blue Space/////////////////
|
|
/////////////////////////////////////////
|
|
datum/design/item/beacon
|
|
name = "Bluespace tracking beacon design"
|
|
id = "beacon"
|
|
req_tech = list("bluespace" = 1)
|
|
materials = list ("$metal" = 20, "$glass" = 10)
|
|
build_path = /obj/item/device/radio/beacon
|
|
|
|
datum/design/item/bag_holding
|
|
name = "'Bag of Holding', an infinite capacity bag prototype"
|
|
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
|
|
id = "bag_holding"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
|
reliability_base = 80
|
|
build_path = /obj/item/weapon/storage/backpack/holding
|
|
|
|
/*
|
|
datum/design/bluespace_crystal
|
|
name = "Artificial bluespace crystal"
|
|
desc = "A small blue crystal with mystical properties."
|
|
id = "bluespace_crystal"
|
|
req_tech = list("bluespace" = 5, "materials" = 7)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 1500, "$diamond" = 3000, "$phoron" = 1500)
|
|
reliability_base = 100
|
|
build_path = /obj/item/bluespace_crystal/artificial"
|
|
*/
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////HUDs////////////////////
|
|
/////////////////////////////////////////
|
|
datum/design/item/hud
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
|
|
datum/design/item/hud/AssembleDesignName()
|
|
..()
|
|
name = "HUD glasses prototype ([item_name])"
|
|
|
|
datum/design/item/hud/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a [item_name] HUD glasses."
|
|
|
|
datum/design/item/hud/health
|
|
name = "health scanner"
|
|
id = "health_hud"
|
|
req_tech = list("biotech" = 2, "magnets" = 3)
|
|
build_path = /obj/item/clothing/glasses/hud/health
|
|
|
|
datum/design/item/hud/security
|
|
name = "security records"
|
|
id = "security_hud"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_path = /obj/item/clothing/glasses/hud/security
|
|
locked = 1
|
|
|
|
/////////////////////////////////////////
|
|
////////////////PDA Stuff////////////////
|
|
/////////////////////////////////////////
|
|
datum/design/item/pda
|
|
name = "PDA design"
|
|
desc = "Cheaper than whiny non-digital assistants."
|
|
id = "pda"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = /obj/item/device/pda
|
|
|
|
// *** Cartridges
|
|
datum/design/item/pda_cartridge
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
|
|
datum/design/item/pda_cartridge/AssembleDesignName()
|
|
..()
|
|
name = "PDA accessory ([item_name])"
|
|
|
|
datum/design/item/pda_cartridge/cart_basic
|
|
id = "cart_basic"
|
|
build_path = /obj/item/weapon/cartridge
|
|
datum/design/item/pda_cartridge/engineering
|
|
id = "cart_engineering"
|
|
build_path = /obj/item/weapon/cartridge/engineering
|
|
datum/design/item/pda_cartridge/atmos
|
|
id = "cart_atmos"
|
|
build_path = /obj/item/weapon/cartridge/atmos
|
|
datum/design/item/pda_cartridge/medical
|
|
id = "cart_medical"
|
|
build_path = /obj/item/weapon/cartridge/medical
|
|
datum/design/item/pda_cartridge/chemistry
|
|
id = "cart_chemistry"
|
|
build_path = /obj/item/weapon/cartridge/chemistry
|
|
datum/design/item/pda_cartridge/security
|
|
id = "cart_security"
|
|
build_path = /obj/item/weapon/cartridge/security
|
|
locked = 1
|
|
datum/design/item/pda_cartridge/janitor
|
|
id = "cart_janitor"
|
|
build_path = /obj/item/weapon/cartridge/janitor
|
|
/*
|
|
datum/design/item/pda_cartridge/clown
|
|
id = "cart_clown"
|
|
build_path = /obj/item/weapon/cartridge/clown"
|
|
datum/design/item/pda_cartridge/mime
|
|
id = "cart_mime"
|
|
build_path = /obj/item/weapon/cartridge/mime"
|
|
*/
|
|
datum/design/item/pda_cartridge/science
|
|
id = "cart_science"
|
|
build_path = /obj/item/weapon/cartridge/signal/science
|
|
datum/design/item/pda_cartridge/quartermaster
|
|
id = "cart_quartermaster"
|
|
build_path = /obj/item/weapon/cartridge/quartermaster
|
|
locked = 1
|
|
datum/design/item/pda_cartridge/hop
|
|
id = "cart_hop"
|
|
build_path = /obj/item/weapon/cartridge/hop
|
|
locked = 1
|
|
datum/design/item/pda_cartridge/hos
|
|
id = "cart_hos"
|
|
build_path = /obj/item/weapon/cartridge/hos
|
|
locked = 1
|
|
datum/design/item/pda_cartridge/ce
|
|
id = "cart_ce"
|
|
build_path = /obj/item/weapon/cartridge/ce
|
|
locked = 1
|
|
datum/design/item/pda_cartridge/cmo
|
|
id = "cart_cmo"
|
|
build_path = /obj/item/weapon/cartridge/cmo
|
|
locked = 1
|
|
datum/design/item/pda_cartridge/rd
|
|
id = "cart_rd"
|
|
build_path = /obj/item/weapon/cartridge/rd
|
|
locked = 1
|
|
datum/design/item/pda_cartridge/captain
|
|
id = "cart_captain"
|
|
build_path = /obj/item/weapon/cartridge/captain
|
|
locked = 1
|
|
|
|
/////////////////////////////////////////
|
|
///////////////Misc Stuff////////////////
|
|
/////////////////////////////////////////
|
|
datum/design/item/borg_syndicate_module
|
|
name = "Cyborg lethal weapons upgrade"
|
|
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
|
id = "borg_syndicate_module"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4, "syndicate" = 3)
|
|
build_path = /obj/item/borg/upgrade/syndicate
|
|
category = "Cyborg Upgrade Modules"
|
|
|
|
datum/design/item/mesons
|
|
name = "Optical meson scanners design"
|
|
desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
|
|
id = "mesons"
|
|
req_tech = list("magnets" = 2, "engineering" = 2)
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = /obj/item/clothing/glasses/meson
|
|
|
|
datum/design/item/binaryencrypt
|
|
name = "Binary encryption key"
|
|
desc = "Allows for deciphering the binary channel on-the-fly."
|
|
id = "binaryencrypt"
|
|
req_tech = list("syndicate" = 2)
|
|
materials = list("$metal" = 300, "$glass" = 300)
|
|
build_path = /obj/item/device/encryptionkey/binary
|
|
|
|
datum/design/item/chameleon
|
|
name = "Holographic equipment kit"
|
|
desc = "A kit of dangerous, high-tech equipment with changeable looks."
|
|
id = "chameleon"
|
|
req_tech = list("syndicate" = 2)
|
|
materials = list("$metal" = 500)
|
|
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|