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CHOMPStation2/code/modules/hydroponics/beekeeping/beehive.dm
CHOMPStation2StaffMirrorBot a272557ccd [MIRROR] sane stacks (#11533)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-30 01:12:10 +02:00

350 lines
11 KiB
Plaintext

/obj/machinery/beehive
name = "beehive"
icon = 'icons/obj/beekeeping.dmi'
icon_state = "beehive"
density = TRUE
anchored = TRUE
var/closed = 0
var/bee_count = 0 // Percent
var/smoked = 0 // Timer
var/honeycombs = 0 // Percent
var/list/frames = list() // List of frames inside.
var/maxFrames = 5
/obj/machinery/beehive/Initialize(mapload)
. = ..()
AddElement(/datum/element/climbable)
/obj/machinery/beehive/update_icon()
cut_overlays()
icon_state = "beehive"
if(closed)
add_overlay("lid")
if(length(frames))
add_overlay("empty[length(frames)]")
if(honeycombs >= 100)
add_overlay("full[round(honeycombs / 100)]")
if(!smoked)
switch(bee_count)
if(1 to 40)
add_overlay("bees1")
if(41 to 80)
add_overlay("bees2")
if(81 to 100)
add_overlay("bees3")
/obj/machinery/beehive/examine(var/mob/user)
. = ..()
if(!closed)
. += "The lid is open."
/obj/machinery/beehive/attackby(var/obj/item/I, var/mob/user)
if(I.has_tool_quality(TOOL_CROWBAR))
closed = !closed
user.visible_message(span_notice("[user] [closed ? "closes" : "opens"] \the [src]."), span_notice("You [closed ? "close" : "open"] \the [src]."))
update_icon()
return
else if(I.has_tool_quality(TOOL_WRENCH))
anchored = !anchored
playsound(src, I.usesound, 50, 1)
user.visible_message(span_notice("[user] [anchored ? "wrenches" : "unwrenches"] \the [src]."), span_notice("You [anchored ? "wrench" : "unwrench"] \the [src]."))
return
else if(istype(I, /obj/item/bee_smoker))
if(closed)
to_chat(user, span_notice("You need to open \the [src] with a crowbar before smoking the bees."))
return
user.visible_message(span_notice("[user] smokes the bees in \the [src]."), span_notice("You smoke the bees in \the [src]."))
smoked = 30
update_icon()
return
else if(istype(I, /obj/item/honey_frame))
if(closed)
to_chat(user, span_notice("You need to open \the [src] with a crowbar before inserting \the [I]."))
return
if(length(frames) >= maxFrames)
to_chat(user, span_notice("There is no place for an another frame."))
return
var/obj/item/honey_frame/H = I
if(H.honey)
to_chat(user, span_notice("\The [I] is full with beeswax and honey, empty it in the extractor first."))
return
user.visible_message(span_notice("[user] loads \the [I] into \the [src]."), span_notice("You load \the [I] into \the [src]."))
update_icon()
user.drop_from_inventory(H)
H.forceMove(src)
frames.Add(H)
return
else if(istype(I, /obj/item/bee_pack))
var/obj/item/bee_pack/B = I
if(B.full && bee_count)
to_chat(user, span_notice("\The [src] already has bees inside."))
return
if(!B.full && bee_count < 90)
to_chat(user, span_notice("\The [src] is not ready to split."))
return
if(!B.full && !smoked)
to_chat(user, span_notice("Smoke \the [src] first!"))
return
if(closed)
to_chat(user, span_notice("You need to open \the [src] with a crowbar before moving the bees."))
return
if(B.full)
user.visible_message(span_notice("[user] puts the queen and the bees from \the [I] into \the [src]."), span_notice("You put the queen and the bees from \the [I] into \the [src]."))
bee_count = 20
B.empty()
else
user.visible_message(span_notice("[user] puts bees and larvae from \the [src] into \the [I]."), span_notice("You put bees and larvae from \the [src] into \the [I]."))
bee_count /= 2
B.fill()
update_icon()
return
else if(istype(I, /obj/item/analyzer/plant_analyzer))
to_chat(user, span_notice("Scan result of \the [src]..."))
to_chat(user, "Beehive is [bee_count ? "[round(bee_count)]% full" : "empty"].[bee_count > 90 ? " Colony is ready to split." : ""]")
if(length(frames))
to_chat(user, "[length(frames)] frames installed, [round(honeycombs / 100)] filled.")
if(honeycombs < length(frames) * 100)
to_chat(user, "Next frame is [round(honeycombs % 100)]% full.")
else
to_chat(user, "No frames installed.")
if(smoked)
to_chat(user, "The hive is smoked.")
return 1
else if(I.has_tool_quality(TOOL_SCREWDRIVER))
if(bee_count)
to_chat(user, span_notice("You can't dismantle \the [src] with these bees inside."))
return
if(length(frames))
to_chat(user, span_notice("You can't dismantle \the [src] with [length(frames)] frames still inside!"))
return
to_chat(user, span_notice("You start dismantling \the [src]..."))
playsound(src, I.usesound, 50, 1)
if(do_after(user, 30))
user.visible_message(span_notice("[user] dismantles \the [src]."), span_notice("You dismantle \the [src]."))
new /obj/item/beehive_assembly(loc)
qdel(src)
return
/obj/machinery/beehive/attack_hand(var/mob/user)
if(!closed)
if(honeycombs < 100)
to_chat(user, span_notice("There are no filled honeycombs."))
return
if(!smoked && bee_count)
to_chat(user, span_notice("The bees won't let you take the honeycombs out like this, smoke them first."))
return
user.visible_message(span_notice("[user] starts taking the honeycombs out of \the [src]."), span_notice("You start taking the honeycombs out of \the [src]..."))
while(honeycombs >= 100 && length(frames) && do_after(user, 30))
var/obj/item/honey_frame/H = pop(frames)
H.honey = 20
honeycombs -= 100
H.update_icon()
H.forceMove(get_turf(src))
update_icon()
if(honeycombs < 100)
to_chat(user, span_notice("You take all filled honeycombs out."))
return
/obj/machinery/beehive/process()
if(closed && !smoked && bee_count)
pollinate_flowers()
update_icon()
smoked = max(0, smoked - 1)
if(!smoked && bee_count)
bee_count = min(bee_count * 1.005, 100)
update_icon()
/obj/machinery/beehive/proc/pollinate_flowers()
var/coef = bee_count / 100
var/trays = 0
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
if(H.seed && !H.dead)
H.health += 0.05 * coef
++trays
honeycombs = min(honeycombs + 0.1 * coef * min(trays, 5), length(frames) * 100)
/obj/machinery/honey_extractor
name = "honey extractor"
desc = "A machine used to turn honeycombs on the frame into honey and wax."
icon = 'icons/obj/beekeeping.dmi'
icon_state = "centrifuge"
circuit = /obj/item/circuitboard/honey_extractor
anchored = TRUE
density = TRUE
idle_power_usage = 15
active_power_usage = 200
use_power = USE_POWER_IDLE
var/processing = 0
var/honey = 0
/obj/machinery/honey_extractor/Initialize(mapload)
. = ..()
default_apply_parts()
RefreshParts()
update_icon()
/obj/machinery/honey_extractor/power_change()
. = ..()
var/delay = rand(0,15)
if(delay)
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), delay)
return
update_icon()
/obj/machinery/honey_extractor/update_icon()
cut_overlays()
icon_state = initial(icon_state)
if(panel_open)
add_overlay("[icon_state]_panel")
if(stat & NOPOWER)
icon_state = "[icon_state]_off"
return
if(processing)
icon_state = "[icon_state]_moving"
/obj/machinery/honey_extractor/attackby(var/obj/item/I, var/mob/user)
if(processing)
to_chat(user, span_notice("\The [src] is currently spinning, wait until it's finished."))
return
if(I.has_tool_quality(TOOL_WRENCH))
anchored = !anchored
playsound(src, I.usesound, 50, 1)
user.visible_message(span_notice("[user] [anchored ? "wrenches" : "unwrenches"] \the [src]."), span_notice("You [anchored ? "wrench" : "unwrench"] \the [src]."))
return
if(default_deconstruction_screwdriver(user, I))
return
if(default_deconstruction_crowbar(user, I))
return
if(stat & NOPOWER)
to_chat(user, span_notice("\The [src] is powerless and can't grant your wishes"))
return
if(panel_open)
to_chat(user, span_notice("\The [src]'s maintenance panel is open, It would not be safe to turn it on."))
return
else if(istype(I, /obj/item/honey_frame))
var/obj/item/honey_frame/H = I
if(!H.honey)
to_chat(user, span_notice("\The [H] is empty, put it into a beehive."))
return
user.visible_message(span_notice("[user] loads \the [H]'s comb into \the [src] and turns it on."), span_notice("You load \the [H] into \the [src] and turn it on."))
processing = H.honey
update_icon()
use_power_oneoff(active_power_usage * 5) //uses 5 second of active power at once, because I could not figure out how active powerdraw works and if or how the work is timed.
H.honey = 0
H.update_icon() //updates the honeyframe
spawn(50)
new /obj/item/stack/material/wax(loc)
honey += processing
processing = 0
update_icon()
else if(istype(I, /obj/item/reagent_containers/glass))
if(!honey)
to_chat(user, span_notice("There is no honey in \the [src]."))
return
var/obj/item/reagent_containers/glass/G = I
var/transferred = min(G.reagents.maximum_volume - G.reagents.total_volume, honey)
G.reagents.add_reagent(REAGENT_ID_HONEY, transferred)
honey -= transferred
user.visible_message(span_notice("[user] collects honey from \the [src] into \the [G]."), span_notice("You collect [transferred] units of honey from \the [src] into \the [G]."))
return 1
/obj/item/bee_smoker
name = "bee smoker"
desc = "A device used to calm down bees before harvesting honey."
icon = 'icons/obj/device.dmi'
icon_state = "battererburnt"
w_class = ITEMSIZE_SMALL
/obj/item/honey_frame
name = "beehive frame"
desc = "A frame for the beehive that the bees will fill with honeycombs."
icon = 'icons/obj/beekeeping.dmi'
icon_state = "honeyframe"
w_class = ITEMSIZE_SMALL
var/honey = 0
/obj/item/honey_frame/Initialize(mapload)
. = ..()
update_icon()
/obj/item/honey_frame/update_icon()
..()
overlays.Cut()
if(honey > 0)
add_overlay("honeycomb")
/obj/item/honey_frame/filled
name = "filled beehive frame"
desc = "A frame for the beehive that the bees have filled with honeycombs."
honey = 20
/obj/item/beehive_assembly
name = "beehive assembly"
desc = "Contains everything you need to build a beehive."
icon = 'icons/obj/apiary_bees_etc.dmi'
icon_state = "apiary"
/obj/item/beehive_assembly/attack_self(var/mob/user)
to_chat(user, span_notice("You start assembling \the [src]..."))
if(do_after(user, 30))
user.visible_message(span_notice("[user] constructs a beehive."), span_notice("You construct a beehive."))
new /obj/machinery/beehive(get_turf(user))
user.drop_from_inventory(src)
qdel(src)
return
/obj/item/stack/material/wax
name = "wax"
singular_name = "wax piece"
desc = "Soft substance produced by bees. Used to make candles."
icon = 'icons/obj/beekeeping.dmi'
icon_state = "wax"
default_type = MAT_WAX
pass_color = TRUE
strict_color_stacking = TRUE
/obj/item/stack/material/wax/Initialize(mapload)
. = ..()
recipes = wax_recipes
/datum/material/wax
name = MAT_WAX
stack_type = /obj/item/stack/material/wax
icon_colour = "#fff343"
melting_point = T0C+300
weight = 1
pass_stack_colors = TRUE
/obj/item/bee_pack
name = "bee pack"
desc = "Contains a queen bee and some worker bees. Everything you'll need to start a hive!"
icon = 'icons/obj/beekeeping.dmi'
icon_state = "beepack"
var/full = 1
/obj/item/bee_pack/Initialize(mapload)
. = ..()
add_overlay("beepack-full")
/obj/item/bee_pack/proc/empty()
full = 0
name = "empty bee pack"
desc = "A stasis pack for moving bees. It's empty."
cut_overlays()
add_overlay("beepack-empty")
/obj/item/bee_pack/proc/fill()
full = initial(full)
name = initial(name)
desc = initial(desc)
cut_overlays()
add_overlay("beepack-full")