mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
363 lines
11 KiB
Plaintext
363 lines
11 KiB
Plaintext
/obj/machinery/oxygen_pump
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name = "emergency oxygen pump"
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icon = 'icons/obj/walllocker.dmi'
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desc = "A wall mounted oxygen pump with a retractable mask that you can pull over your face in case of emergencies."
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icon_state = "oxygen_tank"
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anchored = TRUE
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var/obj/item/tank/tank
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var/mob/living/carbon/breather
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var/obj/item/clothing/mask/breath/contained
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var/spawn_type = /obj/item/tank/emergency/oxygen/engi
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var/mask_type = /obj/item/clothing/mask/breath/emergency
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var/icon_state_open = "oxygen_tank_open"
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var/icon_state_closed = "oxygen_tank"
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power_channel = ENVIRON
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idle_power_usage = 10
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active_power_usage = 120 // No idea what the realistic amount would be.
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/obj/machinery/oxygen_pump/Initialize(mapload)
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. = ..()
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tank = new spawn_type (src)
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contained = new mask_type (src)
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/obj/machinery/oxygen_pump/Destroy()
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if(breather)
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breather.internal = null
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if(breather.internals)
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breather.internals.icon_state = "internal0"
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breather.remove_from_mob(contained)
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breather.cozyloop.stop() // CHOMPStation Add: Cozy Music
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visible_message(span_notice("\The [contained] rapidly retracts just before /the [src] is destroyed!"))
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breather = null
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QDEL_NULL(tank)
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QDEL_NULL(contained)
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return ..()
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/obj/machinery/oxygen_pump/MouseDrop(var/mob/living/carbon/human/target, src_location, over_location)
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var/mob/living/user = usr
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if(!istype(user) || !istype(target))
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return ..()
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if(CanMouseDrop(target, user))
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if(!can_apply_to_target(target, usr)) // There is no point in attempting to apply a mask if it's impossible.
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return
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usr.visible_message("\The [usr] begins placing \the [contained] onto [target].")
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if(!do_mob(usr, target, 25) || !can_apply_to_target(target, usr))
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return
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// place mask and add fingerprints
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usr.visible_message("\The [usr] has placed \the [contained] on [target]'s mouth.")
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attach_mask(target)
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src.add_fingerprint(usr)
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/obj/machinery/oxygen_pump/attack_hand(mob/user as mob)
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if((stat & MAINT) && tank)
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user.visible_message(span_infoplain(span_bold("\The [user]") + " removes \the [tank] from \the [src]."), span_notice("You remove \the [tank] from \the [src]."))
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user.put_in_hands(tank)
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src.add_fingerprint(user)
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tank.add_fingerprint(user)
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tank = null
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return
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if (!tank)
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to_chat(user, span_warning("There is no tank in \the [src]!"))
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return
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if(breather)
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if(tank)
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tank.forceMove(src)
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breather.remove_from_mob(contained)
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contained.forceMove(src)
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src.visible_message(span_infoplain(span_bold("\The [user]") + " makes \the [contained] rapidly retract back into \the [src]!"))
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breather.cozyloop.stop() // CHOMPStation Add: Cozy Music
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if(breather.internals)
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breather.internals.icon_state = "internal0"
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breather = null
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/oxygen_pump/attack_ai(mob/user as mob)
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tgui_interact(user)
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/obj/machinery/oxygen_pump/proc/attach_mask(var/mob/living/carbon/C)
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if(C && istype(C))
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contained.forceMove(get_turf(C))
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C.equip_to_slot(contained, slot_wear_mask)
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if(tank)
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tank.forceMove(C)
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breather = C
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spawn(1)
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if(!breather.internal && tank)
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breather.internal = tank
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if(breather.internals)
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breather.internals.icon_state = "internal1"
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update_use_power(USE_POWER_ACTIVE)
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/obj/machinery/oxygen_pump/proc/can_apply_to_target(var/mob/living/carbon/human/target, mob/user as mob)
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if(!user)
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user = target
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// Check target validity
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if(!target.organs_by_name[BP_HEAD])
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to_chat(user, span_warning("\The [target] doesn't have a head."))
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return
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if(!target.check_has_mouth())
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to_chat(user, span_warning("\The [target] doesn't have a mouth."))
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return
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if(target.wear_mask && target != breather)
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to_chat(user, span_warning("\The [target] is already wearing a mask."))
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return
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if(target.head && (target.head.body_parts_covered & FACE))
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to_chat(user, span_warning("Remove their [target.head] first."))
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return
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if(!tank)
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to_chat(user, span_warning("There is no tank in \the [src]."))
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return
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if(stat & MAINT)
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to_chat(user, span_warning("Please close the maintenance hatch first."))
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return
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if(!Adjacent(target))
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to_chat(user, span_warning("Please stay close to \the [src]."))
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return
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//when there is a breather:
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if(breather && target != breather)
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to_chat(user, span_warning("\The [src] is already in use."))
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return
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//Checking if breather is still valid
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if(target == breather && target.wear_mask != contained)
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to_chat(user, span_warning("\The [target] is not using the supplied [contained]."))
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return
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return 1
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/obj/machinery/oxygen_pump/attackby(obj/item/W as obj, mob/user as mob)
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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stat ^= MAINT
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user.visible_message(span_notice("\The [user] [(stat & MAINT) ? "opens" : "closes"] \the [src]."), span_notice("You [(stat & MAINT) ? "open" : "close"] \the [src]."))
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icon_state = (stat & MAINT) ? icon_state_open : icon_state_closed
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//TO-DO: Open icon
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if(istype(W, /obj/item/tank) && (stat & MAINT))
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if(tank)
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to_chat(user, span_warning("\The [src] already has a tank installed!"))
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else
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user.drop_item()
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W.forceMove(src)
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tank = W
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user.visible_message(span_infoplain(span_bold("\The [user]") + " installs \the [tank] into \the [src]."), span_notice("You install \the [tank] into \the [src]."))
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src.add_fingerprint(user)
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if(istype(W, /obj/item/tank) && !stat)
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to_chat(user, span_warning("Please open the maintenance hatch first."))
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/obj/machinery/oxygen_pump/examine(var/mob/user)
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. = ..()
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if(tank)
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. += "The meter shows [round(tank.air_contents.return_pressure())] kPa."
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else
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. += span_warning("It is missing a tank!")
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/obj/machinery/oxygen_pump/process()
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if(breather)
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if(!can_apply_to_target(breather))
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if(tank)
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tank.forceMove(src)
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breather.remove_from_mob(contained)
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contained.forceMove(src)
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breather.cozyloop.stop() // CHOMPStation Add: Cozy Music
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src.visible_message(span_notice("\The [contained] rapidly retracts back into \the [src]!"))
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breather = null
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update_use_power(USE_POWER_IDLE)
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else if(!breather.internal && tank)
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breather.internal = tank
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if(breather.internals)
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breather.internals.icon_state = "internal0"
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//Create rightclick to view tank settings
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/obj/machinery/oxygen_pump/verb/settings()
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set src in oview(1)
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set category = "Object"
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set name = "Show Tank Settings"
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tgui_interact(usr)
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/obj/machinery/oxygen_pump/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
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if(!tank)
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to_chat(user, span_warning("[src] is missing a tank."))
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if(ui)
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ui.close()
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Tank", name)
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ui.open()
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/obj/machinery/oxygen_pump/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
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var/list/data = ..()
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data["showToggle"] = FALSE
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data["maskConnected"] = !!breather
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data["tankPressure"] = 0
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data["releasePressure"] = 0
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data["defaultReleasePressure"] = 0
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data["minReleasePressure"] = 0
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data["releasePressure"] = round(tank.distribute_pressure ? tank.distribute_pressure : 0)
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data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE)
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if(tank)
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data["tankPressure"] = round(tank.air_contents.return_pressure() ? tank.air_contents.return_pressure() : 0)
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data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
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return data
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/obj/machinery/oxygen_pump/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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if(..())
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return TRUE
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switch(action)
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if("pressure")
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var/pressure = params["pressure"]
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if(pressure == "reset")
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pressure = TANK_DEFAULT_RELEASE_PRESSURE
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. = TRUE
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else if(pressure == "min")
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pressure = 0
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. = TRUE
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else if(pressure == "max")
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pressure = TANK_MAX_RELEASE_PRESSURE
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. = TRUE
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else if(text2num(pressure) != null)
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pressure = text2num(pressure)
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. = TRUE
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if(.)
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tank.distribute_pressure = clamp(round(pressure), 0, TANK_MAX_RELEASE_PRESSURE)
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/obj/machinery/oxygen_pump/anesthetic
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name = "anesthetic pump"
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desc = "A wall mounted anesthetic pump with a retractable mask that someone can pull over your face to knock you out."
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spawn_type = /obj/item/tank/anesthetic
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icon_state = "anesthetic_tank"
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icon_state_closed = "anesthetic_tank"
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icon_state_open = "anesthetic_tank_open"
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mask_type = /obj/item/clothing/mask/breath/anesthetic
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// CHOMPStation Add: Cozy Music
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/obj/machinery/oxygen_pump/anesthetic/attach_mask(var/mob/living/carbon/C)
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if(C && istype(C))
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contained.forceMove(get_turf(C))
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C.equip_to_slot(contained, slot_wear_mask)
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if(tank)
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tank.forceMove(C)
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breather = C
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spawn(1)
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if(!breather.internal && tank)
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breather.internal = tank
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if(breather.internals)
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breather.internals.icon_state = "internal1"
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update_use_power(USE_POWER_ACTIVE)
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breather.cozyloop.start()
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// CHOMPStation Add End
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/obj/machinery/oxygen_pump/mobile
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name = "portable oxygen pump"
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icon = 'icons/obj/atmos.dmi'
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desc = "A portable oxygen pump with a retractable mask that you can pull over your face in case of emergencies."
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icon_state = "medpump"
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icon_state_open = "medpump_open"
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icon_state_closed = "medpump"
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anchored = FALSE
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density = TRUE
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mask_type = /obj/item/clothing/mask/gas/clear
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var/last_area = null
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/obj/machinery/oxygen_pump/mobile/process()
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..()
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var/turf/T = get_turf(src)
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if(!last_area && T)
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last_area = T.loc
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if(last_area != T.loc)
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power_change()
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last_area = T.loc
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/obj/machinery/oxygen_pump/mobile/anesthetic
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name = "portable anesthetic pump"
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desc = "A portable anesthetic pump with a retractable mask that someone can pull over your face to knock you out."
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spawn_type = /obj/item/tank/anesthetic
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icon_state = "medpump_n2o"
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icon_state_closed = "medpump_n2o"
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icon_state_open = "medpump_n2o_open"
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mask_type = /obj/item/clothing/mask/breath/anesthetic
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// CHOMPStation Add: Cozy Music
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/obj/machinery/oxygen_pump/mobile/anesthetic/attach_mask(var/mob/living/carbon/C)
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if(C && istype(C))
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contained.forceMove(get_turf(C))
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C.equip_to_slot(contained, slot_wear_mask)
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if(tank)
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tank.forceMove(C)
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breather = C
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spawn(1)
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if(!breather.internal && tank)
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breather.internal = tank
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if(breather.internals)
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breather.internals.icon_state = "internal1"
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update_use_power(USE_POWER_ACTIVE)
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breather.cozyloop.start()
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// CHOMPStation Add End
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/obj/machinery/oxygen_pump/mobile/stabilizer
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name = "portable patient stabilizer"
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desc = "A portable oxygen pump with a retractable mask used for stabilizing patients in the field."
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/obj/machinery/oxygen_pump/mobile/stabilizer/process()
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if(breather)
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if(!can_apply_to_target(breather))
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if(tank)
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tank.forceMove(src)
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breather.remove_from_mob(contained)
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contained.forceMove(src)
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src.visible_message(span_notice("\The [contained] rapidly retracts back into \the [src]!"))
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breather = null
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update_use_power(USE_POWER_IDLE)
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else if(!breather.internal && tank)
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breather.internal = tank
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if(breather.internals)
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breather.internals.icon_state = "internal0"
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if(breather) // Safety.
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if(ishuman(breather) && !(breather.isSynthetic()))
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var/mob/living/carbon/human/H = breather
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if(H.internal_organs_by_name[O_LUNGS])
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var/obj/item/organ/internal/L = H.internal_organs_by_name[O_LUNGS]
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if(L)
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if(!(L.status & ORGAN_DEAD))
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H.adjustOxyLoss(-(rand(10,15)))
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if(L.is_bruised() && prob(30))
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L.take_damage(-1)
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else
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H.AdjustLosebreath(-(rand(1, 5)))
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else
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H.adjustOxyLoss(-(rand(1,8)))
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if(H.stat == DEAD)
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H.add_modifier(/datum/modifier/bloodpump_corpse, 6 SECONDS)
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else
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H.add_modifier(/datum/modifier/bloodpump, 6 SECONDS)
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var/turf/T = get_turf(src)
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if(!last_area && T)
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last_area = T.loc
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if(last_area != T.loc)
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power_change()
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last_area = T.loc
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