Files
CHOMPStation2/code/game/machinery/washing_machine.dm
CHOMPStation2StaffMirrorBot 1b8f394a14 [MIRROR] Makes uses of do_after sane (#11582)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-07 23:02:27 -04:00

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/obj/machinery/washing_machine
name = "Washing Machine"
desc = "Not a hiding place. Unfit for pets."
icon = 'icons/obj/machines/washing_machine_vr.dmi' //VOREStation Edit
icon_state = "wm_1" //VOREStation Edit
density = TRUE
anchored = TRUE
clicksound = "button"
clickvol = 40
circuit = /obj/item/circuitboard/washing
var/state = 1
//1 = empty, open door
//2 = empty, closed door
//3 = full, open door
//4 = full, closed door
//5 = running
//6 = blood, open door
//7 = blood, closed door
//8 = blood, running
var/hacked = 1 //Bleh, screw hacking, let's have it hacked by default.
//0 = not hacked
//1 = hacked
var/gibs_ready = 0
var/obj/crayon
var/list/washing = list()
var/list/disallowed_types = list(
/obj/item/clothing/suit/space,
/obj/item/clothing/head/helmet/space
)
/obj/machinery/washing_machine/Initialize(mapload)
. = ..()
default_apply_parts()
AddElement(/datum/element/climbable)
/obj/machinery/washing_machine/AltClick()
start()
/obj/machinery/washing_machine/verb/start_washing()
set name = "Start Washing"
set category = "Object"
set src in oview(1)
start()
/obj/machinery/washing_machine/proc/start()
if(!isliving(usr)) //ew ew ew usr, but it's the only way to check.
return
if(state != 4)
to_chat(usr, "The washing machine cannot run in this state.")
return
if(locate(/mob,washing))
state = 8
else
state = 5
update_icon()
to_chat(usr, "The washing machine starts a cycle.")
playsound(src, 'sound/items/washingmachine.ogg', 50, 1, 1)
addtimer(CALLBACK(src, PROC_REF(finish_wash)), 2 SECONDS)
/obj/machinery/washing_machine/proc/finish_wash()
for(var/atom/A in washing)
A.wash(CLEAN_ALL)
//Tanning!
for(var/obj/item/stack/hairlesshide/HH in washing)
var/obj/item/stack/wetleather/WL = new(src, HH.get_amount())
washing -= HH
HH.forceMove(get_turf(src))
HH.use(HH.get_amount())
washing += WL
if(locate(/mob,washing))
state = 7
gibs_ready = 1
else
state = 4
update_icon()
/obj/machinery/washing_machine/verb/climb_out()
set name = "Climb out"
set category = "Object"
set src in usr.loc
if((state in list(1,3,6)) && do_after(usr, 2 SECONDS, target = src))
usr.loc = src.loc
/obj/machinery/washing_machine/update_icon()
cut_overlays()
icon_state = "wm_[state]"
if(panel_open)
add_overlay("panel")
/obj/machinery/washing_machine/attackby(obj/item/W as obj, mob/user as mob)
if(state == 2 && washing.len < 1)
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(default_unfasten_wrench(user, W, 40))
return
/*if(W.has_tool_quality(TOOL_SCREWDRIVER))
panel = !panel
to_chat(user, span_notice("You [panel ? "open" : "close"] the [src]'s maintenance panel"))*/
if(istype(W,/obj/item/pen/crayon) || istype(W,/obj/item/stamp))
if(state in list( 1, 3, 6))
if(!crayon)
user.drop_item()
crayon = W
crayon.loc = src
else
..()
else
..()
else if(istype(W,/obj/item/grab))
if((state == 1) && hacked)
var/obj/item/grab/G = W
if(ishuman(G.assailant) && iscorgi(G.affecting))
G.affecting.loc = src
qdel(G)
state = 3
else
..()
else if(is_type_in_list(W, disallowed_types))
to_chat(user, span_warning("You can't fit \the [W] inside."))
return
else if(istype(W, /obj/item/clothing) || istype(W, /obj/item/bedsheet) || istype(W, /obj/item/stack/hairlesshide))
if(washing.len < 5)
if(state in list(1, 3))
user.drop_item()
W.loc = src
washing += W
state = 3
else
to_chat(user, span_notice("You can't put the item in right now."))
else
to_chat(user, span_notice("The washing machine is full."))
else
..()
update_icon()
/obj/machinery/washing_machine/attack_hand(mob/user as mob)
switch(state)
if(1)
state = 2
if(2)
state = 1
for(var/atom/movable/O in washing)
O.loc = src.loc
washing.Cut()
if(3)
state = 4
if(4)
state = 3
for(var/atom/movable/O in washing)
O.loc = src.loc
crayon = null
washing.Cut()
state = 1
if(5)
to_chat(user, span_warning("The [src] is busy."))
if(6)
state = 7
if(7)
if(gibs_ready)
gibs_ready = 0
if(locate(/mob,washing))
var/mob/M = locate(/mob,washing)
M.gib()
for(var/atom/movable/O in washing)
O.loc = src.loc
crayon = null
state = 1
washing.Cut()
update_icon()