mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection. Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone. Flash rounds do 20 halloss if the mob hit lacks flash protection.
136 lines
3.5 KiB
Plaintext
136 lines
3.5 KiB
Plaintext
/obj/item/projectile/energy
|
|
name = "energy"
|
|
icon_state = "spark"
|
|
damage = 0
|
|
damage_type = BURN
|
|
check_armour = "energy"
|
|
var/flash_strength = 10
|
|
|
|
|
|
//releases a burst of light on impact or after travelling a distance
|
|
/obj/item/projectile/energy/flash
|
|
name = "chemical shell"
|
|
icon_state = "bullet"
|
|
damage = 5
|
|
kill_count = 15 //if the shell hasn't hit anything after travelling this far it just explodes.
|
|
var/flash_range = 0
|
|
var/brightness = 7
|
|
var/light_colour = "#ffffff"
|
|
|
|
/obj/item/projectile/energy/flash/on_impact(var/atom/A)
|
|
var/turf/T = flash_range? src.loc : get_turf(A)
|
|
if(!istype(T)) return
|
|
|
|
//blind adjacent people
|
|
for (var/mob/living/carbon/M in viewers(T, flash_range))
|
|
if(M.eyecheck() < 1)
|
|
M.flash_eyes()
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
flash_strength *= H.species.flash_mod
|
|
|
|
if(flash_strength > 0)
|
|
H.confused = max(H.confused, flash_strength + 5)
|
|
H.eye_blind = max(H.eye_blind, flash_strength)
|
|
H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
|
|
H.adjustHalLoss(22) // Five flashes to stun. Bit weaker than melee flashes due to being ranged.
|
|
|
|
//snap pop
|
|
playsound(src, 'sound/effects/snap.ogg', 50, 1)
|
|
src.visible_message("<span class='warning'>\The [src] explodes in a bright flash!</span>")
|
|
|
|
var/datum/effect/effect/system/spark_spread/sparks = PoolOrNew(/datum/effect/effect/system/spark_spread)
|
|
sparks.set_up(2, 1, T)
|
|
sparks.start()
|
|
|
|
new /obj/effect/decal/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows
|
|
new /obj/effect/effect/smoke/illumination(T, 5, brightness, brightness, light_colour)
|
|
|
|
//blinds people like the flash round, but can also be used for temporary illumination
|
|
/obj/item/projectile/energy/flash/flare
|
|
damage = 10
|
|
flash_range = 1
|
|
brightness = 15
|
|
flash_strength = 20
|
|
|
|
/obj/item/projectile/energy/flash/flare/on_impact(var/atom/A)
|
|
light_colour = pick("#e58775", "#ffffff", "#90ff90", "#a09030")
|
|
|
|
..() //initial flash
|
|
|
|
//residual illumination
|
|
new /obj/effect/effect/smoke/illumination(src.loc, rand(190,240) SECONDS, range=8, power=3, color=light_colour) //same lighting power as flare
|
|
|
|
/obj/item/projectile/energy/electrode
|
|
name = "electrode"
|
|
icon_state = "spark"
|
|
nodamage = 1
|
|
taser_effect = 1
|
|
agony = 40
|
|
damage_type = HALLOSS
|
|
light_range = 2
|
|
light_power = 0.5
|
|
light_color = "#FFFFFF"
|
|
//Damage will be handled on the MOB side, to prevent window shattering.
|
|
|
|
/obj/item/projectile/energy/electrode/strong
|
|
agony = 55
|
|
|
|
/obj/item/projectile/energy/electrode/stunshot
|
|
name = "stunshot"
|
|
damage = 5
|
|
taser_effect = 1
|
|
agony = 80
|
|
|
|
/obj/item/projectile/energy/declone
|
|
name = "declone"
|
|
icon_state = "declone"
|
|
nodamage = 1
|
|
damage_type = CLONE
|
|
irradiate = 40
|
|
light_range = 2
|
|
light_power = 0.5
|
|
light_color = "#33CC00"
|
|
|
|
|
|
/obj/item/projectile/energy/dart
|
|
name = "dart"
|
|
icon_state = "toxin"
|
|
damage = 5
|
|
damage_type = TOX
|
|
agony = 120
|
|
check_armour = "energy"
|
|
|
|
|
|
/obj/item/projectile/energy/bolt
|
|
name = "bolt"
|
|
icon_state = "cbbolt"
|
|
damage = 10
|
|
damage_type = TOX
|
|
nodamage = 0
|
|
agony = 40
|
|
stutter = 10
|
|
|
|
|
|
/obj/item/projectile/energy/bolt/large
|
|
name = "largebolt"
|
|
damage = 20
|
|
|
|
|
|
/obj/item/projectile/energy/neurotoxin
|
|
name = "neuro"
|
|
icon_state = "neurotoxin"
|
|
damage = 5
|
|
damage_type = TOX
|
|
weaken = 5
|
|
|
|
/obj/item/projectile/energy/phoron
|
|
name = "phoron bolt"
|
|
icon_state = "energy"
|
|
damage = 20
|
|
damage_type = TOX
|
|
irradiate = 20
|
|
light_range = 2
|
|
light_power = 0.5
|
|
light_color = "#33CC00"
|