Files
CHOMPStation2/code/modules
PrismaticGynoid 9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00
..
2017-08-12 18:15:49 -04:00
2017-08-03 04:49:23 -04:00
2017-08-03 04:49:23 -04:00
2017-07-25 19:21:27 -05:00
2017-08-11 12:19:28 -04:00
2017-07-19 12:47:23 -05:00
2017-08-03 04:49:23 -04:00
2017-07-27 21:12:21 -05:00
2017-07-27 21:12:21 -05:00
2017-08-03 04:49:23 -04:00
2017-08-03 04:49:23 -04:00
2017-08-03 04:49:23 -04:00
2017-08-03 04:49:23 -04:00
2017-08-03 04:49:23 -04:00
2017-08-07 12:10:23 -07:00
2017-08-03 04:49:23 -04:00
2017-08-03 04:49:23 -04:00
2017-08-03 04:49:23 -04:00
2017-08-05 15:18:55 -04:00
2017-07-21 04:29:39 -04:00
2017-08-03 04:49:23 -04:00
2017-08-03 04:49:23 -04:00
2017-07-27 21:12:21 -05:00
2017-08-03 04:49:23 -04:00