Files
CHOMPStation2/code/WorkInProgress/Sigyn/Softcurity/jobs.dm
petethegoat@gmail.com fe3acba8e7 Added a 'softcurity' or 'sissycurity' folder for TLE to run on Sigyn.
Of course, everyone else is welcome to try it out, but it is a massive nerf to sec.

It's an experiment, nothing more. Don't get your panties twisted.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5272 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-06 23:45:41 +00:00

153 lines
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/datum/job/hos
title = "Safety Administrator"
flag = HOS
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffdddd"
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/administrator(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/taser(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
return 1
/datum/job/warden
title = "Correctional Advisor"
flag = WARDEN
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the safety administrator"
selection_color = "#ffeeee"
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/advisor(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
return 1
/datum/job/detective
title = "Detective"
flag = DETECTIVE
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the safety administrator"
selection_color = "#ffeeee"
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head)
var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
CIG.light("")
H.equip_to_slot_or_del(CIG, slot_wear_mask)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/det_suit(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/device/detective_scanner(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
return 1
/datum/job/officer
title = "Crew Supervisor"
flag = OFFICER
department_flag = ENGSEC
faction = "Station"
total_positions = 5
spawn_positions = 5
supervisors = "the safety administrator"
selection_color = "#ffeeee"
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/supervisor(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
return 1
/datum/job/hop
title = "Head of Personnel"
flag = HOP
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ddddff"
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_ears)
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/id_kit(H), slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/id_kit(H.back), slot_in_backpack)
return 1