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CHOMPStation2/code/modules/nano/modules/crew_monitor.dm

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/datum/nano_module/crew_monitor
name = "Crew monitor"
/datum/nano_module/crew_monitor/Topic(href, href_list)
if(..()) return 1
var/turf/T = get_turf(nano_host()) // TODO: Allow setting any using_map.contact_levels from the interface.
if (!T || !(T.z in using_map.player_levels))
usr << "<span class='warning'>Unable to establish a connection</span>: You're too far away from the station!"
return 0
if(href_list["track"])
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
var/mob/living/carbon/human/H = locate(href_list["track"]) in mob_list
if(hassensorlevel(H, SUIT_SENSOR_TRACKING))
AI.ai_actual_track(H)
return 1
/datum/nano_module/crew_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
var/data[0]
var/turf/T = get_turf(nano_host())
data["isAI"] = isAI(user)
data["map_levels"] = using_map.get_map_levels(T.z, FALSE)
data["crewmembers"] = list()
for(var/z in (data["map_levels"] | T.z)) // Always show crew from the current Z even if we can't show a map
data["crewmembers"] += crew_repository.health_data(z)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "crew_monitor.tmpl", "Crew Monitoring Computer", 900, 800, state = state)
// adding a template with the key "mapContent" enables the map ui functionality
ui.add_template("mapContent", "crew_monitor_map_content.tmpl")
// adding a template with the key "mapHeader" replaces the map header content
ui.add_template("mapHeader", "crew_monitor_map_header.tmpl")
if(!(ui.map_z_level in data["map_levels"]))
ui.set_map_z_level(data["map_levels"][1])
ui.set_initial_data(data)
ui.open()
// should make the UI auto-update; doesn't seem to?
ui.set_auto_update(1)
/*/datum/nano_module/crew_monitor/proc/scan()
for(var/mob/living/carbon/human/H in mob_list)
if(istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/C = H.w_uniform
if (C.has_sensor)
tracked |= C
return 1
*/