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https://github.com/CHOMPStation2/CHOMPStation2.git
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- Boxes can now be collapsed down into cardboard sheets. - Cardboard sheets are stackable (like glass and metal). - Cardboard sheets can be made back into boxes when needed. - Cardboard sheets can also be made into a cardboard cyborg costume. Revision: r3028 Author: trubblebass
660 lines
21 KiB
Plaintext
660 lines
21 KiB
Plaintext
/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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w_class = 4.0
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flags = 259.0
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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/obj/item/weapon/storage/trashbag
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name = "trash bag"
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desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
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icon_state = "trashbag"
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item_state = "trashbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 1
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max_combined_w_class = 20
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/*
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/obj/item/weapon/storage/lbe
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name = "Load Bearing Equipment"
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desc = "You wear these on your thighs, they help carry heavy loads."
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icon_state = "backpack" //PLACEHOLDER
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w_class = 2.0
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max_combined_w_class = 17
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*/
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/obj/item/weapon/storage/pill_bottle
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name = "pill bottle"
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desc = "It's an airtight container for storing medication."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/reagent_containers/pill")
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var/mode = 1 // pickup mode
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/obj/item/weapon/storage/dice
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name = "pack of dice"
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desc = "It's a small container with dice inside."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/dice")
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/engineer
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/obj/item/weapon/storage/box/medic
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name = "anesthetic box"
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desc = "Full of masks and emergency anesthetic tanks."
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/obj/item/weapon/storage/box/syndicate
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/obj/item/weapon/storage/box/ert
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name = "medical box"
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desc = "Full of goodness."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/cupbox
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/pillbottlebox
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name = "box of pill bottles"
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desc = "It has pictures of pill bottles on its front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/blankbox
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles Von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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/obj/item/weapon/storage/backpack/medic/full
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//Spawns with 2 boxes of ERT gear, a box of ERT gear and a hypo, and a box of anesthetic.
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New()
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..()
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new /obj/item/weapon/reagent_containers/hypospray/ert(src)
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for(var/i = 1, i <=2, i++)
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new /obj/item/weapon/storage/box/ert(src)
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new /obj/item/weapon/storage/box/medic(src)
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new /obj/item/weapon/storage/belt/medical(src)
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return
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel
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name = "satchel"
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desc = "It's a very robust satchel to wear on your back."
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icon_state = "satchel"
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New()
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..()
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/obj/item/weapon/storage/backpack/bandolier
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name = "bandolier"
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desc = "It's a very old bandolier to wear on your back."
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icon_state = "bandolier"
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/obj/item/weapon/storage/backpack/medicalsatchel
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name = "medic's satchel"
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desc = "Easy to access medical satchel for quick responses."
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icon_state = "medicalsatchel"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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/obj/item/weapon/storage/backpack/industrial/full
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name = "loaded industrial backpack"
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desc = "A tough backpack for the daily grind, full of gear"
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icon_state = "engiepack"
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//Spawns with 2 glass, 2 metal, 1 steel, and 2 special boxes.
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New()
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..()
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for(var/i = 1, i <=2, i++)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src)
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G.amount = 50
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G.loc = src
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for(var/i = 1, i <=2, i++)
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src)
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G.amount = 50
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G.loc = src
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var/obj/item/stack/sheet/plasteel/R = new /obj/item/stack/sheet/plasteel(src)
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R.amount = 50
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R.loc = src
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var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src)
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B1.name = "power and airlock circuit box"
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B1.desc = "Bursting with repair gear"
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B1.w_class = 2
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for(var/i = 1, i <= 7, i++)
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if(i < 4)
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var/obj/item/weapon/module/power_control/P = new /obj/item/weapon/module/power_control(B1)
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P.loc = B1
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if(i >= 4)
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var/obj/item/weapon/airlock_electronics/P = new /obj/item/weapon/airlock_electronics(B1)
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P.loc = B1
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var/obj/item/weapon/storage/box/B2 = new /obj/item/weapon/storage/box(src)
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B2.name = "power cells and wire box"
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B2.desc = "Bursting with repair gear"
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B2.w_class = 2
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var/color = pick("red","yellow","green","blue")
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for(var/i = 1, i <= 7, i++)
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if(i < 4)
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var/obj/item/weapon/cable_coil/P = new /obj/item/weapon/cable_coil(B2,30,color)
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P.loc = B2
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if(i >= 4)
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var/obj/item/weapon/cell/P = new /obj/item/weapon/cell(B2)
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P.maxcharge = 15000
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P.charge = 15000
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P.updateicon()
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P.loc = B2
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return
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 8.0
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throw_speed = 1
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 16
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/obj/item/weapon/storage/wallet
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name = "wallet"
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desc = "It can hold a few small and personal things."
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storage_slots = 4
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icon_state = "wallet"
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can_hold = list(
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"/obj/item/weapon/spacecash",
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"/obj/item/weapon/card",
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"/obj/item/clothing/mask/cigarette",
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"/obj/item/device/flashlight/pen",
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"/obj/item/seeds",
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"/obj/item/stack/medical",
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"/obj/item/toy/crayon",
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"/obj/item/weapon/coin",
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"/obj/item/weapon/dice",
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"/obj/item/weapon/disk",
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"/obj/item/weapon/implanter",
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"/obj/item/weapon/lighter",
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"/obj/item/weapon/match",
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"/obj/item/weapon/paper",
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"/obj/item/weapon/pen",
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"/obj/item/weapon/photo",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/stamp")
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attackby(obj/item/A as obj, mob/user as mob)
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..()
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update_icon()
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return
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update_icon()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(ID.icon_state == "gold")
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icon_state = "walletid_gold"
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return
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else if(ID.icon_state == "id")
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icon_state = "walletid"
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return
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icon_state = "wallet"
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proc/get_id()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(istype(ID))
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return ID
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/obj/item/weapon/storage/wallet/random/New()
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..()
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var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item2_type
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if(prob(50))
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item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
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spawn(2)
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if(item1_type)
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new item1_type(src)
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if(item2_type)
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new item2_type(src)
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if(item3_type)
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new item3_type(src)
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/obj/item/weapon/storage/disk_kit
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name = "box of data disks"
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desc = "It has a picture of a data disk on it."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/disk_kit/disks
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/obj/item/weapon/storage/disk_kit/disks2
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/obj/item/weapon/storage/fcard_kit
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name = "box of fingerprint cards"
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desc = "It has a picture of a fingerprint on each of its faces."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/firstaid
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name = "first-aid kit"
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desc = "In case of injury."
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icon_state = "firstaid"
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throw_speed = 2
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throw_range = 8
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var/empty = 0
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/obj/item/weapon/storage/firstaid/fire
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name = "fire first-aid kit"
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desc = "Contains burn treatments."
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icon_state = "ointment"
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item_state = "firstaid-ointment"
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/obj/item/weapon/storage/firstaid/regular
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icon_state = "firstaid"
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/obj/item/weapon/storage/syringes
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name = "syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/firstaid/toxin
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name = "Toxin First Aid"
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desc = "Contains anti-toxin medication."
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icon_state = "antitoxin"
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item_state = "firstaid-toxin"
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/obj/item/weapon/storage/firstaid/o2
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name = "Oxygen Deprivation First Aid"
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desc = "Contains oxygen deprivation medication."
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icon_state = "o2"
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item_state = "firstaid-o2"
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/obj/item/weapon/storage/firstaid/adv
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name = "advanced first-aid kit"
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desc = "Contains advanced medical treatments."
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icon_state = "o2"
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item_state = "firstaid-advanced"
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/obj/item/weapon/storage/flashbang_kit
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name = "Flashbangs (WARNING)"
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desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/emp_kit
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name = "emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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desc = "This box contains vison correcting glasses."
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icon_state = "glasses"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/seccart_kit
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name = "Spare R.O.B.U.S.T. Cartridges"
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desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
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icon = 'pda.dmi'
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icon_state = "pdabox"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/handcuff_kit
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name = "Spare Handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/id_kit
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name = "Spare IDs"
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desc = "Has many empty IDs."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/lglo_kit
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name = "Latex Gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/injectbox
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name = "DNA-Injectors"
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desc = "This box contains injectors it seems."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/stma_kit
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name = "Sterile Masks"
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desc = "This box contains masks of +2 constitution." //I made it better. --SkyMarshal
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icon_state = "mask"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/trackimp_kit
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name = "Tracking Implant Kit"
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desc = "Box full of tracking implants."
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icon_state = "implant"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/chemimp_kit
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name = "Chemical Implant Kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/deathalarm_kit
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name = "Death Alarm Kit"
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desc = "Box of stuff used to implant death alarms."
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icon_state = "implant"
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item_state = "syringe_kit"
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New()
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|
..()
|
|
new /obj/item/weapon/implanter(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
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|
new /obj/item/weapon/implantcase/death_alarm(src)
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|
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/obj/item/weapon/storage/toolbox
|
|
name = "toolbox"
|
|
desc = "Danger. Very heavy."
|
|
icon = 'storage.dmi'
|
|
icon_state = "red"
|
|
item_state = "toolbox_red"
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|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
force = 10.0
|
|
throwforce = 10.0
|
|
throw_speed = 1
|
|
throw_range = 7
|
|
w_class = 4.0
|
|
origin_tech = "combat=1"
|
|
|
|
var/selfdamage = 0
|
|
|
|
/obj/item/weapon/storage/toolbox/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
|
if(contents.len && istype(user.loc, /turf) && prob(10))
|
|
// have a chance to swing open
|
|
user.visible_message("\red \The [src] swings wide open and its contents are scattered on the floor!")
|
|
for(var/obj/O in contents)
|
|
O.loc = user.loc
|
|
O.layer = OBJ_LAYER
|
|
if(prob(50)) step_rand(O)
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|
..()
|
|
|
|
/obj/item/weapon/storage/toolbox/emergency
|
|
name = "emergency toolbox"
|
|
desc = "A toolbox for emergencies"
|
|
icon_state = "red"
|
|
item_state = "toolbox_red"
|
|
|
|
/obj/item/weapon/storage/toolbox/mechanical
|
|
name = "mechanical toolbox"
|
|
desc = "A toolbox for holding tools about machinery."
|
|
icon_state = "blue"
|
|
item_state = "toolbox_blue"
|
|
|
|
/obj/item/weapon/storage/toolbox/electrical
|
|
name = "electrical toolbox"
|
|
desc = "A toolbox for holding tools about electronics."
|
|
icon_state = "yellow"
|
|
item_state = "toolbox_yellow"
|
|
|
|
/obj/item/weapon/storage/PCMBox
|
|
name = "spare power control modules"
|
|
desc = "A box of spare power control module circuit boards."
|
|
icon = 'storage.dmi'
|
|
icon_state = "circuit"
|
|
item_state = "syringe_kit"
|
|
|
|
/obj/item/weapon/storage/toolbox/syndicate
|
|
name = "suspicious looking toolbox"
|
|
desc = "You have no idea what this is."
|
|
icon_state = "syndicate"
|
|
item_state = "toolbox_syndi"
|
|
origin_tech = "combat=1;syndicate=1"
|
|
force = 14.0
|
|
|
|
/obj/item/weapon/storage/book
|
|
name = "book"
|
|
icon = 'library.dmi'
|
|
icon_state ="book"
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
max_w_class = 1
|
|
max_combined_w_class = 3
|
|
storage_slots = 3
|
|
flags = FPRINT | TABLEPASS
|
|
|
|
/obj/item/weapon/storage/bible
|
|
name = "bible"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="bible"
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
max_w_class = 1
|
|
max_combined_w_class = 7
|
|
storage_slots = 7
|
|
flags = FPRINT | TABLEPASS
|
|
var/mob/affecting = null
|
|
var/deity_name = "Christ"
|
|
|
|
/obj/item/weapon/storage/bible/booze
|
|
name = "bible"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="bible"
|
|
|
|
/obj/item/weapon/storage/bible/tajaran
|
|
name = "The Holy Book of S'rendarr"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="koran"
|
|
|
|
/obj/item/weapon/storage/mousetraps
|
|
name = "box of Pest-B-Gon Mousetraps"
|
|
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
|
icon_state = "mousetraps"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/donkpocket_kit
|
|
name = "box of donk-pockets"
|
|
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
|
|
icon_state = "donk_kit"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/condimentbottles
|
|
name = "box of condiment bottles"
|
|
desc = "It has a large ketchup smear on it."
|
|
icon_state = "box"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/drinkingglasses
|
|
name = "box of drinking glasses"
|
|
desc = "It has a picture of drinking glasses on it."
|
|
icon_state = "box"
|
|
item_state = "syringe_kit"
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/syndicate/resources/
|
|
desc = "It's an emergancy storage closet for repairs."
|
|
|
|
/obj/structure/closet/syndicate/resources/New()
|
|
..()
|
|
|
|
var/list/resources_common = list(
|
|
|
|
/obj/item/stack/sheet/metal,
|
|
/obj/item/stack/sheet/glass,
|
|
/obj/item/stack/sheet/plasteel,
|
|
/obj/item/stack/rods
|
|
)
|
|
|
|
var/list/resources_rare = list(
|
|
|
|
/obj/item/stack/sheet/gold,
|
|
/obj/item/stack/sheet/silver,
|
|
/obj/item/stack/sheet/plasma,
|
|
/obj/item/stack/sheet/uranium,
|
|
/obj/item/stack/sheet/diamond
|
|
|
|
)
|
|
|
|
sleep(2)
|
|
|
|
for(var/i = 0, i<2, i++)
|
|
for(var/res in resources_common)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = rand(40,R.max_amount)
|
|
|
|
for(var/res in resources_rare)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = rand(10,25)
|
|
|
|
return
|
|
|
|
/obj/structure/closet/syndicate/resources/everything
|
|
desc = "It's an emergancy storage closet for repairs."
|
|
|
|
/obj/structure/closet/syndicate/resources/everything/New()
|
|
|
|
|
|
var/list/resources = list(
|
|
|
|
/obj/item/stack/sheet/metal,
|
|
/obj/item/stack/sheet/glass,
|
|
/obj/item/stack/sheet/gold,
|
|
/obj/item/stack/sheet/silver,
|
|
/obj/item/stack/sheet/plasma,
|
|
/obj/item/stack/sheet/uranium,
|
|
/obj/item/stack/sheet/diamond,
|
|
/obj/item/stack/sheet/clown,
|
|
/obj/item/stack/sheet/plasteel,
|
|
/obj/item/stack/rods
|
|
|
|
)
|
|
|
|
sleep(2)
|
|
|
|
for(var/i = 0, i<2, i++)
|
|
for(var/res in resources)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = R.max_amount
|
|
|
|
return
|
|
|
|
// Belt Bags/Satchels
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_norm
|
|
name = "satchel"
|
|
desc = "A trendy looking satchel."
|
|
icon_state = "satchel-norm"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_eng
|
|
name = "industrial satchel"
|
|
desc = "A tough satchel with extra pockets."
|
|
icon_state = "satchel-eng"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_med
|
|
name = "medical satchel"
|
|
desc = "A sterile satchel used in medical departments."
|
|
icon_state = "satchel-med"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_vir
|
|
name = "virologist satchel"
|
|
desc = "A sterile satchel with virologist colours."
|
|
icon_state = "satchel-vir"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_chem
|
|
name = "chemist satchel"
|
|
desc = "A sterile satchel with chemist colours."
|
|
icon_state = "satchel-chem"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_gen
|
|
name = "geneticist satchel"
|
|
desc = "A sterile satchel with geneticist colours."
|
|
icon_state = "satchel-gen"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_tox
|
|
name = "scientist satchel"
|
|
desc = "Useful for holding research materials."
|
|
icon_state = "satchel-tox"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_sec
|
|
name = "security satchel"
|
|
desc = "A robust satchel for security related needs."
|
|
icon_state = "satchel-sec"
|