Files
CHOMPStation2/code/game/machinery/computer3/computers/HolodeckControl.dm
Arokha Sieyes 53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00

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/obj/machinery/computer3/HolodeckControl
default_prog = /datum/file/program/holodeck
// Todo: I personally would like to add a second holodeck in the theater for making appropriate playgrounds.
// perhaps a holodeck association keyfile?
// One more thing while I'm here
// C3 allows multiple computers to run this program, but it was designed on the assumption that only one would, ever
// I am not going to add or remove anything right now, I'm just porting it
/datum/file/program/holodeck
name = "Holodeck Control Console"
desc = "Used to control a nearby holodeck."
active_state = "holocontrol"
var/area/linkedholodeck = null
var/area/target = null
var/active = 0
var/list/holographic_items = list()
var/damaged = 0
var/last_change = 0
var/emagged = 0
interact()
if(!interactable())
return
var/dat = "<h3>Current Loaded Programs</h3>"
dat += "<A href='?src=\ref[src];emptycourt'>((Empty Court))</A><BR>"
dat += "<A href='?src=\ref[src];boxingcourt'>((Boxing Court))</A><BR>"
dat += "<A href='?src=\ref[src];basketball'>((Basketball Court))</A><BR>"
dat += "<A href='?src=\ref[src];thunderdomecourt'>((Thunderdome Court))</A><BR>"
dat += "<A href='?src=\ref[src];beach'>((Beach))</A><BR>"
// dat += "<A href='?src=\ref[src];turnoff'>((Shutdown System))</A><BR>"
dat += "<span class='notice'>Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.</span><BR>"
if(emagged)
dat += "<A href='?src=\ref[src];burntest'>(<font color=red>Begin Atmospheric Burn Simulation</font>)</A><BR>"
dat += "Ensure the holodeck is empty before testing.<BR>"
dat += "<BR>"
dat += "<A href='?src=\ref[src];wildlifecarp'>(<font color=red>Begin Wildlife Simulation</font>)</A><BR>"
dat += "Ensure the holodeck is empty before testing.<BR>"
dat += "<BR>"
if(issilicon(usr))
dat += "<A href='?src=\ref[src];AIoverride'>(<font color=green>Re-Enable Safety Protocols?</font>)</A><BR>"
dat += "Safety Protocols are <font class='bad'>DISABLED</font><BR>"
else
if(issilicon(usr))
dat += "<A href='?src=\ref[src];AIoverride'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
dat += "<BR>"
dat += "Safety Protocols are <font class='good'>ENABLED</font><BR>"
popup.set_content(dat)
popup.open()
return
Topic(var/href, var/list/href_list)
if(!interactable() || ..(href,href_list))
return
if("emptycourt" in href_list)
target = locate(/area/holodeck/source_emptycourt)
if(target)
loadProgram(target)
else if("boxingcourt" in href_list)
target = locate(/area/holodeck/source_boxingcourt)
if(target)
loadProgram(target)
else if("basketball" in href_list)
target = locate(/area/holodeck/source_basketball)
if(target)
loadProgram(target)
else if("thunderdomecourt" in href_list)
target = locate(/area/holodeck/source_thunderdomecourt)
if(target)
loadProgram(target)
else if("beach" in href_list)
target = locate(/area/holodeck/source_beach)
if(target)
loadProgram(target)
else if("turnoff" in href_list)
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
else if("burntest" in href_list)
if(!emagged) return
target = locate(/area/holodeck/source_burntest)
if(target)
loadProgram(target)
else if("wildlifecarp" in href_list)
if(!emagged) return
target = locate(/area/holodeck/source_wildlife)
if(target)
loadProgram(target)
else if("AIoverride" in href_list)
if(!issilicon(usr)) return
emagged = !emagged
if(emagged)
message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
log_game("[key_name(usr)] overrided the holodeck's safeties")
else
message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
log_game("[key_name(usr)] restored the holodeck's safeties")
interact()
return
Reset()
emergencyShutdown()
process()
if(active)
if(!checkInteg(linkedholodeck))
damaged = 1
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
active = 0
for(var/mob/M in range(10,src))
M.show_message("The holodeck overloads!")
for(var/turf/T in linkedholodeck)
if(prob(30))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
T.ex_act(3)
T.hotspot_expose(1000,500,1)
for(var/item in holographic_items)
if(!(get_turf(item) in linkedholodeck))
derez(item, 0)
proc/derez(var/obj/obj , var/silent = 1)
holographic_items.Remove(obj)
if(obj == null)
return
if(isobj(obj))
var/mob/M = obj.loc
if(ismob(M))
M.remove_from_mob(obj)
if(!silent)
var/obj/oldobj = obj
obj.visible_message("The [oldobj.name] fades away!")
qdel(obj)
proc/checkInteg(var/area/A)
for(var/turf/T in A)
if(istype(T, /turf/space))
return 0
return 1
proc/togglePower(var/toggleOn = 0)
if(toggleOn)
var/area/targetsource = locate(/area/holodeck/source_emptycourt)
holographic_items = targetsource.copy_contents_to(linkedholodeck)
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
if(L.name=="Atmospheric Test Start")
spawn(20)
var/turf/T = get_turf(L)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
if(T)
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
active = 1
else
for(var/item in holographic_items)
derez(item)
var/area/targetsource = locate(/area/holodeck/source_plating)
targetsource.copy_contents_to(linkedholodeck , 1)
active = 0
proc/loadProgram(var/area/A)
if(world.time < (last_change + 25))
if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
return
for(var/mob/M in range(3,src))
M.show_message("<span class='warning'>ERROR. Recalibrating projetion apparatus.</span>")
last_change = world.time
return
last_change = world.time
active = 1
for(var/item in holographic_items)
derez(item)
for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
qdel(B)
for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck)
qdel(C)
holographic_items = A.copy_contents_to(linkedholodeck , 1)
if(emagged)
for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
H.damtype = BRUTE
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
if(L.name=="Atmospheric Test Start")
spawn(20)
var/turf/T = get_turf(L)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
if(T)
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
if(L.name=="Holocarp Spawn")
new /mob/living/simple_animal/hostile/carp(L.loc)
proc/emergencyShutdown()
//Get rid of any items
for(var/item in holographic_items)
derez(item)
//Turn it back to the regular non-holographic room
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
var/area/targetsource = locate(/area/holodeck/source_plating)
targetsource.copy_contents_to(linkedholodeck , 1)
active = 0