Files
CHOMPStation2/code/modules/research/protolathe.dm
baloh.matevz@gmail.com a30aca4327 - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static numbers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3663 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 14:48:47 +00:00

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/*
Protolathe
Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
it creates. All the menus and other manipulation commands are in the R&D console.
Note: Must be placed west/left of and R&D console to function.
*/
/obj/machinery/r_n_d/protolathe
name = "Protolathe"
icon_state = "protolathe"
flags = OPENCONTAINER
var/max_material_storage = 100000 //All this could probably be done better with a list but meh.
var/m_amount = 0.0
var/g_amount = 0.0
var/gold_amount = 0.0
var/silver_amount = 0.0
var/plasma_amount = 0.0
var/uranium_amount = 0.0
var/diamond_amount = 0.0
var/clown_amount = 0.0
var/adamantine_amount = 0.0
New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/protolathe(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
RefreshParts()
proc/TotalMaterials() //returns the total of all the stored materials. Makes code neater.
return m_amount + g_amount + gold_amount + silver_amount + plasma_amount + uranium_amount + diamond_amount + clown_amount
RefreshParts()
var/T = 0
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
T += G.reagents.maximum_volume
var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials.
reagents = R
R.my_atom = src
T = 0
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
T += M.rating
max_material_storage = T * 75000
attackby(var/obj/item/O as obj, var/mob/user as mob)
if (shocked)
shock(user,50)
if (O.is_open_container())
return 1
if (istype(O, /obj/item/weapon/screwdriver))
if (!opened)
opened = 1
if(linked_console)
linked_console.linked_lathe = null
linked_console = null
icon_state = "protolathe_t"
user << "You open the maintenance hatch of [src]."
else
opened = 0
icon_state = "protolathe"
user << "You close the maintenance hatch of [src]."
return
if (opened)
if(istype(O, /obj/item/weapon/crowbar))
playsound(src.loc, 'Crowbar.ogg', 50, 1)
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
M.state = 2
M.icon_state = "box_1"
for(var/obj/I in component_parts)
if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
reagents.trans_to(I, reagents.total_volume)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
if(m_amount >= 3750)
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
G.amount = round(m_amount / 3750)
if(g_amount >= 3750)
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
G.amount = round(g_amount / 3750)
if(plasma_amount >= 3750)
var/obj/item/stack/sheet/plasma/G = new /obj/item/stack/sheet/plasma(src.loc)
G.amount = round(plasma_amount / 3750)
if(silver_amount >= 3750)
var/obj/item/stack/sheet/silver/G = new /obj/item/stack/sheet/silver(src.loc)
G.amount = round(silver_amount / 3750)
if(gold_amount >= 3750)
var/obj/item/stack/sheet/gold/G = new /obj/item/stack/sheet/gold(src.loc)
G.amount = round(gold_amount / 3750)
if(uranium_amount >= 3750)
var/obj/item/stack/sheet/uranium/G = new /obj/item/stack/sheet/uranium(src.loc)
G.amount = round(uranium_amount / 3750)
if(diamond_amount >= 3750)
var/obj/item/stack/sheet/diamond/G = new /obj/item/stack/sheet/diamond(src.loc)
G.amount = round(diamond_amount / 3750)
if(clown_amount >= 3750)
var/obj/item/stack/sheet/clown/G = new /obj/item/stack/sheet/clown(src.loc)
G.amount = round(clown_amount / 3750)
if(adamantine_amount >= 3750)
var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine(src.loc)
G.amount = round(adamantine_amount / 3750)
del(src)
return 1
else
user << "\red You can't load the [src.name] while it's opened."
return 1
if (disabled)
return
if (!linked_console)
user << "\The protolathe must be linked to an R&D console first!"
return 1
if (busy)
user << "\red The protolathe is busy. Please wait for completion of previous operation."
return 1
if (!istype(O, /obj/item/stack/sheet))
user << "\red You cannot insert this item into the protolathe!"
return 1
if (stat)
return 1
if (TotalMaterials() + 3750 > max_material_storage)
user << "\red The protolathe's material bin is full. Please remove material before adding more."
return 1
var/obj/item/stack/stack = O
var/amount = 1
var/title = "[stack.name]: [stack.amount] sheet\s left"
switch(alert(title, "How many sheets do you want to load?", "one", "max", "cancel", null))
if("one")
amount = 1
if("max")
amount = min(stack.amount, round((max_material_storage-TotalMaterials())/3750))
else
return 1
if(istype(O, /obj/item/stack/sheet/glass))
flick("protolathe_r",src)//plays glass insertion animation
else
flick("protolathe_o",src)//plays metal insertion animation
icon_state = "protolathe"
busy = 1
use_power(max(1000, (3750*amount/10)))
spawn(16)
user << "\blue You add [amount] sheets to the [src.name]."
icon_state = "protolathe"
flick("protolathe_o",src)
if(istype(stack, /obj/item/stack/sheet/metal))
m_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/glass))
g_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/gold))
gold_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/silver))
silver_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/plasma))
plasma_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/uranium))
uranium_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/diamond))
diamond_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/clown))
clown_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/adamantine))
adamantine_amount += amount * 3750
stack.use(amount)
busy = 0
src.updateUsrDialog()
return