mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
252 lines
7.0 KiB
Plaintext
252 lines
7.0 KiB
Plaintext
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/obj/hud/proc/hivebot_hud()
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src.adding = list( )
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src.other = list( )
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src.intents = list( )
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src.mon_blo = list( )
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src.m_ints = list( )
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src.mov_int = list( )
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src.vimpaired = list( )
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src.darkMask = list( )
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src.g_dither = new src.h_type( src )
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src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.g_dither.name = "Mask"
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src.g_dither.icon_state = "dither12g"
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src.g_dither.layer = 18
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src.g_dither.mouse_opacity = 0
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src.alien_view = new src.h_type(src)
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src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.alien_view.name = "Alien"
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src.alien_view.icon_state = "alien"
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src.alien_view.layer = 18
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src.alien_view.mouse_opacity = 0
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src.blurry = new src.h_type( src )
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src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.blurry.name = "Blurry"
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src.blurry.icon_state = "blurry"
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src.blurry.layer = 17
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src.blurry.mouse_opacity = 0
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src.druggy = new src.h_type( src )
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src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.druggy.name = "Druggy"
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src.druggy.icon_state = "druggy"
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src.druggy.layer = 17
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src.druggy.mouse_opacity = 0
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// station explosion cinematic
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src.station_explosion = new src.h_type( src )
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src.station_explosion.icon = 'icons/effects/station_explosion.dmi'
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src.station_explosion.icon_state = "start"
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src.station_explosion.layer = 20
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src.station_explosion.mouse_opacity = 0
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src.station_explosion.screen_loc = "1,3"
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var/obj/screen/using
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//Radio
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using = new src.h_type( src )
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using.name = "radio"
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using.dir = SOUTHWEST
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "radio"
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using.screen_loc = ui_movi_old
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using.layer = 20
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src.adding += using
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//Generic overlays
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using = new src.h_type(src) //Right hud bar
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using.dir = SOUTH
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
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using.layer = 19
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src.adding += using
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using = new src.h_type(src) //Lower hud bar
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using.dir = EAST
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
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using.layer = 19
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src.adding += using
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using = new src.h_type(src) //Corner Button
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using.dir = NORTHWEST
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.screen_loc = "EAST+1,SOUTH-1"
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using.layer = 19
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src.adding += using
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//Module select
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using = new src.h_type( src )
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using.name = "module1"
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using.dir = SOUTHWEST
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "inv1"
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using.screen_loc = ui_inv1
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using.layer = 20
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src.adding += using
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mymob:inv1 = using
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using = new src.h_type( src )
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using.name = "module2"
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using.dir = SOUTHWEST
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "inv2"
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using.screen_loc = ui_inv2
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using.layer = 20
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src.adding += using
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mymob:inv2 = using
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using = new src.h_type( src )
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using.name = "module3"
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using.dir = SOUTHWEST
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "inv3"
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using.screen_loc = ui_inv3
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using.layer = 20
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src.adding += using
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mymob:inv3 = using
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//End of module select
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//Intent
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using = new src.h_type( src )
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using.name = "act_intent"
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using.dir = SOUTHWEST
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
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using.screen_loc = ui_acti
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using.layer = 20
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src.adding += using
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action_intent = using
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using = new src.h_type( src )
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using.name = "arrowleft"
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "s_arrow"
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using.dir = WEST
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using.screen_loc = ui_iarrowleft
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using.layer = 19
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src.adding += using
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using = new src.h_type( src )
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using.name = "arrowright"
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "s_arrow"
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using.dir = EAST
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using.screen_loc = ui_iarrowright
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using.layer = 19
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src.adding += using
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//End of Intent
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//Cell
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mymob:cells = new /obj/screen( null )
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mymob:cells.icon = 'icons/mob/screen1_robot.dmi'
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mymob:cells.icon_state = "charge-empty"
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mymob:cells.name = "cell"
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mymob:cells.screen_loc = ui_toxin
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//Health
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mymob.healths = new /obj/screen( null )
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mymob.healths.icon = 'icons/mob/screen1_robot.dmi'
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mymob.healths.icon_state = "health0"
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mymob.healths.name = "health"
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mymob.healths.screen_loc = ui_health
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//Installed Module
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mymob.hands = new /obj/screen( null )
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mymob.hands.icon = 'icons/mob/screen1_robot.dmi'
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mymob.hands.icon_state = "nomod"
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mymob.hands.name = "module"
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mymob.hands.screen_loc = ui_dropbutton
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//Module Panel
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using = new src.h_type( src )
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using.name = "panel"
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "panel"
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using.screen_loc = ui_throw
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using.layer = 19
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src.adding += using
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//Store
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mymob.throw_icon = new /obj/screen(null)
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mymob.throw_icon.icon = 'icons/mob/screen1_robot.dmi'
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mymob.throw_icon.icon_state = "store"
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mymob.throw_icon.name = "store"
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mymob.throw_icon.screen_loc = ui_hand
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//Temp
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mymob.bodytemp = new /obj/screen( null )
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mymob.bodytemp.icon_state = "temp0"
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mymob.bodytemp.name = "body temperature"
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mymob.bodytemp.screen_loc = ui_temp
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//does nothing (fire and oxy)
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mymob.oxygen = new /obj/screen( null )
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mymob.oxygen.icon = 'icons/mob/screen1_robot.dmi'
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mymob.oxygen.icon_state = "oxy0"
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mymob.oxygen.name = "oxygen"
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mymob.oxygen.screen_loc = ui_oxygen
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mymob.fire = new /obj/screen( null )
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mymob.fire.icon = 'icons/mob/screen1_robot.dmi'
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mymob.fire.icon_state = "fire0"
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mymob.fire.name = "fire"
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mymob.fire.screen_loc = ui_fire
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mymob.pullin = new /obj/screen( null )
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mymob.pullin.icon = 'icons/mob/screen1_robot.dmi'
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mymob.pullin.icon_state = "pull0"
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mymob.pullin.name = "pull"
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mymob.pullin.screen_loc = ui_pull
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mymob.blind = new /obj/screen( null )
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mymob.blind.icon = 'icons/mob/screen1_full.dmi''
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mymob.blind.icon_state = "blackimageoverlay"
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mymob.blind.name = " "
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mymob.blind.screen_loc = "1,1"
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mymob.blind.layer = 0
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mymob.blind.mouse_opacity = 0
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mymob.flash = new /obj/screen( null )
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mymob.flash.icon = 'icons/mob/screen1_robot.dmi'
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mymob.flash.icon_state = "blank"
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mymob.flash.name = "flash"
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mymob.flash.screen_loc = "1,1 to 15,15"
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mymob.flash.layer = 17
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mymob.sleep = new /obj/screen( null )
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mymob.sleep.icon = 'icons/mob/screen1_robot.dmi'
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mymob.sleep.icon_state = "sleep0"
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mymob.sleep.name = "sleep"
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mymob.sleep.screen_loc = ui_sleep
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mymob.rest = new /obj/screen( null )
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mymob.rest.icon = 'icons/mob/screen1_robot.dmi'
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mymob.rest.icon_state = "rest0"
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mymob.rest.name = "rest"
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mymob.rest.screen_loc = ui_rest
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mymob.zone_sel = new /obj/screen/zone_sel( null )
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mymob.zone_sel.overlays.Cut()
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mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
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mymob.client.screen = null
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mymob.client.screen += list(mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep) //, mymob.mach )
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mymob.client.screen += src.adding + src.other
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return
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