Files
CHOMPStation2/code/modules/resleeving/infocore_records.dm
CHOMPStation2StaffMirrorBot a0c273ce1f [MIRROR] Changing changeling (Refactor) (#11142)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-05 04:54:55 +02:00

420 lines
13 KiB
Plaintext

////////////////////////////////
//// Mind/body data storage system
//// for the resleeving tech
////////////////////////////////
/mob/living/carbon/human/var/resleeve_lock
/mob/living/carbon/human/var/changeling_locked
/mob/living/carbon/human/var/original_player
/////// Mind-backup record ///////
/datum/transhuman/mind_record
//User visible
var/mindname = "!!ERROR!!"
//0: Normal, 1: Might be dead, 2: Definitely dead, show on console
var/dead_state = 0
var/last_update = 0
var/last_notification
var/do_notify = TRUE
//Backend
var/ckey = ""
var/id_gender = MALE
var/datum/mind/mind_ref
var/cryo_at = 0
var/languages = list()
var/mind_oocnotes = ""
var/mind_ooclikes = ""
var/mind_oocdislikes = ""
var/mind_oocfavs = ""
var/mind_oocmaybes = ""
var/mind_oocstyle = FALSE
var/nif_path
var/nif_durability
var/list/nif_software
var/list/nif_savedata = list()
var/one_time = FALSE
/datum/transhuman/mind_record/New(var/datum/mind/mind, var/mob/living/carbon/human/M, var/add_to_db = TRUE, var/one_time = FALSE, var/database_key)
ASSERT(mind)
src.one_time = one_time
//The mind!
mind_ref = mind
mindname = mind.name
ckey = ckey(mind.key)
cryo_at = 0
//Mental stuff the game doesn't keep mentally
if(istype(M) || istype(M,/mob/living/carbon/brain/caught_soul))
id_gender = M.identifying_gender
languages = M.languages.Copy()
mind_oocnotes = M.ooc_notes
if(M.nif)
nif_path = M.nif.type
nif_durability = M.nif.durability
var/list/nifsofts = list()
for(var/N in M.nif.nifsofts)
if(N)
var/datum/nifsoft/nifsoft = N
nifsofts += nifsoft.type
nif_software = nifsofts
nif_savedata = M.nif.save_data.Copy()
if(istype(M,/mob) && !M.read_preference(/datum/preference/toggle/autotranscore))
do_notify = FALSE
last_update = world.time
if(add_to_db)
SStranscore.add_backup(src, database_key = database_key)
/////// Body Record ///////
/datum/transhuman/body_record
var/datum/dna2/record/mydna
//These may or may not be set, mostly irrelevant since it's just a body record.
var/ckey
var/locked
var/changeling_locked
var/client/client_ref
var/datum/mind/mind_ref
var/synthetic
var/speciesname
var/bodygender
var/body_oocnotes
var/body_ooclikes
var/body_oocdislikes
var/body_oocfavs
var/body_oocmaybes
var/body_oocstyle
var/list/limb_data = list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO)
var/list/organ_data = list(O_HEART, O_EYES, O_LUNGS, O_BRAIN)
var/list/genetic_modifiers = list()
var/toocomplex
var/sizemult
var/weight
var/aflags
var/breath_type = GAS_O2
/datum/transhuman/body_record/New(var/copyfrom, var/add_to_db = 0, var/ckeylock = 0)
..()
if(istype(copyfrom, /datum/transhuman/body_record))
init_from_br(copyfrom)
else if(ishuman(copyfrom))
init_from_mob(copyfrom, add_to_db, ckeylock)
/datum/transhuman/body_record/Destroy()
qdel_null(mydna.dna)
qdel_null(mydna)
client_ref = null
mind_ref = null
limb_data.Cut()
organ_data.Cut()
..()
return QDEL_HINT_HARDDEL // For now at least there is no easy way to clear references to this in GLOB.machines etc.
/datum/transhuman/body_record/proc/init_from_mob(var/mob/living/carbon/human/M, var/add_to_db = 0, var/ckeylock = 0, var/database_key)
ASSERT(!QDELETED(M))
ASSERT(istype(M))
//Person OOCly doesn't want people impersonating them
locked = ckeylock
//The mob is a changeling, don't allow anyone to possess them. Not using locked as locked gives OOC notices.
if(is_changeling(M))
changeling_locked = TRUE
var/datum/species/S = GLOB.all_species["[M.dna.species]"]
if(S)
// Force ckey locking if species is whitelisted
if((S.spawn_flags & SPECIES_IS_WHITELISTED) || (S.spawn_flags & SPECIES_IS_RESTRICTED))
locked = TRUE
//General stuff about them
synthetic = M.isSynthetic()
speciesname = M.custom_species ? M.custom_species : null
bodygender = M.gender
body_oocnotes = M.ooc_notes
body_ooclikes = M.ooc_notes_likes
body_oocdislikes = M.ooc_notes_dislikes
body_oocfavs = M.ooc_notes_favs
body_oocmaybes = M.ooc_notes_maybes
body_oocstyle = M.ooc_notes_style
sizemult = M.size_multiplier
weight = M.weight
aflags = M.appearance_flags
breath_type = M.species.breath_type
//Probably should
M.dna.check_integrity()
//The DNA2 stuff
mydna = new ()
qdel_swap(mydna.dna, M.dna.Clone())
mydna.ckey = M.ckey
mydna.id = copytext(md5(M.real_name), 2, 6)
mydna.name = M.dna.real_name
mydna.types = DNA2_BUF_UI|DNA2_BUF_UE|DNA2_BUF_SE
mydna.flavor = M.flavor_texts.Copy()
//My stuff
client_ref = M.client
ckey = M.ckey
mind_ref = M.mind
//External organ status. 0:gone, 1:normal, "string":manufacturer
for(var/limb in limb_data)
var/obj/item/organ/external/O = M.organs_by_name[limb]
//Missing limb.
if(!O)
limb_data[limb] = 0
//Has model set, is pros.
else if(O.model)
limb_data[limb] = O.model
//Nothing special, present and normal.
else
limb_data[limb] = 1
//Internal organ status
for(var/org in organ_data)
var/obj/item/organ/I = M.internal_organs_by_name[org]
//Who knows? Missing lungs maybe on synths, etc.
if(!I)
continue
//This needs special handling because brains never think they are 'robotic', even posibrains
if(org == O_BRAIN)
switch(I.type)
if(/obj/item/organ/internal/mmi_holder) //Assisted
organ_data[org] = 1
if(/obj/item/organ/internal/mmi_holder/posibrain) //Mechanical
organ_data[org] = 2
if(/obj/item/organ/internal/mmi_holder/robot) //Digital
organ_data[org] = 3
else //Anything else just give a brain to
organ_data[org] = 0
continue
//Just set the data to this. 0:normal, 1:assisted, 2:mechanical, 3:digital
organ_data[org] = I.robotic
//Genetic modifiers
for(var/datum/modifier/mod as anything in M.modifiers)
if(mod.flags & MODIFIER_GENETIC)
genetic_modifiers.Add(mod.type)
if(add_to_db)
SStranscore.add_body(src, database_key = database_key)
/**
* Make a deep copy of this record so it can be saved on a disk without modifications
* to the original affecting the copy.
* Just to be clear, this has nothing to do do with acutal biological cloning, body printing, resleeving,
* or anything like that! This is the computer science concept of "cloning" a data structure!
*/
/datum/transhuman/body_record/proc/init_from_br(var/datum/transhuman/body_record/orig)
ASSERT(!QDELETED(orig))
ASSERT(istype(orig))
for(var/A in vars)
switch(A)
if(BLACKLISTED_COPY_VARS)
continue
if("mydna")
mydna = orig.mydna.copy()
continue
if(islist(vars[A]))
var/list/L = orig.vars[A]
vars[A] = L.Copy()
continue
vars[A] = orig.vars[A]
/**
* Spawning a body was once left entirely up to the machine doing it, but bodies are massivley complex
* objects, and doing it this way lead to huge amounts of copypasted code to do the same thing.
* If you want to spawn a body from a BR, please use these...
*/
/// The core of resleeving, creates a mob based on the current record
/datum/transhuman/body_record/proc/produce_human_mob(var/location, var/is_synthfab, var/force_unlock, var/backup_name)
// These are broken up into steps, otherwise the proc gets massive and hard to read.
var/mob/living/carbon/human/H = internal_producebody(location,backup_name)
internal_producebody_handlesleevelock(H,force_unlock)
internal_producebody_updatelimbandorgans(H)
internal_producebody_updatednastate(H,is_synthfab)
internal_producebody_virgoOOC(H)
internal_producebody_misc(H)
return H
/// Creates a human mob with the correct species, name, and a stable state.
/datum/transhuman/body_record/proc/internal_producebody(var/location,var/backup_name)
SHOULD_NOT_OVERRIDE(TRUE)
PRIVATE_PROC(TRUE)
var/mob/living/carbon/human/H = new /mob/living/carbon/human(location, mydna.dna.species)
if(!mydna.dna.real_name)
mydna.dna.real_name = backup_name
H.real_name = mydna.dna.real_name
H.name = H.real_name
for(var/datum/language/L in mydna.languages)
H.add_language(L.name)
H.suiciding = 0
H.losebreath = 0
H.mind = null
return H
/// Sets the new body's sleevelock status, to prevent impersonation by transfering an incorrect mind.
/datum/transhuman/body_record/proc/internal_producebody_handlesleevelock(var/mob/living/carbon/human/H,var/force_unlock)
SHOULD_NOT_OVERRIDE(TRUE)
PRIVATE_PROC(TRUE)
if(locked && !force_unlock)
if(ckey)
H.resleeve_lock = ckey
else
// Ensure even body scans without an attached ckey respect locking
H.resleeve_lock = "@badckey"
/// Either converts limbs to robotics or prosthetic states, or removes them entirely based off record.
/datum/transhuman/body_record/proc/internal_producebody_updatelimbandorgans(var/mob/living/carbon/human/H,var/is_synthfab)
SHOULD_NOT_OVERRIDE(TRUE)
PRIVATE_PROC(TRUE)
//Fix the external organs
for(var/part in limb_data)
var/status = limb_data[part]
if(status == null) continue //Species doesn't have limb? Child of amputated limb?
var/obj/item/organ/external/O = H.organs_by_name[part]
if(!O) continue //Not an organ. Perhaps another amputation removed it already.
if(status == 1) //Normal limbs
continue
else if(status == 0) //Missing limbs
O.remove_rejuv()
else if(status) //Anything else is a manufacturer
if(!is_synthfab)
O.remove_rejuv() //Don't robotize them, leave them removed so robotics can attach a part.
else
O.robotize(status)
//Then the internal organs
for(var/part in organ_data)
var/status = organ_data[part]
if(status == null) continue //Species doesn't have organ? Child of missing part?
var/obj/item/organ/I = H.internal_organs_by_name[part]
if(!I) continue//Not an organ. Perhaps external conversion changed it already?
if(status == 0) //Normal organ
continue
else if(status == 1) //Assisted organ
I.mechassist()
else if(status == 2) //Mechanical organ
I.robotize()
else if(status == 3) //Digital organ
I.digitize()
/// Transfers dna data to mob, and reinits traits and appearance from it
/datum/transhuman/body_record/proc/internal_producebody_updatednastate(var/mob/living/carbon/human/H,var/is_synthfab)
SHOULD_NOT_OVERRIDE(TRUE)
PRIVATE_PROC(TRUE)
//Apply DNA from record
if(!mydna.dna) // This case should never happen, but copied from clone pod... Who knows with this codebase.
mydna.dna = new /datum/dna()
qdel_swap(H.dna, mydna.dna.Clone())
H.original_player = ckey
//Apply genetic modifiers, synths don't use these
if(!is_synthfab)
for(var/modifier_type in mydna.genetic_modifiers)
H.add_modifier(modifier_type)
//Update appearance, remake icons
H.UpdateAppearance()
H.sync_dna_traits(FALSE) // Traitgenes Sync traits to genetics if needed
H.sync_organ_dna()
H.regenerate_icons()
H.initialize_vessel()
/// Transfers VORE related information cached in the mob
/datum/transhuman/body_record/proc/internal_producebody_virgoOOC(var/mob/living/carbon/human/H)
SHOULD_NOT_OVERRIDE(TRUE)
PRIVATE_PROC(TRUE)
H.ooc_notes = body_oocnotes
H.ooc_notes_likes = body_ooclikes
H.ooc_notes_dislikes = body_oocdislikes
H.ooc_notes_favs = body_oocfavs
H.ooc_notes_maybes = body_oocmaybes
H.ooc_notes_style = body_oocstyle
/datum/transhuman/body_record/proc/internal_producebody_misc(var/mob/living/carbon/human/H)
SHOULD_NOT_OVERRIDE(TRUE)
PRIVATE_PROC(TRUE)
H.flavor_texts = mydna.flavor.Copy()
H.resize(sizemult, FALSE)
H.appearance_flags = aflags
H.weight = weight
if(speciesname)
H.custom_species = speciesname
/**
* Specialty revival procs. Uses the BR for data, but needs to handle some weird logic for xenochi/slimes
*/
/datum/transhuman/body_record/proc/revive_xenochimera(var/mob/living/carbon/human/H,var/heal_robot_limbs,var/from_save_slot)
// Boy this one is complex, but what do we expect when trying to heal damage and organ loss in this game!
if(!H || QDELETED(H)) // Someone, somewhere, will call this without any safety. I feel it in my bones cappin'
return
// Don't unlock unwilling xenochi!
internal_producebody_handlesleevelock(H,FALSE)
// Reset our organs/limbs.
H.species.create_organs(H)
internal_producebody_updatelimbandorgans(H, heal_robot_limbs)
//Don't boot out anyone already in the mob.
if(!H.client || !H.key)
for (var/obj/item/organ/internal/brain/CH in GLOB.all_brain_organs)
if(CH.brainmob)
if(CH.brainmob.real_name == H.real_name)
if(CH.brainmob.mind)
CH.brainmob.mind.transfer_to(H)
qdel(CH)
// Traitgenes Disable all traits currently active, before species.produceCopy() applies them during updatednastate(). Relevant here as genetraits may not match prior dna!
for(var/datum/gene/trait/gene in GLOB.dna_genes)
if(gene.name in H.active_genes)
gene.deactivate(H)
H.active_genes -= gene.name
internal_producebody_updatednastate(H,FALSE)
internal_producebody_virgoOOC(H) // Is this needed?
internal_producebody_misc(H)
// Begin actual REVIVIAL. Do NOT use revive(). That uses client prefs and allows save hacking.
H.revival_healing_action()
// Update record from vanity copy of slot if needed
if(from_save_slot)
H.client.prefs.vanity_copy_to(H,FALSE,TRUE,TRUE,FALSE)
for(var/category in H.all_underwear) // No undies
H.hide_underwear[category] = TRUE
H.update_underwear()
return H
/datum/transhuman/body_record/proc/revive_promethean(var/mob/living/carbon/human/H)
// TODO - See note in code\modules\organs\internal\brain.dm for slime brains
return