Files
CHOMPStation2/code/modules/mining/machine_stacking.dm
Zuhayr 95a6f9d613 First pass on ore distribution map and stationary drilling rig.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
2014-06-07 23:07:49 +09:30

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/**********************Mineral stacking unit console**************************/
/obj/machinery/mineral/stacking_unit_console
name = "stacking machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = 1
anchored = 1
var/obj/machinery/mineral/stacking_machine/machine = null
var/machinedir = SOUTHEAST
/obj/machinery/mineral/stacking_unit_console/New()
..()
spawn(7)
src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if (machine)
machine.console = src
else
del(src)
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/mineral/stacking_unit_console/interact(mob/user)
user.set_machine(src)
var/dat
dat += text("<h1>Stacking unit console</h1><hr><table>")
for(var/stacktype in machine.stack_storage)
if(machine.stack_storage[stacktype] > 0)
dat += "<tr><td width = 150><b>[capitalize(stacktype)]:</b></td><td width = 30>[machine.stack_storage[stacktype]]</td><td width = 50><A href='?src=\ref[src];release_stack=[stacktype]'>\[release\]</a></td></tr>"
dat += "</table><hr>"
dat += text("<br>Stacking: [machine.stack_amt] <A href='?src=\ref[src];change_stack=1'>\[change\]</a><br><br>")
user << browse("[dat]", "window=console_stacking_machine")
onclose(user, "console_stacking_machine")
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
if(..())
return
if(href_list["change_stack"])
var/choice = input("What would you like to set the stack amount to?") as null|anything in list(1,5,10,20,50)
if(!choice) return
machine.stack_amt = choice
if(href_list["release_stack"])
if(machine.stack_storage[href_list["release_stack"]] > 0)
var/stacktype = machine.stack_paths[href_list["release_stack"]]
var/obj/item/stack/sheet/S = new stacktype (get_turf(machine.output))
S.amount = machine.stack_storage[href_list["release_stack"]]
machine.stack_storage[href_list["release_stack"]] = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/**********************Mineral stacking unit**************************/
/obj/machinery/mineral/stacking_machine
name = "stacking machine"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "stacker"
density = 1
anchored = 1.0
var/obj/machinery/mineral/stacking_unit_console/console
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
var/list/stack_storage[0]
var/list/stack_paths[0]
var/stack_amt = 50; // Amount to stack before releassing
/obj/machinery/mineral/stacking_machine/New()
..()
for(var/stacktype in typesof(/obj/item/stack/sheet/mineral)-/obj/item/stack/sheet/mineral)
var/obj/item/stack/S = new stacktype(src)
stack_storage[S.name] = 0
stack_paths[S.name] = stacktype
del(S)
stack_storage["glass"] = 0
stack_paths["glass"] = /obj/item/stack/sheet/glass
stack_storage["metal"] = 0
stack_paths["metal"] = /obj/item/stack/sheet/metal
stack_storage["plasteel"] = 0
stack_paths["plasteel"] = /obj/item/stack/sheet/plasteel
spawn( 5 )
for (var/dir in cardinal)
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(src.input) break
for (var/dir in cardinal)
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(src.output) break
return
return
/obj/machinery/mineral/stacking_machine/process()
if (src.output && src.input)
var/turf/T = get_turf(input)
for(var/obj/item/O in T.contents)
if(!O) return
if(istype(O,/obj/item/stack))
if(!isnull(stack_storage[O.name]))
stack_storage[O.name]++
O.loc = null
else
O.loc = output.loc
else
O.loc = output.loc
//Output amounts that are past stack_amt.
for(var/sheet in stack_storage)
if(stack_storage[sheet] >= stack_amt)
var/stacktype = stack_paths[sheet]
var/obj/item/stack/sheet/S = new stacktype (get_turf(output))
S.amount = stack_amt
stack_storage[sheet] -= stack_amt
console.updateUsrDialog()
return