Files
CHOMPStation2/code/game/machinery/computer/camera.dm
ShadowLarkens a20eef5bfb TGUI Camera Console - Part 1; Plain console done
# Conflicts:
#	code/_onclick/hud/skybox.dm
#	code/controllers/subsystems/skybox.dm
#	code/game/machinery/computer/camera.dm
#	tgui/packages/tgui/public/tgui.bundle.js
2020-07-16 16:17:36 -07:00

290 lines
9.2 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/security
name = "security camera monitor"
desc = "Used to access the various cameras on the station."
icon_keyboard = "security_key"
icon_screen = "cameras"
light_color = "#a91515"
circuit = /obj/item/weapon/circuitboard/security
var/mapping = 0//For the overview file, interesting bit of code.
var/list/network = list()
var/obj/machinery/camera/active_camera
var/list/concurrent_users = list()
// Stuff needed to render the map
var/map_name
var/const/default_map_size = 15
var/obj/screen/map_view/cam_screen
/// All the plane masters that need to be applied.
var/list/cam_plane_masters
var/obj/screen/background/cam_background
var/obj/screen/background/cam_foreground
var/obj/screen/skybox/local_skybox
/obj/machinery/computer/security/Initialize()
. = ..()
if(!LAZYLEN(network))
network = using_map.station_networks.Copy()
map_name = "camera_console_[REF(src)]_map"
// Initialize map objects
cam_screen = new
cam_screen.name = "screen"
cam_screen.assigned_map = map_name
cam_screen.del_on_map_removal = FALSE
cam_screen.screen_loc = "[map_name]:1,1"
cam_plane_masters = list()
for(var/plane in subtypesof(/obj/screen/plane_master))
var/obj/screen/instance = new plane()
instance.assigned_map = map_name
instance.del_on_map_removal = FALSE
instance.screen_loc = "[map_name]:CENTER"
cam_plane_masters += instance
local_skybox = new()
local_skybox.assigned_map = map_name
local_skybox.del_on_map_removal = FALSE
local_skybox.screen_loc = "[map_name]:CENTER,CENTER"
cam_plane_masters += local_skybox
cam_background = new
cam_background.assigned_map = map_name
cam_background.del_on_map_removal = FALSE
var/mutable_appearance/scanlines = mutable_appearance('icons/effects/static.dmi', "scanlines")
scanlines.alpha = 50
scanlines.layer = FULLSCREEN_LAYER
var/mutable_appearance/noise = mutable_appearance('icons/effects/static.dmi', "1 light")
noise.layer = FULLSCREEN_LAYER
cam_foreground = new
cam_foreground.assigned_map = map_name
cam_foreground.del_on_map_removal = FALSE
cam_foreground.plane = PLANE_FULLSCREEN
cam_foreground.add_overlay(scanlines)
cam_foreground.add_overlay(noise)
/obj/machinery/computer/security/Destroy()
qdel(cam_screen)
QDEL_LIST(cam_plane_masters)
qdel(cam_background)
qdel(cam_foreground)
return ..()
/obj/machinery/computer/security/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
// Update UI
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
// Show static if can't use the camera
if(!active_camera?.can_use())
show_camera_static()
if(!ui)
var/user_ref = REF(user)
var/is_living = isliving(user)
// Ghosts shouldn't count towards concurrent users, which produces
// an audible terminal_on click.
if(is_living)
concurrent_users += user_ref
// Turn on the console
if(length(concurrent_users) == 1 && is_living)
playsound(src, 'sound/machines/terminal_on.ogg', 25, FALSE)
use_power(active_power_usage)
// Register map objects
user.client.register_map_obj(cam_screen)
for(var/plane in cam_plane_masters)
user.client.register_map_obj(plane)
user.client.register_map_obj(cam_background)
user.client.register_map_obj(cam_foreground)
// Open UI
ui = new(user, src, ui_key, "CameraConsole", name, 870, 708, master_ui, state)
ui.open()
/obj/machinery/computer/security/tgui_data()
var/list/data = list()
data["network"] = network
data["activeCamera"] = null
if(active_camera)
data["activeCamera"] = list(
name = active_camera.c_tag,
status = active_camera.status,
)
return data
/obj/machinery/computer/security/tgui_static_data()
var/list/data = list()
data["mapRef"] = map_name
var/list/cameras = get_available_cameras()
data["cameras"] = list()
for(var/i in cameras)
var/obj/machinery/camera/C = cameras[i]
data["cameras"] += list(list(
name = C.c_tag,
))
return data
/obj/machinery/computer/security/tgui_act(action, params)
if(..())
return
if(action == "switch_camera")
var/c_tag = params["name"]
var/list/cameras = get_available_cameras()
var/obj/machinery/camera/C = cameras[c_tag]
active_camera = C
playsound(src, get_sfx("terminal_type"), 25, FALSE)
// Show static if can't use the camera
if(!active_camera?.can_use())
show_camera_static()
return TRUE
var/list/visible_turfs = list()
for(var/turf/T in (C.isXRay() \
? range(C.view_range, C) \
: view(C.view_range, C)))
visible_turfs += T
var/list/bbox = get_bbox_of_atoms(visible_turfs)
var/size_x = bbox[3] - bbox[1] + 1
var/size_y = bbox[4] - bbox[2] + 1
cam_screen.vis_contents = visible_turfs
cam_background.icon_state = "clear"
cam_background.fill_rect(1, 1, size_x, size_y)
cam_foreground.fill_rect(1, 1, size_x, size_y)
local_skybox.cut_overlays()
local_skybox.add_overlay(SSskybox.get_skybox(get_z(C)))
local_skybox.scale_to_view(size_x)
local_skybox.set_position("CENTER", "CENTER", (world.maxx>>1) - C.x, (world.maxy>>1) - C.y)
return TRUE
// Returns the list of cameras accessible from this computer
/obj/machinery/computer/security/proc/get_available_cameras()
if(z > 6) // Weird holdover from the old camera console code, not sure why this restriction was in place-- related to is_away_level not existing?
return list()
var/list/L = list()
for(var/obj/machinery/camera/C in cameranet.cameras)
// if((is_away_level(z) || is_away_level(C.z)) && (C.z != z))//if on away mission, can only receive feed from same z_level cameras
// continue
L.Add(C)
var/list/D = list()
for(var/obj/machinery/camera/C in L)
if(!C.network)
stack_trace("Camera in a cameranet has no camera network")
continue
if(!(islist(C.network)))
stack_trace("Camera in a cameranet has a non-list camera network")
continue
var/list/tempnetwork = C.network & network
if(tempnetwork.len)
D["[C.c_tag]"] = C
return D
/obj/machinery/computer/security/attack_hand(mob/user)
if(stat || ..())
user.unset_machine()
return
tgui_interact(user)
/obj/machinery/computer/security/attack_ai(mob/user)
to_chat(user, "<span class='notice'>You realise its kind of stupid to access a camera console when you have the entire camera network at your metaphorical fingertips</span>")
return
/obj/machinery/computer/security/proc/show_camera_static()
cam_screen.vis_contents.Cut()
cam_background.icon_state = "scanline2"
cam_background.fill_rect(1, 1, default_map_size, default_map_size)
local_skybox.cut_overlays()
//Camera control: arrow keys.
/obj/machinery/computer/security/telescreen
name = "Telescreen"
desc = "Used for watching an empty arena."
icon_state = "wallframe"
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
icon_keyboard = null
icon_screen = null
light_range_on = 0
network = list(NETWORK_THUNDER)
density = 0
circuit = null
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, why do they never have anything interesting on these things?"
icon = 'icons/obj/status_display.dmi'
icon_screen = "entertainment"
light_color = "#FFEEDB"
light_range_on = 2
network = list(NETWORK_THUNDER)
circuit = /obj/item/weapon/circuitboard/security/telescreen/entertainment
var/obj/item/device/radio/radio = null
/obj/machinery/computer/security/telescreen/entertainment/Initialize()
. = ..()
radio = new(src)
radio.listening = TRUE
radio.broadcasting = FALSE
radio.set_frequency(ENT_FREQ)
radio.canhear_range = 7 // Same as default sight range.
power_change()
/obj/machinery/computer/security/telescreen/entertainment/power_change()
..()
if(radio)
if(stat & NOPOWER)
radio.on = FALSE
else
radio.on = TRUE
/obj/machinery/computer/security/wooden_tv
name = "security camera monitor"
desc = "An old TV hooked into the station's camera network."
icon_state = "television"
icon_keyboard = null
icon_screen = "detective_tv"
circuit = /obj/item/weapon/circuitboard/security/tv
light_color = "#3848B3"
light_power_on = 0.5
/obj/machinery/computer/security/mining
name = "outpost camera monitor"
desc = "Used to watch over mining operations."
icon_keyboard = "mining_key"
icon_screen = "mining"
network = list("Mining Outpost")
circuit = /obj/item/weapon/circuitboard/security/mining
light_color = "#F9BBFC"
/obj/machinery/computer/security/engineering
name = "engineering camera monitor"
desc = "Used to monitor fires and breaches."
icon_keyboard = "power_key"
icon_screen = "engie_cams"
circuit = /obj/item/weapon/circuitboard/security/engineering
light_color = "#FAC54B"
/obj/machinery/computer/security/engineering/New()
if(!network)
network = engineering_networks.Copy()
..()
/obj/machinery/computer/security/nuclear
name = "head mounted camera monitor"
desc = "Used to access the built-in cameras in helmets."
icon_state = "syndicam"
network = list(NETWORK_MERCENARY)
circuit = null
/obj/machinery/computer/security/nuclear/New()
..()
req_access = list(150)