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CHOMPStation2/code/modules/tgui/tgui_input_list.dm
2021-07-05 06:32:31 +00:00

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/**
* Creates a TGUI input list window and returns the user's response.
*
* This proc should be used to create alerts that the caller will wait for a response from.
* Arguments:
* * user - The user to show the input box to.
* * message - The content of the input box, shown in the body of the TGUI window.
* * title - The title of the input box, shown on the top of the TGUI window.
* * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
* * default - The option with this value will be selected on first paint of the TGUI window.
* * timeout - The timeout of the input box, after which the input box will close and qdel itself. Set to zero for no timeout.
*/
/proc/tgui_input_list(mob/user, message, title, list/buttons, default, timeout = 0)
if (istext(user))
stack_trace("tgui_alert() received text for user instead of mob")
return
if (!user)
user = usr
if(!length(buttons))
return
if (!istype(user))
if (istype(user, /client))
var/client/client = user
user = client.mob
else
return
var/datum/tgui_list_input/input = new(user, message, title, buttons, default, timeout)
input.tgui_interact(user)
input.wait()
if (input)
. = input.choice
qdel(input)
/**
* Creates an asynchronous TGUI input list window with an associated callback.
*
* This proc should be used to create inputs that invoke a callback with the user's chosen option.
* Arguments:
* * user - The user to show the input box to.
* * message - The content of the input box, shown in the body of the TGUI window.
* * title - The title of the input box, shown on the top of the TGUI window.
* * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
* * default - The option with this value will be selected on first paint of the TGUI window.
* * callback - The callback to be invoked when a choice is made.
* * timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout.
*/
/proc/tgui_input_list_async(mob/user, message, title, list/buttons, default, datum/callback/callback, timeout = 60 SECONDS)
if (istext(user))
stack_trace("tgui_alert() received text for user instead of mob")
return
if (!user)
user = usr
if(!length(buttons))
return
if (!istype(user))
if (istype(user, /client))
var/client/client = user
user = client.mob
else
return
var/datum/tgui_list_input/async/input = new(user, message, title, buttons, default, callback, timeout)
input.tgui_interact(user)
/**
* # tgui_list_input
*
* Datum used for instantiating and using a TGUI-controlled list input that prompts the user with
* a message and shows a list of selectable options
*/
/datum/tgui_list_input
/// The title of the TGUI window
var/title
/// The textual body of the TGUI window
var/message
/// The list of buttons (responses) provided on the TGUI window
var/list/buttons
/// Buttons (strings specifically) mapped to the actual value (e.g. a mob or a verb)
var/list/buttons_map
/// Value of the button that should be pre-selected on first paint.
var/initial
/// The button that the user has pressed, null if no selection has been made
var/choice
/// The time at which the tgui_list_input was created, for displaying timeout progress.
var/start_time
/// The lifespan of the tgui_list_input, after which the window will close and delete itself.
var/timeout
/// Boolean field describing if the tgui_list_input was closed by the user.
var/closed
/datum/tgui_list_input/New(mob/user, message, title, list/buttons, default, timeout)
src.title = title
src.message = message
src.buttons = list()
src.buttons_map = list()
src.initial = default
var/list/repeat_buttons = list()
// Gets rid of illegal characters
var/static/regex/whitelistedWords = regex(@{"([^\u0020-\u8000]+)"})
for(var/i in buttons)
if(isnull(i))
stack_trace("Null in a tgui_input_list() buttons")
continue
var/string_key = whitelistedWords.Replace("[i]", "")
//avoids duplicated keys E.g: when areas have the same name
string_key = avoid_assoc_duplicate_keys(string_key, repeat_buttons)
src.buttons += string_key
src.buttons_map[string_key] = i
if (timeout)
src.timeout = timeout
start_time = world.time
QDEL_IN(src, timeout)
/datum/tgui_list_input/Destroy(force, ...)
SStgui.close_uis(src)
QDEL_NULL(buttons)
. = ..()
/**
* Waits for a user's response to the tgui_list_input's prompt before returning. Returns early if
* the window was closed by the user.
*/
/datum/tgui_list_input/proc/wait()
while (!choice && !closed)
stoplag(1)
/datum/tgui_list_input/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ListInput")
ui.open()
/datum/tgui_list_input/tgui_close(mob/user)
. = ..()
closed = TRUE
/datum/tgui_list_input/tgui_state(mob/user)
return GLOB.tgui_always_state
/datum/tgui_list_input/tgui_static_data(mob/user)
. = list(
"title" = title,
"message" = message,
"buttons" = buttons,
"initial" = initial
)
/datum/tgui_list_input/tgui_data(mob/user)
. = list()
if(timeout)
.["timeout"] = clamp((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS), 0, 1)
/datum/tgui_list_input/tgui_act(action, list/params)
. = ..()
if (.)
return
switch(action)
if("choose")
if (!(params["choice"] in buttons))
return
set_choice(buttons_map[params["choice"]])
SStgui.close_uis(src)
return TRUE
if("cancel")
SStgui.close_uis(src)
closed = TRUE
return TRUE
/datum/tgui_list_input/proc/set_choice(choice)
src.choice = choice
/**
* # async tgui_list_input
*
* An asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.
*/
/datum/tgui_list_input/async
/// The callback to be invoked by the tgui_list_input upon having a choice made.
var/datum/callback/callback
/datum/tgui_list_input/async/New(mob/user, message, title, list/buttons, default, callback, timeout)
..(user, title, message, buttons, default, timeout)
src.callback = callback
/datum/tgui_list_input/async/Destroy(force, ...)
QDEL_NULL(callback)
. = ..()
/datum/tgui_list_input/async/tgui_close(mob/user)
. = ..()
qdel(src)
/datum/tgui_list_input/async/set_choice(choice)
. = ..()
if(!isnull(src.choice))
callback?.InvokeAsync(src.choice)
/datum/tgui_list_input/async/wait()
return