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47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
/client/proc/dsay(msg as text)
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set category = "Special Verbs"
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set name = "Dsay" //Gave this shit a shorter name so you only have to time out "dsay" rather than "dead say" to use it --NeoFite
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set hidden = 1
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if(!src.holder)
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src << "Only administrators may use this command."
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return
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if(!src.mob)
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return
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if(prefs.muted & MUTE_DEADCHAT)
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src << "\red You cannot send DSAY messages (muted)."
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return
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if(!(prefs.toggles & CHAT_DEAD))
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src << "\red You have deadchat muted."
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return
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if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
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return
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var/stafftype = null
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if (src.holder.rights & R_MOD)
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stafftype = "MOD"
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if (src.holder.rights & R_ADMIN)
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stafftype = "ADMIN"
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msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
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log_admin("[key_name(src)] : [msg]")
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if (!msg)
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return
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[stafftype]([src.holder.fakekey ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn", "Fatbeaver") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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for (var/mob/M in player_list)
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if (istype(M, /mob/new_player))
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continue
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if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to admins who have deadchat toggled on
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M.show_message(rendered, 2)
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else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
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M.show_message(rendered, 2)
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feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! |