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- Hopefully addressed the concerns about the ultra-darkness. Night vision, mesons, thermals and material scanners now make you see through darkness. (Lighting code does not affect you) - Ghosts get a "toggle darkness" verb, which changes their see_invisibility. When the toggle is enabled, ghosts cannot see other ghosts. This is due to invisibility. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4235 316c924e-a436-60f5-8080-3fe189b3f50e
24 lines
574 B
Plaintext
24 lines
574 B
Plaintext
/mob/living/silicon/hivebot/death(gibbed)
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if(src.mainframe)
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src.mainframe.return_to(src)
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src.stat = 2
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src.canmove = 0
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if(src.blind)
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src.blind.layer = 0
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src.sight |= SEE_TURFS
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src.sight |= SEE_MOBS
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src.sight |= SEE_OBJS
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src.see_in_dark = 8
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src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
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src.updateicon()
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var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch
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store_memory("Time of death: [tod]", 0)
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if (src.key)
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spawn(50)
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if(src.key && src.stat == 2)
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src.verbs += /client/proc/ghost
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return ..(gibbed) |