mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Merges the two meteor events into one, and now takes severity into consideration instead. Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
136 lines
2.8 KiB
Plaintext
136 lines
2.8 KiB
Plaintext
/obj/machinery/computer
|
|
name = "computer"
|
|
icon = 'icons/obj/computer.dmi'
|
|
density = 1
|
|
anchored = 1.0
|
|
use_power = 1
|
|
idle_power_usage = 300
|
|
active_power_usage = 300
|
|
var/circuit = null //The path to the circuit board type. If circuit==null, the computer can't be disassembled.
|
|
var/processing = 0
|
|
|
|
var/light_range_on = 3
|
|
var/light_power_on = 1
|
|
|
|
/obj/machinery/computer/initialize()
|
|
power_change()
|
|
|
|
/obj/machinery/computer/process()
|
|
if(stat & (NOPOWER|BROKEN))
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/computer/emp_act(severity)
|
|
if(prob(20/severity)) set_broken()
|
|
..()
|
|
|
|
|
|
/obj/machinery/computer/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(25))
|
|
qdel(src)
|
|
return
|
|
if (prob(50))
|
|
for(var/x in verbs)
|
|
verbs -= x
|
|
set_broken()
|
|
if(3.0)
|
|
if (prob(25))
|
|
for(var/x in verbs)
|
|
verbs -= x
|
|
set_broken()
|
|
else
|
|
return
|
|
|
|
/obj/machinery/computer/bullet_act(var/obj/item/projectile/Proj)
|
|
if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
|
return
|
|
|
|
if(prob(Proj.damage))
|
|
set_broken()
|
|
..()
|
|
|
|
|
|
/obj/machinery/computer/blob_act()
|
|
if (prob(75))
|
|
for(var/x in verbs)
|
|
verbs -= x
|
|
set_broken()
|
|
density = 0
|
|
|
|
/obj/machinery/computer/update_icon()
|
|
..()
|
|
icon_state = initial(icon_state)
|
|
// Broken
|
|
if(stat & BROKEN)
|
|
icon_state += "b"
|
|
|
|
// Powered
|
|
else if(stat & NOPOWER)
|
|
icon_state = initial(icon_state)
|
|
icon_state += "0"
|
|
|
|
|
|
|
|
/obj/machinery/computer/power_change()
|
|
..()
|
|
update_icon()
|
|
if(stat & NOPOWER)
|
|
set_light(0)
|
|
else
|
|
set_light(light_range_on, light_power_on)
|
|
|
|
|
|
/obj/machinery/computer/proc/set_broken()
|
|
stat |= BROKEN
|
|
update_icon()
|
|
|
|
/obj/machinery/computer/proc/decode(text)
|
|
// Adds line breaks
|
|
text = replacetext(text, "\n", "<BR>")
|
|
return text
|
|
|
|
|
|
/obj/machinery/computer/attack_ghost(user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/obj/machinery/computer/attack_hand(user as mob)
|
|
/* Observers can view computers, but not actually use them via Topic*/
|
|
if(istype(user, /mob/dead/observer)) return 0
|
|
return ..()
|
|
|
|
/obj/machinery/computer/attackby(I as obj, user as mob)
|
|
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
if(do_after(user, 20))
|
|
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
|
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
|
A.circuit = M
|
|
A.anchored = 1
|
|
for (var/obj/C in src)
|
|
C.loc = src.loc
|
|
if (src.stat & BROKEN)
|
|
user << "<span class='notice'>The broken glass falls out.</span>"
|
|
new /obj/item/weapon/material/shard( src.loc )
|
|
A.state = 3
|
|
A.icon_state = "3"
|
|
else
|
|
user << "<span class='notice'>You disconnect the monitor.</span>"
|
|
A.state = 4
|
|
A.icon_state = "4"
|
|
M.deconstruct(src)
|
|
qdel(src)
|
|
else
|
|
src.attack_hand(user)
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
|