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CHOMPStation2/code/modules/fishing/fishing_net.dm
2025-10-14 22:12:34 +02:00

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/obj/item/material/fishing_net
name = "fishing net"
desc = "A crude fishing net."
icon = 'icons/obj/items.dmi'
icon_state = "net"
item_state = "net"
description_info = "This object can be used to capture certain creatures easily, most commonly fish. \
It has a reach of two tiles, and can be emptied by activating it in-hand. \
This version will not keep creatures inside in stasis, and will be heavier if it contains a mob."
var/empty_state = "net"
var/contain_state = "net_full"
w_class = ITEMSIZE_SMALL
flags = NOBLUDGEON
slowdown = 0.5
reach = 2
default_material = MAT_CLOTH
var/list/accepted_mobs = list(/mob/living/simple_mob/animal/passive/fish)
/obj/item/material/fishing_net/Initialize(mapload)
. = ..()
update_icon()
/obj/item/material/fishing_net/afterattack(var/atom/A, var/mob/user, var/proximity)
if(get_dist(get_turf(src), A) > reach)
return
if(istype(A, /turf))
var/mob/living/Target
for(var/type in accepted_mobs)
Target = locate(type) in A.contents
if(Target)
afterattack(Target, user, proximity)
break
if(istype(A, /mob))
var/accept = FALSE
for(var/D in accepted_mobs)
if(istype(A, D))
accept = TRUE
for(var/atom/At in src.contents)
if(isliving(At))
to_chat(user, span_notice("Your net is already holding something!"))
accept = FALSE
if(!accept)
to_chat(user, span_filter_notice("[A] can't be trapped in \the [src]."))
return
var/mob/L = A
user.visible_message(span_notice("[user] snatches [L] with \the [src]."), span_notice("You snatch [L] with \the [src]."))
L.forceMove(src)
update_icon()
update_weight()
return
return ..()
/obj/item/material/fishing_net/attack_self(var/mob/user)
for(var/mob/M in src)
M.forceMove(get_turf(src))
user.visible_message(span_notice("[user] releases [M] from \the [src]."), span_notice("You release [M] from \the [src]."))
for(var/obj/item/I in src)
I.forceMove(get_turf(src))
user.visible_message(span_notice("[user] dumps \the [I] out of \the [src]."), span_notice("You dump \the [I] out of \the [src]."))
update_icon()
update_weight()
return
/obj/item/material/fishing_net/attackby(var/obj/item/W, var/mob/user)
if(contents)
for(var/mob/living/L in contents)
if(prob(25))
L.attackby(W, user)
..()
/obj/item/material/fishing_net/update_icon() // Also updates name and desc
underlays.Cut()
cut_overlays()
..()
name = initial(name)
desc = initial(desc)
var/contains_mob = FALSE
for(var/mob/M in src)
var/image/victim = image(M.icon, M.icon_state)
underlays += victim
name = "filled net"
desc = "A net with [M] inside."
contains_mob = TRUE
if(contains_mob)
icon_state = contain_state
else
icon_state = empty_state
return
/obj/item/material/fishing_net/proc/update_weight()
if(icon_state == contain_state) // Let's not do a for loop just to see if a mob is in here.
slowdown = initial(slowdown) * 2
reach = 1
else
slowdown = initial(slowdown)
reach = initial(reach)
/obj/item/material/fishing_net/butterfly_net
name = "butterfly net"
desc = "A butterfly net, it can be used to catch small critters, such as butterflies, but perhaps also friends?"
icon = 'icons/obj/items.dmi'
icon_state = "butterfly_net"
item_state = "butterfly_net"
description_info = "This object can be used to capture certain creatures easily, most commonly butterflies. \
It can be emptied by activating it in-hand."
empty_state = "butterfly_net"
contain_state = "butterfly_net_full"
w_class = ITEMSIZE_SMALL
flags = NOBLUDGEON
reach = 1
default_material = MAT_CLOTH
accepted_mobs = list(/mob/living/simple_mob/animal/sif/glitterfly, /mob/living/carbon/human)
/obj/item/material/fishing_net/butterfly_net/afterattack(var/atom/A, var/mob/user, var/proximity)
if(get_dist(get_turf(src), A) > reach)
return
if(istype(A, /turf))
var/mob/living/Target
for(var/type in accepted_mobs)
Target = locate(type) in A.contents
if(Target)
afterattack(Target, user, proximity)
break
if(istype(A, /mob))
var/accept = FALSE
for(var/D in accepted_mobs)
if(istype(A, D))
var/mob/M = A
if(ishuman(M) && M.size_multiplier > 0.5)
accept = FALSE
else if(A == user)
accept = FALSE
else
accept = TRUE
for(var/atom/At in src.contents)
if(isliving(At))
to_chat(user, span_notice("Your net is already holding something!"))
accept = FALSE
if(!accept)
to_chat(user, span_filter_notice("[A] can't be trapped in \the [src]."))
return
var/mob/L = A
user.visible_message(span_notice("[user] snatches [L] with \the [src]."), span_notice("You snatch [L] with \the [src]."))
L.forceMove(src)
playsound(src, 'sound/effects/plop.ogg', 50, 1)
update_icon()
update_weight()
return
return ..()
/obj/item/material/fishing_net/butterfly_net/attack_self(var/mob/user)
for(var/mob/living/M in src)
if(!user.get_inactive_hand()) //Check if the inactive hand is empty
M.forceMove(get_turf(src))
M.attempt_to_scoop(user)
user.visible_message(span_notice("[user] scoops [M] out from \the [src]."), span_notice("You pull [M] from \the [src]."))
else
M.forceMove(get_turf(src))
user.visible_message(span_notice("[user] releases [M] from \the [src]."), span_notice("You release [M] from \the [src]."))
for(var/obj/item/I in src)
I.forceMove(get_turf(src))
user.visible_message(span_notice("[user] dumps \the [I] out of \the [src]."), span_notice("You dump \the [I] out of \the [src]."))
update_icon()
update_weight()
return
/obj/item/material/fishing_net/butterfly_net/container_resist(mob/living/M)
if(prob(20))
if(isdisposalpacket(loc))
M.forceMove(loc)
else
M.forceMove(get_turf(src))
to_chat(M, span_warning("You climb out of \the [src]."))
update_icon()
update_weight()
else
to_chat(M, span_warning("You fail to escape \the [src]."))
/obj/item/material/fishing_net/butterfly_net/update_icon() // Also updates name and desc
underlays.Cut()
cut_overlays()
name = initial(name)
desc = initial(desc)
var/contains_mob = FALSE
for(var/mob/M in src)
name = "filled butterfly net"
desc = "A net with [M] inside."
contains_mob = TRUE
if(contains_mob)
icon_state = contain_state
else
icon_state = empty_state
return
/datum/crafting_recipe/butterfly_net
name = "butterfly net"
result = /obj/item/material/fishing_net/butterfly_net
reqs = list(
list(/obj/item/stack/material/cloth = 2)
)
time = 20
category = CAT_MISC