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CHOMPStation2/code/modules/mob/living/carbon/human/human_modular_limbs.dm
CHOMPStation2StaffMirrorBot a245b8687f [MIRROR] usr to user part two (#10015)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-01-31 22:27:34 +01:00

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/*
A system for easily and quickly removing your own bodyparts, with a view towards
swapping them out for new ones, or just doing it as a party trick to horrify an
audience. Current implementation only supports robolimbs and uses a modular_bodypart
value on the manufacturer datum, but I have tried to keep it generic for future work.
PS. jesus christ this was meant to be a half an hour port
*/
// External organ procs:
// Does this bodypart count as a modular limb, and if so, what kind?
/obj/item/organ/external/proc/get_modular_limb_category()
. = MODULAR_BODYPART_INVALID
if(robotic >= ORGAN_ROBOT && model)
var/datum/robolimb/manufacturer = all_robolimbs[model]
if(!isnull(manufacturer?.modular_bodyparts))
. = manufacturer.modular_bodyparts
// Checks if a limb could theoretically be removed.
// Note that this does not currently bother checking if a child or internal organ is vital.
/obj/item/organ/external/proc/can_remove_modular_limb(var/mob/living/carbon/human/user)
if(vital || cannot_amputate)
return FALSE
var/bodypart_cat = get_modular_limb_category()
if(bodypart_cat == MODULAR_BODYPART_CYBERNETIC)
if(!parent_organ)
return FALSE
var/obj/item/organ/external/parent = user?.get_organ(parent_organ)
if(!parent || parent.get_modular_limb_category(user) < MODULAR_BODYPART_CYBERNETIC)
return FALSE
. = (bodypart_cat != MODULAR_BODYPART_INVALID)
// Note that this proc is checking if the organ can be attached -to-, not attached itself.
/obj/item/organ/external/proc/can_attach_modular_limb_here(var/mob/living/carbon/human/user)
var/list/limb_data = user?.species?.has_limbs[organ_tag]
if(islist(limb_data) && limb_data["has_children"] > 0)
. = (length(children) < limb_data["has_children"])
/obj/item/organ/external/proc/can_be_attached_modular_limb(var/mob/living/carbon/user)
var/bodypart_cat = get_modular_limb_category()
if(bodypart_cat == MODULAR_BODYPART_INVALID)
return FALSE
if(!parent_organ)
return FALSE
var/obj/item/organ/external/parent = user?.get_organ(parent_organ)
if(!parent)
return FALSE
if(!parent.can_attach_modular_limb_here(user))
return FALSE
if(bodypart_cat == MODULAR_BODYPART_CYBERNETIC && parent.get_modular_limb_category(src) < MODULAR_BODYPART_CYBERNETIC)
return FALSE
return TRUE
// Checks if an organ (or the parent of one) is in a fit state for modular limb stuff to happen.
/obj/item/organ/external/proc/check_modular_limb_damage(var/mob/living/carbon/human/user)
. = damage >= min_broken_damage || (status & ORGAN_BROKEN) || is_stump() // can't use is_broken() as the limb has ORGAN_CUT_AWAY
// Human mob procs:
// Checks the organ list for limbs meeting a predicate. Way overengineered for such a limited use
// case but I can see it being expanded in the future if meat limbs or doona limbs use it.
/mob/living/carbon/human/proc/get_modular_limbs(var/return_first_found = FALSE, var/validate_proc)
for(var/obj/item/organ/external/E as anything in organs)
if(!validate_proc || call(E, validate_proc)(src) > MODULAR_BODYPART_INVALID)
LAZYADD(., E)
if(return_first_found)
return
// Prune children so we can't remove every individual component of an entire prosthetic arm
// piece by piece. Technically a circular dependency here would remove the limb entirely but
// if there's a parent whose child is also its parent, there's something wrong regardless.
for(var/obj/item/organ/external/E as anything in .)
if(length(E.children))
. -= E.children
// Called in robotize(), replaced() and removed() to update our modular limb verbs.
/mob/living/carbon/human/proc/refresh_modular_limb_verbs()
if(length(get_modular_limbs(return_first_found = TRUE, validate_proc = /obj/item/organ/external/proc/can_attach_modular_limb_here)))
add_verb(src, /mob/living/carbon/human/proc/attach_limb_verb)
else
remove_verb(src, /mob/living/carbon/human/proc/attach_limb_verb)
if(length(get_modular_limbs(return_first_found = TRUE, validate_proc = /obj/item/organ/external/proc/can_remove_modular_limb)))
add_verb(src, /mob/living/carbon/human/proc/detach_limb_verb)
else
remove_verb(src, /mob/living/carbon/human/proc/detach_limb_verb)
// Proc helper for attachment verb.
/mob/living/carbon/human/proc/check_can_attach_modular_limb(var/obj/item/organ/external/E)
if(world.time < last_special + (2 SECONDS) || get_active_hand() != E)
return FALSE
/*CHOMPRemove Start
//VOREStation Addition Start
if(species.name == SPECIES_PROTEAN)
to_chat(src, span_warning("This is not compatible with your nanomachine body!"))
return FALSE
//VOREStation Addition End
*///CHOMPRemove End
if(incapacitated() || restrained())
to_chat(src, span_warning("You can't do that in your current state!"))
return FALSE
if(QDELETED(E) || !istype(E))
to_chat(src, span_warning("You are not holding a compatible limb to attach."))
return FALSE
if(!E.can_be_attached_modular_limb(src))
to_chat(src, span_warning("\The [E] cannot be attached to your current body."))
return FALSE
if(E.get_modular_limb_category() <= MODULAR_BODYPART_INVALID)
to_chat(src, span_warning("\The [E] cannot be attached by your own hand."))
return FALSE
var/install_to_zone = E.organ_tag
if(!isnull(get_organ(install_to_zone)))
to_chat(src, span_warning("There is already a limb attached at that part of your body."))
return FALSE
if(E.check_modular_limb_damage(src))
to_chat(src, span_warning("\The [E] is too damaged to be attached."))
return FALSE
var/obj/item/organ/external/parent = E.parent_organ && get_organ(E.parent_organ)
if(!parent)
to_chat(src, span_warning("\The [E] needs an existing limb to be attached to."))
return FALSE
if(parent.check_modular_limb_damage(src))
to_chat(src, span_warning("Your [parent.name] is too damaged to have anything attached."))
return FALSE
return TRUE
// Proc helper for detachment verb.
/mob/living/carbon/human/proc/check_can_detach_modular_limb(var/obj/item/organ/external/E)
if(world.time < last_special + (2 SECONDS))
return FALSE
/*CHOMPRemove Start
//VOREStation Addition Start
if(species.name == SPECIES_PROTEAN)
to_chat(src, span_warning("You can't just detach parts of your nanomachine body!"))
return FALSE
//VOREStation Addition End
*///CHOMPRemove End
if(incapacitated() || restrained())
to_chat(src, span_warning("You can't do that in your current state!"))
return FALSE
if(!istype(E) || QDELETED(src) || QDELETED(E) || E.owner != src || E.loc != src)
return FALSE
if(E.check_modular_limb_damage(src))
to_chat(src, span_warning("That limb is too damaged to be removed!"))
return FALSE
var/obj/item/organ/external/parent = E.parent_organ && get_organ(E.parent_organ)
if(!parent)
return FALSE
if(parent.check_modular_limb_damage(src))
to_chat(src, span_warning("Your [parent.name] is too damaged to detach anything from it."))
return FALSE
return (E in get_modular_limbs(return_first_found = FALSE, validate_proc = /obj/item/organ/external/proc/can_remove_modular_limb))
// Verbs below:
// Add or remove robotic limbs; check refresh_modular_limb_verbs() above.
/mob/living/carbon/human/proc/attach_limb_verb()
set name = "Attach Limb"
set category = "Object"
set desc = "Attach a replacement limb."
var/obj/item/organ/external/E = get_active_hand()
if(!check_can_attach_modular_limb(E))
return FALSE
if(!do_after(src, 2 SECONDS, src))
return FALSE
if(!check_can_attach_modular_limb(E))
return FALSE
last_special = world.time
drop_from_inventory(E)
E.replaced(src)
// Reconnect the organ and children as normally this is done with surgery.
E.status &= ~ORGAN_CUT_AWAY
for(var/obj/item/organ/external/child in E.children)
child.status &= ~ORGAN_CUT_AWAY
var/datum/gender/G = gender_datums[gender]
visible_message(
span_notice("\The [src] attaches \the [E] to [G.his] body!"),
span_notice("You attach \the [E] to your body!"))
regenerate_icons() // Not sure why this isn't called by removed(), but without it we don't update our limb appearance.
return TRUE
/mob/living/carbon/human/proc/detach_limb_verb()
set name = "Remove Limb"
set category = "Object"
set desc = "Detach one of your limbs."
var/list/detachable_limbs = get_modular_limbs(return_first_found = FALSE, validate_proc = /obj/item/organ/external/proc/can_remove_modular_limb)
if(!length(detachable_limbs))
to_chat(src, span_warning("You have no detachable limbs."))
return FALSE
var/obj/item/organ/external/E = tgui_input_list(src, "Which limb do you wish to detach?", "Limb Removal", detachable_limbs)
if(!check_can_detach_modular_limb(E))
return FALSE
if(!do_after(src, 2 SECONDS, src))
return FALSE
if(!check_can_detach_modular_limb(E))
return FALSE
last_special = world.time
E.removed(src)
E.dropInto(loc)
put_in_hands(E)
var/datum/gender/G = gender_datums[gender]
visible_message(
span_notice("\The [src] detaches [G.his] [E.name]!"),
span_notice("You detach your [E.name]!"))
return TRUE