Files
CHOMPStation2/code/modules/hydroponics/seed.dm
PrismaticGynoid 2a866c4924 Fixes for nettles (#3854)
* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.

You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.

Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.

* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.

You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.

Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
2017-09-17 23:45:29 -05:00

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/datum/plantgene
var/genetype // Label used when applying trait.
var/list/values // Values to copy into the target seed datum.
/datum/seed
//Tracking.
var/uid // Unique identifier.
var/name // Index for global list.
var/seed_name // Plant name for seed packet.
var/seed_noun = "seeds" // Descriptor for packet.
var/display_name // Prettier name.
var/roundstart // If set, seed will not display variety number.
var/mysterious // Only used for the random seed packets.
var/can_self_harvest = 0 // Mostly used for living mobs.
var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
var/list/traits = list() // Initialized in New()
var/list/mutants // Possible predefined mutant varieties, if any.
var/list/chems // Chemicals that plant produces in products/injects into victim.
var/list/consume_gasses // The plant will absorb these gasses during its life.
var/list/exude_gasses // The plant will exude these gasses during its life.
var/kitchen_tag // Used by the reagent grinder.
var/trash_type // Garbage item produced when eaten.
var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
var/has_mob_product
var/force_layer
/datum/seed/New()
set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
set_trait(TRAIT_YIELD, 0) // Amount of product.
set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
set_trait(TRAIT_LIGHT_TOLERANCE, 3) // Departure from ideal that is survivable.
set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
set_trait(TRAIT_IDEAL_LIGHT, 5) // Preferred light level in luminosity.
set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
set_trait(TRAIT_PLANT_COLOUR, "#46B543") // Colour of the plant icon.
spawn(5)
sleep(-1)
update_growth_stages()
/datum/seed/proc/get_trait(var/trait)
return traits["[trait]"]
/datum/seed/proc/get_trash_type()
return trash_type
/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
if(!isnull(degrade)) nval *= degrade
if(!isnull(ubound)) nval = min(nval,ubound)
if(!isnull(lbound)) nval = max(nval,lbound)
traits["[trait]"] = nval
/datum/seed/proc/create_spores(var/turf/T)
if(!T)
return
if(!istype(T))
T = get_turf(T)
if(!T)
return
var/datum/reagents/R = new/datum/reagents(100)
if(chems.len)
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
R.add_reagent(rid,injecting)
var/datum/effect/effect/system/smoke_spread/chem/spores/S = new(name)
S.attach(T)
S.set_up(R, round(get_trait(TRAIT_POTENCY)/4), 0, T)
S.start()
// Does brute damage to a target.
/datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
if(!get_trait(TRAIT_CARNIVOROUS))
return
if(!istype(target))
if(istype(target, /mob/living/simple_animal/mouse))
new /obj/effect/decal/remains/mouse(get_turf(target))
qdel(target)
else if(istype(target, /mob/living/simple_animal/lizard))
new /obj/effect/decal/remains/lizard(get_turf(target))
qdel(target)
return
if(!target_limb) target_limb = pick(BP_ALL)
var/blocked = target.run_armor_check(target_limb, "melee")
var/soaked = target.get_armor_soak(target_limb, "melee")
if(blocked >= 100)
return
var/obj/item/organ/external/affecting = target.get_organ(target_limb)
var/damage = 0
var/has_edge = 0
if(get_trait(TRAIT_CARNIVOROUS) >= 2)
damage = max(5, round(15*get_trait(TRAIT_POTENCY)/100, 1))
has_edge = prob(get_trait(TRAIT_POTENCY)/2)
if(affecting)
to_chat(target, "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.name] greedily!</span>")
target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, "Thorns", sharp=1, edge=has_edge)
else
to_chat(target, "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>")
target.adjustBruteLoss(damage)
else
damage = max(1, round(5*get_trait(TRAIT_POTENCY)/100, 1))
has_edge = prob(get_trait(TRAIT_POTENCY)/5)
if(affecting)
to_chat(target, "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.name]!</span>")
target.apply_damage(damage, BRUTE, target_limb, blocked, "Thorns", sharp=1, edge=has_edge)
else
to_chat(target, "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>")
target.adjustBruteLoss(damage)
// Adds reagents to a target.
/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit)
if(!get_trait(TRAIT_STINGS))
return
if(chems && chems.len)
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
for(var/obj/item/clothing/clothes in target)
if(target.item_is_in_hands(clothes))
continue
if(clothes.item_flags & THICKMATERIAL)
body_coverage &= ~(clothes.body_parts_covered)
if(!body_coverage)
return
if (fruit)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
to_chat(target, "<span class='danger'>You are stung by \the [fruit]!</span>")
for(var/chem in chems)
target.reagents.add_reagent(chem,injecting)
if (fruit.reagents)
fruit.reagents.remove_reagent(chem, injecting)
//Splatter a turf.
/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
if(splat_type && !(locate(/obj/effect/plant) in T))
var/obj/effect/plant/splat = new splat_type(T, src)
if(!istype(splat)) // Plants handle their own stuff.
splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
if(get_trait(TRAIT_BIOLUM))
var/clr
if(get_trait(TRAIT_BIOLUM_COLOUR))
clr = get_trait(TRAIT_BIOLUM_COLOUR)
splat.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
var/flesh_colour = get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = get_trait(TRAIT_PRODUCT_COLOUR)
if(flesh_colour) splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(chems)
for(var/mob/living/M in T.contents)
if(!M.reagents)
continue
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
for(var/obj/item/clothing/clothes in M)
if(M.item_is_in_hands(clothes))
continue
body_coverage &= ~(clothes.body_parts_covered)
if(!body_coverage)
continue
var/datum/reagents/R = M.reagents
var/mob/living/carbon/human/H = M
if(istype(H))
R = H.touching
if(istype(R))
for(var/chem in chems)
R.add_reagent(chem,min(5,max(1,get_trait(TRAIT_POTENCY)/3)))
//Applies an effect to a target atom.
/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
var/splatted
var/turf/origin_turf = get_turf(target)
if(force_explode || get_trait(TRAIT_EXPLOSIVE))
create_spores(origin_turf)
var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
var/list/open_turfs = list()
var/list/closed_turfs = list()
var/list/valid_turfs = list()
open_turfs |= origin_turf
// Flood fill to get affected turfs.
while(open_turfs.len)
var/turf/T = pick(open_turfs)
open_turfs -= T
closed_turfs |= T
valid_turfs |= T
for(var/dir in alldirs)
var/turf/neighbor = get_step(T,dir)
if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
continue
if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
closed_turfs |= neighbor
continue
// Check for windows.
var/no_los
var/turf/last_turf = origin_turf
for(var/turf/target_turf in getline(origin_turf,neighbor))
if(!last_turf.Enter(target_turf) || target_turf.density)
no_los = 1
break
last_turf = target_turf
if(!no_los && !origin_turf.Enter(neighbor))
no_los = 1
if(no_los)
closed_turfs |= neighbor
continue
open_turfs |= neighbor
for(var/turf/T in valid_turfs)
for(var/mob/living/M in T.contents)
apply_special_effect(M)
splatter(T,thrown)
if(origin_turf)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
qdel(thrown)
return
if(istype(target,/mob/living))
splatted = apply_special_effect(target,thrown)
else if(istype(target,/turf))
splatted = 1
for(var/mob/living/M in target.contents)
apply_special_effect(M)
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
if(origin_turf)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
qdel(thrown)
/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/check_only)
var/health_change = 0
// Handle gas consumption.
if(consume_gasses && consume_gasses.len)
var/missing_gas = 0
for(var/gas in consume_gasses)
if(environment && environment.gas && environment.gas[gas] && \
environment.gas[gas] >= consume_gasses[gas])
if(!check_only)
environment.adjust_gas(gas,-consume_gasses[gas],1)
else
missing_gas++
if(missing_gas > 0)
health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
// Process it.
var/pressure = environment.return_pressure()
if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
// Handle gas production.
if(exude_gasses && exude_gasses.len && !check_only)
for(var/gas in exude_gasses)
environment.adjust_gas(gas, max(1,round((exude_gasses[gas]*(get_trait(TRAIT_POTENCY)/5))/exude_gasses.len)))
// Handle light requirements.
if(!light_supplied)
light_supplied = current_turf.get_lumcount() * 5
if(light_supplied)
if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
return health_change
/datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown)
var/impact = 1
do_sting(target,thrown)
do_thorns(target,thrown)
// Bluespace tomato code copied over from grown.dm.
if(get_trait(TRAIT_TELEPORTING))
//Plant potency determines radius of teleport.
var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
var/list/turfs = list()
if(inner_teleport_radius > 0)
for(var/turf/T in orange(target,outer_teleport_radius))
if(get_dist(target,T) >= inner_teleport_radius)
turfs |= T
if(turfs.len)
// Moves the mob, causes sparks.
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, get_turf(target))
s.start()
var/turf/picked = get_turf(pick(turfs)) // Just in case...
new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
target.loc = picked // And teleport them to the chosen location.
impact = 1
return impact
/datum/seed/proc/generate_name()
var/prefix = ""
var/name = ""
if(prob(50)) //start with a prefix.
//These are various plant/mushroom genuses.
//I realize these might not be entirely accurate, but it could facilitate RP.
var/list/possible_prefixes
if(seed_noun == "cuttings" || seed_noun == "seeds" || (seed_noun == "nodes" && prob(50)))
possible_prefixes = list("amelanchier", "saskatoon",
"magnolia", "angiosperma", "osmunda", "scabiosa", "spigelia", "psydrax", "chastetree",
"strychnos", "treebine", "caper", "justica", "ragwortus", "everlasting", "combretum",
"loganiaceae", "gelsemium", "logania", "sabadilla", "neuburgia", "canthium", "rytigynia",
"chaste", "vitex", "cissus", "capparis", "senecio", "curry", "cycad", "liverwort", "charophyta",
"glaucophyte", "pinidae", "vascular", "embryophyte", "lillopsida")
else
possible_prefixes = list("bisporus", "bitorquis", "campestris", "crocodilinus", "agaricus",
"armillaria", "matsutake", "mellea", "ponderosa", "auricularia", "auricala",
"polytricha", "boletus", "badius", "edulis", "mirabilis", "zelleri",
"calvatia", "gigantea", "clitopilis", "prumulus", "entoloma", "abortivum",
"suillus", "tuber", "aestivum", "volvacea", "delica", "russula", "rozites")
possible_prefixes |= list("butter", "shad", "sugar", "june", "wild", "rigus", "curry", "hard", "soft", "dark", "brick", "stone", "red", "brown",
"black", "white", "paper", "slippery", "honey", "bitter")
prefix = pick(possible_prefixes)
var/num = rand(2,5)
var/list/possible_name = list("rhon", "cus", "quam", "met", "eget", "was", "reg", "zor", "fra", "rat", "sho", "ghen", "pa",
"eir", "lip", "sum", "lor", "em", "tem", "por", "invi", "dunt", "ut", "la", "bore", "mag", "na",
"al", "i", "qu", "yam", "er", "at", "sed", "di", "am", "vol", "up", "tua", "at", "ve", "ro", "eos",
"et", "ac", "cus")
for(var/i in 1 to num)
var/syl = pick(possible_name)
possible_name -= syl
name += syl
if(prefix)
name = "[prefix] [name]"
seed_name = name
display_name = name
//Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
/datum/seed/proc/randomize()
roundstart = 0
mysterious = 1
seed_noun = pick("spores","nodes","cuttings","seeds")
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
set_trait(TRAIT_PRODUCT_ICON,pick(plant_controller.plant_product_sprites))
set_trait(TRAIT_PLANT_ICON,pick(plant_controller.plant_sprites))
set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
update_growth_stages()
if(prob(20))
set_trait(TRAIT_HARVEST_REPEAT,1)
if(prob(15))
if(prob(15))
set_trait(TRAIT_JUICY,2)
else
set_trait(TRAIT_JUICY,1)
if(prob(5))
set_trait(TRAIT_STINGS,1)
if(prob(5))
set_trait(TRAIT_PRODUCES_POWER,1)
if(prob(1))
set_trait(TRAIT_EXPLOSIVE,1)
else if(prob(1))
set_trait(TRAIT_TELEPORTING,1)
if(prob(5))
consume_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
consume_gasses[gas] = rand(3,9)
if(prob(5))
exude_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
exude_gasses[gas] = rand(3,9)
chems = list()
if(prob(80))
chems["nutriment"] = list(rand(1,10),rand(10,20))
var/additional_chems = rand(0,5)
if(additional_chems)
var/list/banned_chems = list(
"adminordrazine",
"nutriment"
)
for(var/x=1;x<=additional_chems;x++)
var/new_chem = pick(chemical_reagents_list)
if(new_chem in banned_chems)
continue
banned_chems += new_chem
chems[new_chem] = list(rand(1,10),rand(10,20))
if(prob(90))
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(25)/25)
else
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
if(prob(90))
set_trait(TRAIT_REQUIRES_WATER,1)
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
else
set_trait(TRAIT_REQUIRES_WATER,0)
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
if(prob(5))
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
if(prob(1))
set_trait(TRAIT_IMMUTABLE,-1)
var/carnivore_prob = rand(100)
if(carnivore_prob < 5)
set_trait(TRAIT_CARNIVOROUS,2)
else if(carnivore_prob < 10)
set_trait(TRAIT_CARNIVOROUS,1)
if(prob(10))
set_trait(TRAIT_PARASITE,1)
var/vine_prob = rand(100)
if(vine_prob < 5)
set_trait(TRAIT_SPREAD,2)
else if(vine_prob < 10)
set_trait(TRAIT_SPREAD,1)
if(prob(5))
set_trait(TRAIT_BIOLUM,1)
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_ENDURANCE,rand(60,100))
set_trait(TRAIT_YIELD,rand(3,15))
set_trait(TRAIT_MATURATION,rand(5,15))
set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5))
generate_name()
//Returns a key corresponding to an entry in the global seed list.
/datum/seed/proc/get_mutant_variant()
if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0
return pick(mutants)
//Mutates the plant overall (randomly).
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
source_turf.visible_message("<span class='notice'>\The [display_name] quivers!</span>")
//This looks like shit, but it's a lot easier to read/change this way.
var/total_mutations = rand(1,1+degree)
for(var/i = 0;i<total_mutations;i++)
switch(rand(0,11))
if(0) //Plant cancer!
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
source_turf.visible_message("<span class='danger'>\The [display_name] withers rapidly!</span>")
if(1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
if(2)
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
set_trait(TRAIT_EXPLOSIVE,1)
if(3)
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(4)
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(5)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
if(get_trait(TRAIT_CARNIVOROUS))
source_turf.visible_message("<span class='notice'>\The [display_name] shudders hungrily.</span>")
if(6)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
if(7)
if(get_trait(TRAIT_YIELD) != -1)
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
if(8)
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
if(prob(degree*5))
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
source_turf.visible_message("<span class='notice'>\The [display_name] spasms visibly, shifting in the tray.</span>")
if(9)
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
if(prob(degree*5))
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
if(10)
if(prob(degree*2))
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM))
source_turf.visible_message("<span class='notice'>\The [display_name] begins to glow!</span>")
if(prob(degree*2))
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
else
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow dims...</span>")
if(11)
set_trait(TRAIT_TELEPORTING,1)
return
//Mutates a specific trait/set of traits.
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
// Splicing products has some detrimental effects on yield and lifespan.
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
switch(gene.genetype)
if(GENE_BIOCHEMISTRY)
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
if(!chems) chems = list()
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
for(var/rid in gene_value)
var/list/gene_chem = gene_value[rid]
if(!chems[rid])
chems[rid] = gene_chem.Copy()
continue
for(var/i=1;i<=gene_chem.len;i++)
if(isnull(gene_chem[i])) gene_chem[i] = 0
if(chems[rid][i])
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
else
chems[rid][i] = gene_chem[i]
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
if(islist(new_gasses))
if(!exude_gasses) exude_gasses = list()
exude_gasses |= new_gasses
for(var/gas in exude_gasses)
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
gene.values["[TRAIT_EXUDE_GASSES]"] = null
gene.values["[TRAIT_CHEMS]"] = null
if(GENE_DIET)
var/list/new_gasses = gene.values["[TRAIT_CONSUME_GASSES]"]
consume_gasses |= new_gasses
gene.values["[TRAIT_CONSUME_GASSES]"] = null
if(GENE_METABOLISM)
has_mob_product = gene.values["mob_product"]
gene.values["mob_product"] = null
for(var/trait in gene.values)
set_trait(trait,gene.values["[trait]"])
update_growth_stages()
//Returns a list of the desired trait values.
/datum/seed/proc/get_gene(var/genetype)
if(!genetype) return 0
var/list/traits_to_copy
var/datum/plantgene/P = new()
P.genetype = genetype
P.values = list()
switch(genetype)
if(GENE_BIOCHEMISTRY)
P.values["[TRAIT_CHEMS]"] = chems
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
traits_to_copy = list(TRAIT_POTENCY)
if(GENE_OUTPUT)
traits_to_copy = list(TRAIT_PRODUCES_POWER,TRAIT_BIOLUM)
if(GENE_ATMOSPHERE)
traits_to_copy = list(TRAIT_HEAT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE)
if(GENE_HARDINESS)
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE,TRAIT_ENDURANCE)
if(GENE_METABOLISM)
P.values["mob_product"] = has_mob_product
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_REQUIRES_WATER,TRAIT_ALTER_TEMP)
if(GENE_VIGOUR)
traits_to_copy = list(TRAIT_PRODUCTION,TRAIT_MATURATION,TRAIT_YIELD,TRAIT_SPREAD)
if(GENE_DIET)
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
traits_to_copy = list(TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_WATER_CONSUMPTION)
if(GENE_ENVIRONMENT)
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE)
if(GENE_PIGMENT)
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM_COLOUR)
if(GENE_STRUCTURE)
traits_to_copy = list(TRAIT_PLANT_ICON,TRAIT_PRODUCT_ICON,TRAIT_HARVEST_REPEAT)
if(GENE_FRUIT)
traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_FLESH_COLOUR,TRAIT_JUICY)
if(GENE_SPECIAL)
traits_to_copy = list(TRAIT_TELEPORTING)
for(var/trait in traits_to_copy)
P.values["[trait]"] = get_trait(trait)
return (P ? P : 0)
//Place the plant products at the feet of the user.
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount)
if(!user)
return
if(!force_amount && get_trait(TRAIT_YIELD) == 0 && !harvest_sample)
if(istype(user)) user << "<span class='danger'>You fail to harvest anything useful.</span>"
else
if(istype(user)) user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
//This may be a new line. Update the global if it is.
if(name == "new line" || !(name in plant_controller.seeds))
uid = plant_controller.seeds.len + 1
name = "[uid]"
plant_controller.seeds[name] = src
if(harvest_sample)
var/obj/item/seeds/seeds = new(get_turf(user))
seeds.seed_type = name
seeds.update_seed()
return
var/total_yield = 0
if(!isnull(force_amount))
total_yield = force_amount
else
if(get_trait(TRAIT_YIELD) > -1)
if(isnull(yield_mod) || yield_mod < 1)
yield_mod = 0
total_yield = get_trait(TRAIT_YIELD)
else
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
total_yield = max(1,total_yield)
for(var/i = 0;i<total_yield;i++)
var/obj/item/product
if(has_mob_product)
product = new has_mob_product(get_turf(user),name)
else
product = new /obj/item/weapon/reagent_containers/food/snacks/grown(get_turf(user),name)
if(get_trait(TRAIT_PRODUCT_COLOUR))
if(!istype(product, /mob))
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(istype(product,/obj/item/weapon/reagent_containers/food))
var/obj/item/weapon/reagent_containers/food/food = product
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
if(mysterious)
product.name += "?"
product.desc += " On second thought, something about this one looks strange."
if(get_trait(TRAIT_BIOLUM))
var/clr
if(get_trait(TRAIT_BIOLUM_COLOUR))
clr = get_trait(TRAIT_BIOLUM_COLOUR)
product.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
//Handle spawning in living, mobile products (like dionaea).
if(istype(product,/mob/living))
product.visible_message("<span class='notice'>The pod disgorges [product]!</span>")
handle_living_product(product)
// When the seed in this machine mutates/is modified, the tray seed value
// is set to a new datum copied from the original. This datum won't actually
// be put into the global datum list until the product is harvested, though.
/datum/seed/proc/diverge(var/modified)
if(get_trait(TRAIT_IMMUTABLE) > 0) return
//Set up some basic information.
var/datum/seed/new_seed = new
new_seed.name = "new line"
new_seed.uid = 0
new_seed.roundstart = 0
new_seed.can_self_harvest = can_self_harvest
new_seed.kitchen_tag = kitchen_tag
new_seed.trash_type = trash_type
new_seed.has_mob_product = has_mob_product
//Copy over everything else.
if(mutants) new_seed.mutants = mutants.Copy()
if(chems) new_seed.chems = chems.Copy()
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
new_seed.seed_noun = seed_noun
new_seed.traits = traits.Copy()
new_seed.update_growth_stages()
return new_seed
/datum/seed/proc/update_growth_stages()
if(get_trait(TRAIT_PLANT_ICON))
growth_stages = plant_controller.plant_sprites[get_trait(TRAIT_PLANT_ICON)]
else
growth_stages = 0