Files
CHOMPStation2/code/modules/organs/organ_internal.dm
jack-fractal 32c3f27675 * adding a 'rejuvinate' function to organs that fixes all types of damage
* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
2013-10-11 12:39:54 -04:00

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/****************************************************
INTERNAL ORGANS
****************************************************/
/mob/living/carbon/human/var/list/internal_organs = list()
/datum/organ/internal
// amount of damage to the organ
var/damage = 0
var/min_bruised_damage = 10
var/min_broken_damage = 30
var/parent_organ = "chest"
/datum/organ/internal/proc/rejuvenate()
damage=0
/datum/organ/internal/proc/is_bruised()
return damage >= min_bruised_damage
/datum/organ/internal/proc/is_broken()
return damage >= min_broken_damage
/datum/organ/internal/New(mob/living/carbon/human/H)
..()
var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
if(E.internal_organs == null)
E.internal_organs = list()
E.internal_organs += src
H.internal_organs[src.name] = src
src.owner = H
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
src.damage += amount
var/datum/organ/external/parent = owner.get_organ(parent_organ)
if (!silent)
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
/****************************************************
INTERNAL ORGANS DEFINES
****************************************************/
/datum/organ/internal/heart
name = "heart"
parent_organ = "chest"
/datum/organ/internal/lungs
name = "lungs"
parent_organ = "chest"
process()
if(is_bruised())
if(prob(2))
spawn owner.emote("me", 1, "coughs up blood!")
owner.drip(10)
if(prob(4))
spawn owner.emote("me", 1, "gasps for air!")
owner.losebreath += 5
/datum/organ/internal/liver
name = "liver"
parent_organ = "chest"
var/process_accuracy = 10
process()
if(owner.life_tick % process_accuracy == 0)
if(src.damage < 0)
src.damage = 0
//High toxins levels are dangerous
if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
//Healthy liver suffers on its own
if (src.damage < min_broken_damage)
src.damage += 0.2 * process_accuracy
//Damaged one shares the fun
else
var/victim = pick(owner.internal_organs)
var/datum/organ/internal/O = owner.internal_organs[victim]
O.damage += 0.2 * process_accuracy
//Detox can heal small amounts of damage
if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
src.damage -= 0.2 * process_accuracy
// Damaged liver means some chemicals are very dangerous
if(src.damage >= src.min_bruised_damage)
for(var/datum/reagent/R in owner.reagents.reagent_list)
// Ethanol and all drinks are bad
if(istype(R, /datum/reagent/ethanol))
owner.adjustToxLoss(0.1 * process_accuracy)
// Can't cope with toxins at all
for(var/toxin in list("toxin", "plasma", "sacid", "pacid", "cyanide", "lexorin", "amatoxin", "chloralhydrate", "carpotoxin", "zombiepowder", "mindbreaker"))
if(owner.reagents.has_reagent(toxin))
owner.adjustToxLoss(0.3 * process_accuracy)
/datum/organ/internal/kidney
name = "kidney"
parent_organ = "chest"
/datum/organ/internal/brain
name = "brain"
parent_organ = "head"