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# Conflicts: # code/__defines/holomap.dm # code/__defines/mobs.dm # code/_helpers/icons.dm # code/_helpers/unsorted.dm # code/_onclick/hud/hud.dm # code/_onclick/item_attack.dm # code/controllers/Processes/supply.dm # code/controllers/subsystems/planets.dm # code/datums/supplypacks/munitions.dm # code/datums/supplypacks/science.dm # code/datums/supplypacks/security.dm # code/datums/supplypacks/supply.dm # code/game/area/Space Station 13 areas.dm # code/game/atoms_movable.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/door.dm # code/game/machinery/jukebox.dm # code/game/machinery/recharger.dm # code/game/machinery/vending.dm # code/game/mecha/equipment/tools/medical_tools.dm # code/game/mecha/equipment/weapons/weapons.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/megaphone.dm # code/game/objects/items/poi_items.dm # code/game/objects/items/weapons/implants/implantlanguage.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/items/weapons/tools/weldingtool.dm # code/game/objects/structures/flora/trees.dm # code/game/objects/structures/plasticflaps.dm # code/game/supplyshuttle.dm # code/game/turfs/simulated/wall_attacks.dm # code/modules/admin/admin_verbs.dm # code/modules/assembly/infrared.dm # code/modules/client/client procs.dm # code/modules/client/preference_setup/loadout/loadout_utility.dm # code/modules/client/preferences.dm # code/modules/clothing/suits/miscellaneous.dm # code/modules/holomap/holomap_datum.dm # code/modules/holomap/station_holomap.dm # code/modules/integrated_electronics/core/printer.dm # code/modules/mining/machine_processing.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm # code/modules/mob/living/death.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/robot.dm # code/modules/mob/living/simple_animal/animals/parrot.dm # code/modules/mob/mob_movement.dm # code/modules/organs/organ_external.dm # code/modules/organs/organ_icon.dm # code/modules/organs/subtypes/standard.dm # code/modules/planet/weather.dm # code/modules/power/cable.dm # code/modules/power/fusion/core/core_control.dm # code/modules/power/fusion/fuel_assembly/fuel_control.dm # code/modules/power/fusion/gyrotron/gyrotron_control.dm # code/modules/projectiles/gun.dm # code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm # config/names/first_name_skrell.txt # config/names/last_name_skrell.txt # icons/mob/head.dmi # icons/mob/robots.dmi # icons/mob/species/tajaran/helmet.dmi # icons/obj/ammo.dmi # icons/obj/gun.dmi # icons/obj/mining.dmi # icons/obj/projectiles.dmi # icons/obj/rig_modules.dmi # icons/obj/surgery.dmi # icons/turf/walls.dmi # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # maps/southern_cross/southern_cross-8.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm # maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm # maps/submaps/surface_submaps/mountains/deadspy.dmm # maps/submaps/surface_submaps/mountains/mountains_areas.dm # maps/submaps/surface_submaps/plains/Thiefc.dmm # maps/~map_system/maps.dm # vorestation.dme
174 lines
5.9 KiB
Plaintext
174 lines
5.9 KiB
Plaintext
//////////////////////////////
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// The zone control console, fluffed ingame as
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// a scanner console for the asteroid belt
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//////////////////////////////
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#define OUTPOST_Z 5
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#define TRANSIT_Z 2
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#define BELT_Z 7
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/obj/machinery/computer/roguezones
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name = "asteroid belt scanning computer"
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desc = "Used to monitor the nearby asteroid belt and detect new areas."
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icon_keyboard = "tech_key"
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icon_screen = "request"
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light_color = "#315ab4"
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use_power = 1
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idle_power_usage = 250
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active_power_usage = 500
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circuit = /obj/item/weapon/circuitboard/roguezones
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var/debug = 0
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var/debug_scans = 0
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var/scanning = 0
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var/legacy_zone = 0 //Disable scanning and whatnot.
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var/obj/machinery/computer/shuttle_control/belter/shuttle_control
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/obj/machinery/computer/roguezones/initialize()
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. = ..()
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shuttle_control = locate(/obj/machinery/computer/shuttle_control/belter)
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/obj/machinery/computer/roguezones/attack_ai(mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/roguezones/attack_hand(mob/user as mob)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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user.set_machine(src)
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ui_interact(user)
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/obj/machinery/computer/roguezones/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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user.set_machine(src)
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var/chargePercent = min(100, ((((world.time - rm_controller.last_scan) / 10) / 60) / rm_controller.scan_wait) * 100)
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var/curZoneOccupied = rm_controller.current_zone ? rm_controller.current_zone.is_occupied() : 0
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var/list/data = list()
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data["timeout_percent"] = chargePercent
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data["diffstep"] = rm_controller.diffstep
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data["difficulty"] = rm_controller.diffstep_strs[rm_controller.diffstep]
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data["occupied"] = curZoneOccupied
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data["scanning"] = scanning
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data["updated"] = world.time - rm_controller.last_scan < 200 //Very recently scanned (20 seconds)
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data["debug"] = debug
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if(!shuttle_control)
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data["shuttle_location"] = "Unknown"
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data["shuttle_at_station"] = 0
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else if(shuttle_control.z == OUTPOST_Z)
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data["shuttle_location"] = "Landed"
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data["shuttle_at_station"] = 1
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else if(shuttle_control.z == TRANSIT_Z)
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data["shuttle_location"] = "In-transit"
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data["shuttle_at_station"] = 0
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else if(shuttle_control.z == BELT_Z)
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data["shuttle_location"] = "Belt"
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data["shuttle_at_station"] = 0
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var/can_scan = 0
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if(chargePercent >= 100) //Keep having weird problems with these in one 'if' statement
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if(shuttle_control && shuttle_control.z == OUTPOST_Z) //Even though I put them all in parens to avoid OoO problems...
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if(!curZoneOccupied) //Not sure why.
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if(!scanning)
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can_scan = 1
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if(debug_scans) can_scan = 1
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data["scan_ready"] = can_scan
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// Permit emergency recall of the shuttle if its stranded in a zone with just dead people.
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data["can_recall_shuttle"] = (shuttle_control && shuttle_control.z == BELT_Z && !curZoneOccupied)
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ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "zone_console.tmpl", src.name, 600, 400)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(5)
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/obj/machinery/computer/roguezones/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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if (href_list["action"])
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switch(href_list["action"])
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if ("scan_for_new")
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scan_for_new_zone()
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if ("point_at_old")
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point_at_old_zone()
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if ("recall_shuttle")
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failsafe_shuttle_recall()
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src.add_fingerprint(usr)
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GLOB.nanomanager.update_uis(src)
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/obj/machinery/computer/roguezones/proc/scan_for_new_zone()
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if(scanning) return
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//Set some kinda scanning var to pause UI input on console
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rm_controller.last_scan = world.time
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scanning = 1
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sleep(60)
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//Break the shuttle temporarily.
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shuttle_control.shuttle_tag = null
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//Build and get a new zone.
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var/datum/rogue/zonemaster/ZM_target = rm_controller.prepare_new_zone()
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//Update shuttle destination.
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var/datum/shuttle/ferry/S = shuttle_controller.shuttles["Belter"]
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S.area_offsite = ZM_target.myshuttle
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//Re-enable shuttle.
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shuttle_control.shuttle_tag = "Belter"
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//Update rm_previous
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rm_controller.previous_zone = rm_controller.current_zone
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//Update rm_current
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rm_controller.current_zone = ZM_target
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//Unset scanning
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scanning = 0
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return
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/obj/machinery/computer/roguezones/proc/point_at_old_zone()
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return
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/obj/machinery/computer/roguezones/proc/failsafe_shuttle_recall()
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if(!shuttle_control)
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return // Shuttle computer has been destroyed
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if (shuttle_control.z != BELT_Z)
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return // Usable only when shuttle is away
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if(rm_controller.current_zone && rm_controller.current_zone.is_occupied())
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return // Not usable if shuttle is in occupied zone
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// Okay do it
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var/datum/shuttle/ferry/S = shuttle_controller.shuttles["Belter"]
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S.launch(usr)
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/obj/item/weapon/circuitboard/roguezones
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name = T_BOARD("asteroid belt scanning computer")
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build_path = /obj/machinery/computer/roguezones
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origin_tech = list(TECH_DATA = 3, TECH_BLUESPACE = 1)
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// Undefine our constants to not pollute namespace
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#undef OUTPOST_Z
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#undef TRANSIT_Z
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#undef BELT_Z
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/obj/item/weapon/paper/rogueminer
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name = "R-38 Scanner Console Guide"
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info = {"<h4>Getting Started</h4>
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Congratulations, your station has purchased the R-38 industrial asteroid belt scanner!<br>
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Using the R-38 is almost as simple as brain surgery! Simply press the scan button to scan for a new mineral-rich asteroid belt location!<br>
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<b>That's all there is to it!</b><br>
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Notice, scan may cause extreme brain damage to those present in asteroid belt, so scanning will be disabled in that case.<br>
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Existing minerals and living creatures interfere with the scans, so the more minerals extracted and creatures 'removed'/made-not-living in the belt, the more accurate future scans will be.<br>
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<h4>Traveling to the belt</h4>
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When a new zone has been scanned, your station's shuttle destination will be updated to direct it to the newly discovered area automatically.<br>
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You can then travel to the new area to mine in that location.<br>
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<br>
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<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"} |