Files
CHOMPStation2/code/modules/modular_computers/hardware/_hardware.dm
CHOMPStation2StaffMirrorBot 5853b61b55 [MIRROR] New to init final (#10649)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 13:52:07 +02:00

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/obj/item/computer_hardware/
name = "Hardware"
desc = "Unknown Hardware."
icon = 'icons/obj/modular_components.dmi'
var/obj/item/modular_computer/holder2 = null
/// If the hardware uses extra power, change this.
var/power_usage = 0
/// If the hardware is turned off set this to FALSE.
var/enabled = TRUE
/// Prevent disabling for important component, like the HDD.
var/critical = 1
/// Limits which devices can contain this component. 1: All, 2: Laptops/Consoles, 3: Consoles only
var/hardware_size = 1
/// Current damage level
var/damage = 0
/// Maximal damage level.
var/max_damage = 100
/// "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
var/damage_malfunction = 20
/// "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
var/damage_failure = 50
/// Chance of malfunction when the component is damaged
var/malfunction_probability = 10
var/usage_flags = PROGRAM_ALL
/// Whether attackby will be passed on it even with a closed panel
var/external_slot
/obj/item/computer_hardware/attackby(obj/item/W as obj, mob/living/user as mob)
// Multitool. Runs diagnostics
if(istype(W, /obj/item/multitool))
to_chat(user, "***** DIAGNOSTICS REPORT *****")
diagnostics(user)
to_chat(user, "******************************")
return TRUE
// Nanopaste. Repair all damage if present for a single unit.
var/obj/item/stack/S = W
if(istype(S, /obj/item/stack/nanopaste))
if(!damage)
to_chat(user, "\The [src] doesn't seem to require repairs.")
return TRUE
if(S.use(1))
to_chat(user, "You apply a bit of \the [W] to \the [src]. It immediately repairs all damage.")
damage = 0
return TRUE
// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
if(istype(S, /obj/item/stack/cable_coil))
if(!damage)
to_chat(user, "\The [src] doesn't seem to require repairs.")
return 1
if(S.use(1))
to_chat(user, "You patch up \the [src] with a bit of \the [W].")
take_damage(-10)
return TRUE
return ..()
/// Returns a list of lines containing diagnostic information for display.
/obj/item/computer_hardware/proc/diagnostics(var/mob/user)
to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
/obj/item/computer_hardware/Initialize(mapload)
. = ..()
w_class = hardware_size
if(istype(loc, /obj/item/modular_computer))
holder2 = loc
/obj/item/computer_hardware/Destroy()
holder2 = null
return ..()
/// Handles damage checks
/obj/item/computer_hardware/proc/check_functionality()
// Turned off
if(!enabled)
return FALSE
// Too damaged to work at all.
if(damage > damage_failure)
return FALSE
// Still working. Well, sometimes...
if(damage > damage_malfunction)
if(prob(malfunction_probability))
return FALSE
// Good to go.
return TRUE
/obj/item/computer_hardware/examine(var/mob/user)
. = ..()
if(damage > damage_failure)
. += span_danger("It seems to be severely damaged!")
else if(damage > damage_malfunction)
. += span_notice("It seems to be damaged!")
else if(damage)
. += "It seems to be slightly damaged."
/// Damages the component. Contains necessary checks. Negative damage "heals" the component.
/obj/item/computer_hardware/take_damage(var/amount)
damage += round(amount) // We want nice rounded numbers here.
damage = between(0, damage, max_damage) // Clamp the value.