Files
CHOMPStation2/code/game/objects/structures/displaycase.dm
mwerezak ec59f8ab07 Fixes captain's laser gun
Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
2015-02-25 23:35:20 -05:00

95 lines
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/obj/structure/displaycase
name = "display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox1"
desc = "A display case for prized possessions. It taunts you to kick it."
density = 1
anchored = 1
unacidable = 1//Dissolving the case would also delete the gun.
var/health = 30
var/occupied = 1
var/destroyed = 0
/obj/structure/displaycase/ex_act(severity)
switch(severity)
if (1)
new /obj/item/weapon/shard( src.loc )
if (occupied)
new /obj/item/weapon/gun/energy/captain( src.loc )
occupied = 0
del(src)
if (2)
if (prob(50))
src.health -= 15
src.healthcheck()
if (3)
if (prob(50))
src.health -= 5
src.healthcheck()
/obj/structure/displaycase/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
src.healthcheck()
return
/obj/structure/displaycase/blob_act()
if (prob(75))
new /obj/item/weapon/shard( src.loc )
if (occupied)
new /obj/item/weapon/gun/energy/captain( src.loc )
occupied = 0
del(src)
/obj/structure/displaycase/meteorhit(obj/O as obj)
new /obj/item/weapon/shard( src.loc )
new /obj/item/weapon/gun/energy/captain( src.loc )
del(src)
/obj/structure/displaycase/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
src.density = 0
src.destroyed = 1
new /obj/item/weapon/shard( src.loc )
playsound(src, "shatter", 70, 1)
update_icon()
else
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
return
/obj/structure/displaycase/update_icon()
if(src.destroyed)
src.icon_state = "glassboxb[src.occupied]"
else
src.icon_state = "glassbox[src.occupied]"
return
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.health -= W.force
src.healthcheck()
..()
return
/obj/structure/displaycase/attack_hand(mob/user as mob)
if (src.destroyed && src.occupied)
new /obj/item/weapon/gun/energy/captain( src.loc )
user << "\b You deactivate the hover field built into the case."
src.occupied = 0
src.add_fingerprint(user)
update_icon()
return
else
usr << text("\blue You kick the display case.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] kicks the display case.", usr)
src.health -= 2
healthcheck()
return