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- Effects can now appear and be spliced in at higher stages than their set stages (e.g. Waiting Syndrome can now occur in any block) - Gibbingtons changed to not instantly gib infected on activation, instead either dealing massive brute damage or making humanoids' limbs fall off; this avoids three copies of Waiting Syndrome then Gibbingtons going undetected until it instagibs the entire station one after the other. - New effect: chemical synthesis. Picks one reagent from its list, and keeps infected at 5-7u of that reagent. Infecting others, splicing the gene, etc does not change the reagent, only generating an entirely new chemical synthesis effect does that. - Admin panel for spawning viruses - Virus dish examine() now doesn't print 15+ lines to output, instead printing one line and a link to open a window with the rest (and it calls ..() now) - Lowercased most virology machinery's names - Renamed/reordered antigens, there are now 16 antigens rather than 11, and they don't use the blood markers' names despite not being affected by blood type at all - Generating random effects does not rely so much on the GC