Files
CHOMPStation2/code/WorkInProgress/Chinsky/ashtray.dm
Chinsky 65fa11d496 Revisiting my first commits.
Updated ashtray to actually accept cig butts and crush lit cigs properly.
Applied random transform to cig butts, and made fingerprints from original cig carry over.
2013-12-18 12:02:20 +04:00

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/obj/item/ashtray
icon = 'icons/ashtray.dmi'
var/
max_butts = 0
empty_desc = ""
icon_empty = ""
icon_half = ""
icon_full = ""
icon_broken = ""
/obj/item/ashtray/New()
..()
src.pixel_y = rand(-5, 5)
src.pixel_x = rand(-6, 6)
return
/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (health < 1)
return
if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
if (contents.len >= max_butts)
user << "This ashtray is full."
return
user.u_equip(W)
W.loc = src
if (istype(W,/obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/cig = W
if (cig.lit == 1)
src.visible_message("[user] crushes [cig] in [src], putting it out.")
processing_objects.Remove(cig)
var/obj/item/butt = new cig.type_butt(src)
cig.transfer_fingerprints_to(butt)
del(cig)
else if (cig.lit == 0)
user << "You place [cig] in [src] without even smoking it. Why would you do that?"
src.visible_message("[user] places [W] in [src].")
user.update_inv_l_hand()
user.update_inv_r_hand()
add_fingerprint(user)
if (contents.len == max_butts)
icon_state = icon_full
desc = empty_desc + " It's stuffed full."
else if (contents.len > max_butts/2)
icon_state = icon_half
desc = empty_desc + " It's half-filled."
else
health = max(0,health - W.force)
user << "You hit [src] with [W]."
if (health < 1)
die()
return
/obj/item/ashtray/throw_impact(atom/hit_atom)
if (health > 0)
health = max(0,health - 3)
if (health < 1)
die()
return
if (contents.len)
src.visible_message("\red [src] slams into [hit_atom] spilling its contents!")
for (var/obj/item/clothing/mask/cigarette/O in contents)
O.loc = src.loc
icon_state = icon_empty
return ..()
/obj/item/ashtray/proc/die()
src.visible_message("\red [src] shatters spilling its contents!")
for (var/obj/item/clothing/mask/cigarette/O in contents)
O.loc = src.loc
icon_state = icon_broken
/obj/item/ashtray/plastic
name = "plastic ashtray"
desc = "Cheap plastic ashtray."
icon_state = "ashtray_bl"
icon_empty = "ashtray_bl"
icon_half = "ashtray_half_bl"
icon_full = "ashtray_full_bl"
icon_broken = "ashtray_bork_bl"
max_butts = 14
health = 24.0
g_amt = 30
m_amt = 30
empty_desc = "Cheap plastic ashtray."
throwforce = 3.0
die()
..()
name = "pieces of plastic"
desc = "Pieces of plastic with ash on them."
return
/obj/item/ashtray/bronze
name = "bronze ashtray"
desc = "Massive bronze ashtray."
icon_state = "ashtray_br"
icon_empty = "ashtray_br"
icon_half = "ashtray_half_br"
icon_full = "ashtray_full_br"
icon_broken = "ashtray_bork_br"
max_butts = 10
health = 72.0
m_amt = 80
empty_desc = "Massive bronze ashtray."
throwforce = 10.0
die()
..()
name = "pieces of bronze"
desc = "Pieces of bronze with ash on them."
return
/obj/item/ashtray/glass
name = "glass ashtray"
desc = "Glass ashtray. Looks fragile."
icon_state = "ashtray_gl"
icon_empty = "ashtray_gl"
icon_half = "ashtray_half_gl"
icon_full = "ashtray_full_gl"
icon_broken = "ashtray_bork_gl"
max_butts = 12
health = 12.0
g_amt = 60
empty_desc = "Glass ashtray. Looks fragile."
throwforce = 6.0
die()
..()
name = "shards of glass"
desc = "Shards of glass with ash on them."
playsound(src, "shatter", 30, 1)
return