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CHOMPStation2/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen_external.dm

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//---------- external shield generator
//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
/obj/machinery/shield_gen/external/New()
..()
/obj/machinery/shield_gen/external/get_shielded_turfs()
var
list
open = list(get_turf(src))
closed = list()
while(open.len)
for(var/turf/T in open)
for(var/turf/O in orange(1, T))
if(get_dist(O,src) > field_radius)
continue
var/add_this_turf = 0
if(istype(O,/turf/space))
for(var/turf/simulated/G in orange(1, O))
add_this_turf = 1
break
//uncomment this for structures (but not lattices) to be surrounded by shield as well
/*if(!add_this_turf)
for(var/obj/structure/S in orange(1, O))
if(!istype(S, /obj/structure/lattice))
add_this_turf = 1
break
if(add_this_turf)
for(var/obj/structure/S in O)
if(!istype(S, /obj/structure/lattice))
add_this_turf = 0
break*/
if(add_this_turf && !(O in open) && !(O in closed))
open += O
open -= T
closed += T
return closed