Files
CHOMPStation2/code/game/objects/effects/step_triggers.dm
Cael_Aislinn e645d78f11 Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/organs/organ_internal.dm
	code/datums/vote.dm
	code/defines/atom.dm
	code/defines/procs/gamehelpers.dm
	code/defines/turf.dm
	code/game/algorithm.dm
	code/game/cellautomata.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/electricchair.dm
	code/game/turfs/turf.dm
	code/game/vote.dm
	code/hub.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/client/client defines.dm
	code/modules/food/food.dm
	code/modules/food/meat.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/login.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/photocopier.dm
	code/setup.dm
	icons/effects/genetics.dmi
	interface/interface.dm
	interface/skin.dmf
	maps/RandomZLevels/fileList.txt

various misc mergefixes and todos

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-22 21:29:04 +10:00

118 lines
2.7 KiB
Plaintext

/* Simple object type, calls a proc when "stepped" on by something */
/obj/effect/step_trigger
var/affect_ghosts = 0
var/stopper = 1 // stops throwers
invisibility = 101 // nope cant see this shit
anchored = 1
/obj/effect/step_trigger/proc/Trigger(var/atom/movable/A)
return 0
/obj/effect/step_trigger/HasEntered(H as mob|obj)
..()
if(!H)
return
if(istype(H, /mob/dead/observer) && !affect_ghosts)
return
Trigger(H)
/* Tosses things in a certain direction */
/obj/effect/step_trigger/thrower
var/direction = SOUTH // the direction of throw
var/tiles = 3 // if 0: forever until atom hits a stopper
var/immobilize = 1 // if nonzero: prevents mobs from moving while they're being flung
var/speed = 1 // delay of movement
var/facedir = 0 // if 1: atom faces the direction of movement
var/nostop = 0 // if 1: will only be stopped by teleporters
var/list/affecting = list()
Trigger(var/atom/A)
if(!A || !istype(A, /atom/movable))
return
var/atom/movable/AM = A
var/curtiles = 0
var/stopthrow = 0
for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
if(AM in T.affecting)
return
if(ismob(AM))
var/mob/M = AM
if(immobilize)
M.canmove = 0
affecting.Add(AM)
while(AM && !stopthrow)
if(tiles)
if(curtiles >= tiles)
break
if(AM.z != src.z)
break
curtiles++
sleep(speed)
// Calculate if we should stop the process
if(!nostop)
for(var/obj/effect/step_trigger/T in get_step(AM, direction))
if(T.stopper && T != src)
stopthrow = 1
else
for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, direction))
if(T.stopper)
stopthrow = 1
if(AM)
var/predir = AM.dir
step(AM, direction)
if(!facedir)
AM.dir = predir
affecting.Remove(AM)
if(ismob(AM))
var/mob/M = AM
if(immobilize)
M.canmove = 1
/* Stops things thrown by a thrower, doesn't do anything */
/obj/effect/step_trigger/stopper
/* Instant teleporter */
/obj/effect/step_trigger/teleporter
var/teleport_x = 0 // teleportation coordinates (if one is null, then no teleport!)
var/teleport_y = 0
var/teleport_z = 0
Trigger(var/atom/movable/A)
if(teleport_x && teleport_y && teleport_z)
A.x = teleport_x
A.y = teleport_y
A.z = teleport_z
/* Random teleporter, teleports atoms to locations ranging from teleport_x - teleport_x_offset, etc */
/obj/effect/step_trigger/teleporter/random
var/teleport_x_offset = 0
var/teleport_y_offset = 0
var/teleport_z_offset = 0
Trigger(var/atom/movable/A)
if(teleport_x && teleport_y && teleport_z)
if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
A.x = rand(teleport_x, teleport_x_offset)
A.y = rand(teleport_y, teleport_y_offset)
A.z = rand(teleport_z, teleport_z_offset)