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CHOMPStation2/code/game/objects/items/weapons/implants/implantcircuits.dm
Neerti 3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00

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/obj/item/weapon/implant/integrated_circuit
name = "electronic implant"
desc = "It's a case, for building very tiny electronics with."
icon = 'icons/obj/integrated_electronics/electronic_setups.dmi'
icon_state = "setup_implant"
var/obj/item/device/electronic_assembly/implant/IC = null
/obj/item/weapon/implant/integrated_circuit/islegal()
return TRUE
/obj/item/weapon/implant/integrated_circuit/New()
..()
IC = new(src)
IC.implant = src
/obj/item/weapon/implant/integrated_circuit/Destroy()
IC.implant = null
qdel(IC)
..()
/obj/item/weapon/implant/integrated_circuit/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Modular Implant<BR>
<b>Life:</b> 3 years.<BR>
<b>Important Notes: EMP can cause malfunctions in the internal electronics of this implant.</B><BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains no innate functions until other components are added.<BR>
<b>Special Features:</b>
<i>Modular Circuitry</i>- Can be loaded with specific modular circuitry in order to fulfill a wide possibility of functions.<BR>
<b>Integrity:</b> Implant is not shielded from electromagnetic interference, otherwise it is independent of subject's status."}
return dat
/obj/item/weapon/implant/integrated_circuit/emp_act(severity)
IC.emp_act(severity)
/obj/item/weapon/implant/integrated_circuit/examine(mob/user)
IC.examine(user)
/obj/item/weapon/implant/integrated_circuit/attackby(var/obj/item/O, var/mob/user)
if(O.is_crowbar() || istype(O, /obj/item/device/integrated_electronics) || istype(O, /obj/item/integrated_circuit) || O.is_screwdriver() || istype(O, /obj/item/weapon/cell/device) )
IC.attackby(O, user)
else
..()
/obj/item/weapon/implant/integrated_circuit/attack_self(mob/user)
IC.attack_self(user)