mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
124 lines
3.8 KiB
Plaintext
124 lines
3.8 KiB
Plaintext
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/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover,/obj/item/projectile))
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return (check_cover(mover,target))
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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if(locate(/obj/structure/table) in get_turf(mover))
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return 1
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if (flipped == 1)
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if (get_dir(loc, target) == dir)
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return !density
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else
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return 1
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return 0
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//checks if projectile 'P' from turf 'from' can hit whatever is behind the table. Returns 1 if it can, 0 if bullet stops.
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/obj/structure/table/proc/check_cover(obj/item/projectile/P, turf/from)
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var/turf/cover
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if(flipped==1)
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cover = get_turf(src)
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else if(flipped==0)
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cover = get_step(loc, get_dir(from, loc))
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if(!cover)
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return 1
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if (get_dist(P.starting, loc) <= 1) //Tables won't help you if people are THIS close
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return 1
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if (get_turf(P.original) == cover)
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var/chance = 20
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if (ismob(P.original))
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var/mob/M = P.original
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if (M.lying)
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chance += 20 //Lying down lets you catch less bullets
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if(flipped==1)
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if(get_dir(loc, from) == dir) //Flipped tables catch mroe bullets
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chance += 20
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else
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return 1 //But only from one side
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if(prob(chance))
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health -= P.damage/2
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if (health > 0)
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visible_message("<span class='warning'>[P] hits \the [src]!</span>")
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return 0
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else
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visible_message("<span class='warning'>[src] breaks down!</span>")
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break_to_parts()
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return 1
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return 1
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/obj/structure/table/CheckExit(atom/movable/O as mob|obj, target as turf)
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if(istype(O) && O.checkpass(PASSTABLE))
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return 1
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if (flipped==1)
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if (get_dir(loc, target) == dir)
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return !density
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else
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return 1
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return 1
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/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
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if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
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return ..()
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if(isrobot(user))
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return
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user.drop_item()
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if (O.loc != src.loc)
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step(O, get_dir(O, src))
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return
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/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob)
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if (!W) return
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// Handle harm intent grabbing/tabling.
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if(istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if (istype(G.affecting, /mob/living))
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var/mob/living/M = G.affecting
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if (G.state < 2)
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if(user.a_intent == I_HURT)
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if (prob(15)) M.Weaken(5)
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M.apply_damage(8,def_zone = "head")
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visible_message("<span class='danger'>[G.assailant] slams [G.affecting]'s face against \the [src]!</span>")
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playsound(src.loc, 'sound/weapons/tablehit1.ogg', 50, 1)
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take_damage(rand(1,5))
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else
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user << "<span class='danger'>You need a better grip to do that!</span>"
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return
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else
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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visible_message("<span class='danger'>[G.assailant] puts [G.affecting] on \the [src].</span>")
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qdel(W)
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return
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// Handle dismantling or placing things on the table from here on.
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if(isrobot(user))
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return
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if(W.loc != user) // This should stop mounted modules ending up outside the module.
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return
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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user.visible_message("<span class='danger'>\The [src] was sliced apart by [user]!</span>")
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break_to_parts()
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return
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if(!material)
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user << "<span class='warning'>There's nothing to put \the [W] on! Try adding plating to \the [src] first.</span>"
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return
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user.drop_item(src.loc)
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return
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/obj/structure/table/attack_tk() // no telehulk sorry
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return
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