Files
CHOMPStation2/code/game/machinery/computer/pod.dm
Cael_Aislinn bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00

215 lines
6.1 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/pod
name = "Pod Launch Control"
desc = "A controll for launching pods. Some people prefer firing Mechas."
icon_state = "computer_generic"
var/id = 1.0
var/obj/machinery/mass_driver/connected = null
var/timing = 0.0
var/time = 30.0
var/title = "Mass Driver Controls"
/obj/machinery/computer/pod/New()
..()
spawn( 5 )
for(var/obj/machinery/mass_driver/M in world)
if(M.id == id)
connected = M
else
return
return
/obj/machinery/computer/pod/proc/alarm()
if(stat & (NOPOWER|BROKEN))
return
if(!( connected ))
viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!"
return
for(var/obj/machinery/door/poddoor/M in world)
if(M.id == id)
M.open()
return
sleep(20)
for(var/obj/machinery/mass_driver/M in world)
if(M.id == id)
M.power = connected.power
M.drive()
sleep(50)
for(var/obj/machinery/door/poddoor/M in world)
if(M.id == id)
M.close()
return
return
/obj/machinery/computer/pod/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if(stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
new /obj/item/weapon/shard( loc )
//generate appropriate circuitboard. Accounts for /pod/old computer types
var/obj/item/weapon/circuitboard/pod/M = null
if(istype(src, /obj/machinery/computer/pod/old))
M = new /obj/item/weapon/circuitboard/olddoor( A )
if(istype(src, /obj/machinery/computer/pod/old/syndicate))
M = new /obj/item/weapon/circuitboard/syndicatedoor( A )
if(istype(src, /obj/machinery/computer/pod/old/swf))
M = new /obj/item/weapon/circuitboard/swfdoor( A )
else //it's not an old computer. Generate standard pod circuitboard.
M = new /obj/item/weapon/circuitboard/pod( A )
for (var/obj/C in src)
C.loc = loc
M.id = id
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
//generate appropriate circuitboard. Accounts for /pod/old computer types
var/obj/item/weapon/circuitboard/pod/M = null
if(istype(src, /obj/machinery/computer/pod/old))
M = new /obj/item/weapon/circuitboard/olddoor( A )
if(istype(src, /obj/machinery/computer/pod/old/syndicate))
M = new /obj/item/weapon/circuitboard/syndicatedoor( A )
if(istype(src, /obj/machinery/computer/pod/old/swf))
M = new /obj/item/weapon/circuitboard/swfdoor( A )
else //it's not an old computer. Generate standard pod circuitboard.
M = new /obj/item/weapon/circuitboard/pod( A )
for (var/obj/C in src)
C.loc = loc
M.id = id
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else
attack_hand(user)
return
/obj/machinery/computer/pod/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/pod/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/pod/attack_hand(var/mob/user as mob)
if(..())
return
var/dat = "<HTML><BODY><TT><B>[title]</B>"
user.set_machine(src)
if(connected)
var/d2
if(timing) //door controls do not need timers.
d2 = "<A href='?src=\ref[src];time=0'>Stop Time Launch</A>"
else
d2 = "<A href='?src=\ref[src];time=1'>Initiate Time Launch</A>"
var/second = time % 60
var/minute = (time - second) / 60
dat += "<HR>\nTimer System: [d2]\nTime Left: [minute ? "[minute]:" : null][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>"
var/temp = ""
var/list/L = list( 0.25, 0.5, 1, 2, 4, 8, 16 )
for(var/t in L)
if(t == connected.power)
temp += "[t] "
else
temp += "<A href = '?src=\ref[src];power=[t]'>[t]</A> "
dat += "<HR>\nPower Level: [temp]<BR>\n<A href = '?src=\ref[src];alarm=1'>Firing Sequence</A><BR>\n<A href = '?src=\ref[src];drive=1'>Test Fire Driver</A><BR>\n<A href = '?src=\ref[src];door=1'>Toggle Outer Door</A><BR>"
else
dat += "<BR>\n<A href = '?src=\ref[src];door=1'>Toggle Outer Door</A><BR>"
dat += "<BR><BR><A href='?src=\ref[user];mach_close=computer'>Close</A></TT></BODY></HTML>"
user << browse(dat, "window=computer;size=400x500")
add_fingerprint(usr)
onclose(user, "computer")
return
/obj/machinery/computer/pod/process()
if(!..())
return
if(timing)
if(time > 0)
time = round(time) - 1
else
alarm()
time = 0
timing = 0
updateDialog()
return
/obj/machinery/computer/pod/Topic(href, href_list)
if(..())
return
if((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if(href_list["power"])
var/t = text2num(href_list["power"])
t = min(max(0.25, t), 16)
if(connected)
connected.power = t
if(href_list["alarm"])
alarm()
if(href_list["time"])
timing = text2num(href_list["time"])
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 120)
if(href_list["door"])
for(var/obj/machinery/door/poddoor/M in world)
if(M.id == id)
if(M.density)
M.open()
else
M.close()
updateUsrDialog()
return
/obj/machinery/computer/pod/old
icon_state = "old"
name = "DoorMex Control Computer"
title = "Door Controls"
/obj/machinery/computer/pod/old/syndicate
name = "ProComp Executive IIc"
desc = "The Syndicate operate on a tight budget. Operates external airlocks."
title = "External Airlock Controls"
req_access = list(access_syndicate)
/obj/machinery/computer/pod/old/syndicate/attack_hand(var/mob/user as mob)
if(!allowed(user))
user << "\red Access Denied"
return
else
..()
/obj/machinery/computer/pod/old/swf
name = "Magix System IV"
desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition"