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https://github.com/CHOMPStation2/CHOMPStation2.git
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109 lines
2.8 KiB
Plaintext
109 lines
2.8 KiB
Plaintext
/obj/item/stack/rods
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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singular_name = "metal rod"
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icon_state = "rods"
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w_class = ITEMSIZE_NORMAL
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force = 9.0
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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drop_sound = 'sound/items/drop/metalweapon.ogg'
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pickup_sound = 'sound/items/pickup/metalweapon.ogg'
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matter = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2)
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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color = "#666666"
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/obj/item/stack/rods/cyborg
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name = "metal rod synthesizer"
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desc = "A device that makes metal rods."
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gender = NEUTER
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matter = null
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uses_charge = 1
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charge_costs = list(500)
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stacktype = /obj/item/stack/rods
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no_variants = TRUE
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/obj/item/stack/rods/Initialize(mapload)
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. = ..()
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recipes = rods_recipes
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update_icon()
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/obj/item/stack/rods/update_icon()
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var/amount = get_amount()
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if((amount <= 5) && (amount > 0))
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icon_state = "rods-[amount]"
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else
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icon_state = "rods"
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/obj/item/stack/rods/attackby(obj/item/W, mob/user)
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if(W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weldingtool/WT = W.get_welder()
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if(get_amount() < 2)
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to_chat(user, span_warning("You need at least two rods to do this."))
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return
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if(WT.remove_fuel(0,user))
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var/obj/item/stack/material/steel/new_item = new(user.loc)
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new_item.add_to_stacks(user)
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for (var/mob/M in viewers(src))
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M.show_message(span_notice("[src] is shaped into metal by [user.name] with the weldingtool."), 3, span_notice("You hear welding."), 2)
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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R.use(2)
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if (!R && replace)
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user.put_in_hands(new_item)
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return
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if (istype(W, /obj/item/tape_roll))
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var/obj/item/stack/medical/splint/ghetto/new_splint = new(get_turf(user))
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new_splint.add_fingerprint(user)
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user.visible_message(span_infoplain(span_bold("\The [user]") + " constructs \a [new_splint] out of a [singular_name]."), \
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span_notice("You use make \a [new_splint] out of a [singular_name]."))
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src.use(1)
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return
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..()
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/obj/item/stack/rods/reagents_per_sheet()
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return REAGENTS_PER_ROD
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/*
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/obj/item/stack/rods/attack_self(mob/user)
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src.add_fingerprint(user)
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if(!istype(user.loc,/turf)) return 0
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if (locate(/obj/structure/grille, user.loc))
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for(var/obj/structure/grille/G in user.loc)
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if (G.destroyed)
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G.health = 10
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G.density = TRUE
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G.destroyed = 0
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G.icon_state = "grille"
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use(1)
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else
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return 1
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else if(!in_use)
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if(get_amount() < 2)
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to_chat(user, span_warning("You need at least two rods to do this."))
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return
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to_chat(user, span_notice("Assembling grille..."))
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in_use = 1
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if (!do_after(user, 10))
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in_use = 0
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return
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var/obj/structure/grille/F = new /obj/structure/grille/ ( user.loc )
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to_chat(user, span_notice("You assemble a grille"))
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in_use = 0
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F.add_fingerprint(user)
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use(2)
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return
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*/
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