Files
CHOMPStation2/code/game/world.dm
2025-03-11 22:36:14 +01:00

812 lines
25 KiB
Plaintext

#define RECOMMENDED_VERSION 513
/world/New()
world_startup_time = world.timeofday
rollover_safety_date = world.realtime - world.timeofday // 00:00 today (ish, since floating point error with world.realtime) of today
to_world_log("Map Loading Complete")
//logs
//VOREStation Edit Start
log_path += time2text(world.realtime, "YYYY/MM-Month/DD-Day/round-hh-mm-ss")
diary = start_log("[log_path].log")
href_logfile = start_log("[log_path]-hrefs.htm")
error_log = start_log("[log_path]-error.log")
sql_error_log = start_log("[log_path]-sql-error.log")
query_debug_log = start_log("[log_path]-query-debug.log")
debug_log = start_log("[log_path]-debug.log")
//VOREStation Edit End
var/latest_changelog = file("[global.config.directory]/../html/changelogs_ch/archive/" + time2text(world.timeofday, "YYYY-MM") + ".yml") // CHOMPEdit - changelogs_ch
GLOB.changelog_hash = fexists(latest_changelog) ? md5(latest_changelog) : "" //for telling if the changelog has changed recently
to_world_log("Changelog Hash: '[GLOB.changelog_hash]' ([latest_changelog])")
//ChompADD Start - Newsfile
var/savefile/F = new(NEWSFILE)
if(F)
var/title
F["title"] >> title
F["title"] >> title //This is done twice on purpose. For some reason BYOND misses the first read, if performed before the world starts
var/body
F["body"] >> body
servernews_hash = md5("[title]" + "[body]")
//ChompADD End
if(byond_version < RECOMMENDED_VERSION)
to_world_log("Your server's byond version does not meet the recommended requirements for this server. Please update BYOND")
TgsNew(new /datum/tgs_event_handler/impl, TGS_SECURITY_TRUSTED) // CHOMPEdit - tgs event handler
config.Load(params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
load_admins()
ConfigLoaded()
makeDatumRefLists()
VgsNew()
var servername = CONFIG_GET(string/servername)
if(config && servername != null && CONFIG_GET(flag/server_suffix) && world.port > 0)
// dumb and hardcoded but I don't care~
servername += " #[(world.port % 1000) / 100]"
CONFIG_SET(string/servername, servername)
// TODO - Figure out what this is. Can you assign to world.log?
// if(config && CONFIG_FLAG(flag/log_runtime))
// log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
GLOB.timezoneOffset = world.timezone * 36000
callHook("startup")
//Emergency Fix
load_mods()
//end-emergency fix
src.update_status()
setup_season() //VOREStation Addition
var/debug_server = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
if (debug_server)
call_ext(debug_server, "auxtools_init")()
enable_debugging()
. = ..()
#ifdef UNIT_TEST
log_unit_test("Unit Tests Enabled. This will destroy the world when testing is complete.")
log_unit_test("If you did not intend to enable this please check code/__defines/unit_testing.dm")
#endif
// This is kinda important. Set up details of what the hell things are made of.
populate_material_list()
// Create frame types.
populate_frame_types()
// Create floor types.
populate_flooring_types()
// Create robolimbs for chargen.
populate_robolimb_list()
master_controller = new /datum/controller/game_controller()
Master.Initialize(10, FALSE, TRUE) // VOREStation Edit
spawn(1)
master_controller.setup()
#ifdef UNIT_TEST
initialize_unit_tests()
#endif
spawn(3000) //so we aren't adding to the round-start lag
if(CONFIG_GET(flag/ToRban))
ToRban_autoupdate()
#undef RECOMMENDED_VERSION
return
/// Runs after config is loaded but before Master is initialized
/world/proc/ConfigLoaded()
// Everything in here is prioritized in a very specific way.
// If you need to add to it, ask yourself hard if what your adding is in the right spot
// (i.e. basically nothing should be added before load_admins() in here)
// Try to set round ID
SSdbcore.InitializeRound()
//apply a default value to config.python_path, if needed
if (!CONFIG_GET(string/python_path))
if(world.system_type == UNIX)
CONFIG_SET(string/python_path, "/usr/bin/env python2")
else //probably windows, if not this should work anyway
CONFIG_SET(string/python_path, "python")
var/world_topic_spam_protect_ip = "0.0.0.0"
var/world_topic_spam_protect_time = world.timeofday
/world/Topic(T, addr, master, key)
VGS_TOPIC // VOREStation Edit - VGS //CHOMP Edit swapped lines around
TGS_TOPIC //CHOMP Edit swapped lines around
log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
if (T == "ping")
var/x = 1
for (var/client/C)
x++
return x
else if(T == "players")
var/n = 0
for(var/mob/M in player_list)
if(M.client)
n++
return n
else if (copytext(T,1,7) == "status")
var/input[] = params2list(T)
var/list/s = list()
s["version"] = GLOB.game_version
s["mode"] = master_mode
s["respawn"] = CONFIG_GET(flag/abandon_allowed)
s["persistance"] = CONFIG_GET(flag/persistence_disabled)
s["enter"] = CONFIG_GET(flag/enter_allowed)
s["vote"] = CONFIG_GET(flag/allow_vote_mode)
s["ai"] = CONFIG_GET(flag/allow_ai)
s["host"] = host ? host : null
// This is dumb, but spacestation13.com's banners break if player count isn't the 8th field of the reply, so... this has to go here.
s["players"] = 0
s["stationtime"] = stationtime2text()
s["roundduration"] = roundduration2text()
s["map"] = strip_improper(using_map.full_name) //Done to remove the non-UTF-8 text macros
if(input["status"] == "2") // Shiny new hip status.
var/active = 0
var/list/players = list()
var/list/admins = list()
for(var/client/C in GLOB.clients)
if(C.holder)
if(C.holder.fakekey)
continue
admins[C.key] = C.holder.rank_names()
players += C.key
if(isliving(C.mob))
active++
s["players"] = players.len
s["playerlist"] = list2params(players)
s["active_players"] = active
var/list/adm = get_admin_counts()
var/list/presentmins = adm["present"]
var/list/afkmins = adm["afk"]
s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
s["adminlist"] = list2params(admins)
else // Legacy.
var/n = 0
var/admins = 0
for(var/client/C in GLOB.clients)
if(C.holder)
if(C.holder.fakekey)
continue //so stealthmins aren't revealed by the hub
admins++
s["player[n]"] = C.key
n++
s["players"] = n
s["admins"] = admins
return list2params(s)
else if(T == "manifest")
var/list/positions = list()
var/list/set_names = list(
"heads" = SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND),
"sec" = SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY),
"eng" = SSjob.get_job_titles_in_department(DEPARTMENT_ENGINEERING),
"med" = SSjob.get_job_titles_in_department(DEPARTMENT_MEDICAL),
"sci" = SSjob.get_job_titles_in_department(DEPARTMENT_RESEARCH),
"car" = SSjob.get_job_titles_in_department(DEPARTMENT_CARGO),
"pla" = SSjob.get_job_titles_in_department(DEPARTMENT_PLANET), //VOREStation Add,
"civ" = SSjob.get_job_titles_in_department(DEPARTMENT_CIVILIAN),
"bot" = SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC)
)
for(var/datum/data/record/t in data_core.general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = make_list_rank(t.fields["real_rank"])
var/department = 0
var/active = 0 //CHOMPStation Edit Begin
for(var/mob/M in player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES)
active = 1
break
var/isactive = active ? "Active" : "Inactive"
for(var/k in set_names)
if(real_rank in set_names[k])
if(!positions[k])
positions[k] = list()
positions[k][name] = list(rank,isactive)
department = 1
if(!department)
if(!positions["misc"])
positions["misc"] = list()
positions["misc"][name] = list(rank,isactive)
for(var/datum/data/record/t in data_core.hidden_general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = make_list_rank(t.fields["real_rank"])
var/active = 0 //CHOMPStation Edit Begin
for(var/mob/M in player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES)
active = 1
break
var/isactive = active ? "Active" : "Inactive"
var/datum/job/J = SSjob.get_job(real_rank)
if(J?.offmap_spawn)
if(!positions["off"])
positions["off"] = list()
positions["off"][name] = list(rank,isactive)
// Synthetics don't have actual records, so we will pull them from here.
for(var/mob/living/silicon/ai/ai in mob_list)
var/isactive = (ai.client && ai.client.inactivity <= 10 MINUTES) ? "Active" : "Inactive"
if(!positions["bot"])
positions["bot"] = list()
positions["bot"][ai.name] = list("Artificial Intelligence",isactive)
for(var/mob/living/silicon/robot/robot in mob_list)
// No combat/syndicate cyborgs, no drones, and no AI shells.
var/isactive = (robot.client && robot.client.inactivity <= 10 MINUTES) ? "Active" : "Inactive"
if(robot.shell)
continue
if(robot.module && robot.module.hide_on_manifest())
continue
if(!positions["bot"])
positions["bot"] = list()
positions["bot"][robot.name] = list("[robot.modtype] [robot.braintype]",isactive) //CHOMPEdit end
for(var/k in positions)
positions[k] = list2params(positions[k]) // converts positions["heads"] = list("Bob"="Captain", "Bill"="CMO") into positions["heads"] = "Bob=Captain&Bill=CMO"
return list2params(positions)
else if(T == "revision")
if(GLOB.revdata.revision)
return list2params(list(branch = GLOB.revdata.branch, date = GLOB.revdata.date, revision = GLOB.revdata.revision))
else
return "unknown"
else if(copytext(T,1,5) == "info")
var/input[] = params2list(T)
var/password = CONFIG_GET(string/comms_password)
if(!password || input["key"] != password)
if(world_topic_spam_protect_ip == addr && abs(world_topic_spam_protect_time - world.time) < 50)
spawn(50)
world_topic_spam_protect_time = world.time
return
world_topic_spam_protect_time = world.time
world_topic_spam_protect_ip = addr
return "Bad Key"
var/list/search = params2list(input["info"])
var/list/ckeysearch = list()
for(var/text in search)
ckeysearch += ckey(text)
var/list/match = list()
for(var/mob/M in mob_list)
var/strings = list(M.name, M.ckey)
if(M.mind)
strings += M.mind.assigned_role
strings += M.mind.special_role
for(var/text in strings)
if(ckey(text) in ckeysearch)
match[M] += 10 // an exact match is far better than a partial one
else
for(var/searchstr in search)
if(findtext(text, searchstr))
match[M] += 1
var/maxstrength = 0
for(var/mob/M in match)
maxstrength = max(match[M], maxstrength)
for(var/mob/M in match)
if(match[M] < maxstrength)
match -= M
if(!match.len)
return "No matches"
else if(match.len == 1)
var/mob/M = match[1]
var/info = list()
info["key"] = M.key
info["name"] = M.name == M.real_name ? M.name : "[M.name] ([M.real_name])"
info["role"] = M.mind ? (M.mind.assigned_role ? M.mind.assigned_role : "No role") : "No mind"
var/turf/MT = get_turf(M)
info["loc"] = M.loc ? "[M.loc]" : "null"
info["turf"] = MT ? "[MT] @ [MT.x], [MT.y], [MT.z]" : "null"
info["area"] = MT ? "[MT.loc]" : "null"
info["antag"] = M.mind ? (M.mind.special_role ? M.mind.special_role : "Not antag") : "No mind"
info["hasbeenrev"] = M.mind ? M.mind.has_been_rev : "No mind"
info["stat"] = M.stat
info["type"] = M.type
if(isliving(M))
var/mob/living/L = M
info["damage"] = list2params(list(
oxy = L.getOxyLoss(),
tox = L.getToxLoss(),
fire = L.getFireLoss(),
brute = L.getBruteLoss(),
clone = L.getCloneLoss(),
brain = L.getBrainLoss()
))
else
info["damage"] = "non-living"
info["gender"] = M.gender
return list2params(info)
else
var/list/ret = list()
for(var/mob/M in match)
ret[M.key] = M.name
return list2params(ret)
else if(copytext(T,1,9) == "adminmsg")
/*
We got an adminmsg from IRC bot lets split the input then validate the input.
expected output:
1. adminmsg = ckey of person the message is to
2. msg = contents of message, parems2list requires
3. validatationkey = the key the bot has, it should match the gameservers commspassword in it's configuration.
4. sender = the ircnick that send the message.
*/
var/input[] = params2list(T)
var/password = CONFIG_GET(string/comms_password)
if(!password || input["key"] != password)
if(world_topic_spam_protect_ip == addr && abs(world_topic_spam_protect_time - world.time) < 50)
spawn(50)
world_topic_spam_protect_time = world.time
return
world_topic_spam_protect_time = world.time
world_topic_spam_protect_ip = addr
return "Bad Key"
var/client/C
var/req_ckey = ckey(input["adminmsg"])
for(var/client/K in GLOB.clients)
if(K.ckey == req_ckey)
C = K
break
if(!C)
return "No client with that name on server"
var/rank = input["rank"]
if(!rank)
rank = "Admin"
var/message = span_red("IRC-[rank] PM from <b><a href='byond://?irc_msg=[input["sender"]]'>IRC-[input["sender"]]</a></b>: [input["msg"]]")
var/amessage = span_blue("IRC-[rank] PM from <a href='byond://?irc_msg=[input["sender"]]'>IRC-[input["sender"]]</a> to <b>[key_name(C)]</b> : [input["msg"]]")
C.received_irc_pm = world.time
C.irc_admin = input["sender"]
C << 'sound/effects/adminhelp.ogg'
to_chat(C,message)
for(var/client/A in GLOB.admins)
if(A != C)
to_chat(A,amessage)
return "Message Successful"
else if(copytext(T,1,6) == "notes")
/*
We got a request for notes from the IRC Bot
expected output:
1. notes = ckey of person the notes lookup is for
2. validationkey = the key the bot has, it should match the gameservers commspassword in it's configuration.
*/
var/input[] = params2list(T)
var/password = CONFIG_GET(string/comms_password)
if(!password || input["key"] != password)
if(world_topic_spam_protect_ip == addr && abs(world_topic_spam_protect_time - world.time) < 50)
spawn(50)
world_topic_spam_protect_time = world.time
return
world_topic_spam_protect_time = world.time
world_topic_spam_protect_ip = addr
return "Bad Key"
return show_player_info_irc(ckey(input["notes"]))
else if(copytext(T,1,4) == "age")
var/input[] = params2list(T)
var/password = CONFIG_GET(string/comms_password)
if(!password || input["key"] != password)
if(world_topic_spam_protect_ip == addr && abs(world_topic_spam_protect_time - world.time) < 50)
spawn(50)
world_topic_spam_protect_time = world.time
return
world_topic_spam_protect_time = world.time
world_topic_spam_protect_ip = addr
return "Bad Key"
var/age = get_player_age(input["age"])
if(isnum(age))
if(age >= 0)
return "[age]"
else
return "Ckey not found"
else
return "Database connection failed or not set up"
/world/Reboot(reason = 0, fast_track = FALSE)
/*spawn(0)
world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
*/
if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_world(span_boldannounce("[key_name_admin(usr)] has requested an immediate world restart via client side debugging tools"))
else
to_world(span_boldannounce("Rebooting world immediately due to host request"))
else
Master.Shutdown() //run SS shutdowns
for(var/client/C in GLOB.clients)
if(CONFIG_GET(string/server)) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[CONFIG_GET(string/server)]")
TgsReboot()
log_world("World rebooted at [time_stamp()]")
..()
/hook/startup/proc/loadMode()
world.load_mode()
return 1
/world/proc/load_mode()
if(!fexists("data/mode.txt"))
return
var/list/Lines = file2list("data/mode.txt")
if(Lines.len)
if(Lines[1])
master_mode = Lines[1]
log_misc("Saved mode is '[master_mode]'")
/world/proc/save_mode(var/the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
/hook/startup/proc/loadMOTD()
world.load_motd()
return 1
/world/proc/load_motd()
join_motd = file2text("config/motd.txt")
/* Replaced with configuration controller
/proc/load_configuration()
config = new /datum/configuration()
config.load("config/config.txt")
config.load("config/game_options.txt","game_options")
config.loadsql("config/dbconfig.txt")
config.loadforumsql("config/forumdbconfig.txt")
*/
/hook/startup/proc/loadMods()
world.load_mods()
world.load_mentors() // no need to write another hook.
return 1
/world/proc/load_mods()
if(CONFIG_GET(flag/admin_legacy_system))
var/text = file2text("config/moderators.txt")
if (!text)
error("Failed to load config/mods.txt")
else
var/list/lines = splittext(text, "\n")
for(var/line in lines)
if (!line)
continue
if (copytext(line, 1, 2) == ";")
continue
var/title = "Moderator"
var/rights = GLOB.admin_ranks[title]
var/ckey = copytext(line, 1, length(line)+1)
var/datum/admins/D = new /datum/admins(title, rights, ckey)
D.associate(GLOB.directory[ckey])
/world/proc/load_mentors()
if(CONFIG_GET(flag/admin_legacy_system))
var/text = file2text("config/mentors.txt")
if (!text)
error("Failed to load config/mentors.txt")
else
var/list/lines = splittext(text, "\n")
for(var/line in lines)
if (!line)
continue
if (copytext(line, 1, 2) == ";")
continue
var/ckey = copytext(line, 1, length(line)+1)
var/datum/mentor/M = new /datum/mentor(ckey)
M.associate(GLOB.directory[ckey])
else
establish_db_connection()
if(!SSdbcore.IsConnected())
error("Failed to connect to database in load_mentors().")
log_misc("Failed to connect to database in load_mentors().")
return
var/datum/db_query/query = SSdbcore.NewQuery("SELECT ckey, mentor FROM erro_mentor")
query.Execute()
while(query.NextRow())
var/ckey = query.item[1]
var/mentor = query.item[2]
if(mentor)
var/datum/mentor/M = new /datum/mentor(ckey)
M.associate(GLOB.directory[ckey])
qdel(query)
/world/proc/update_status()
var/s = ""
if (config && CONFIG_GET(string/servername))
s += span_bold("[CONFIG_GET(string/servername)]") + " &#8212; "
s += span_bold("[station_name()]");
s += " ("
s += "<a href=\"https://\">" //Change this to wherever you want the hub to link to.
// s += "[GLOB.game_version]"
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
s += "</a>"
s += ")"
var/list/features = list()
if(ticker)
if(master_mode)
features += master_mode
else
features += span_bold("STARTING")
if (!CONFIG_GET(flag/enter_allowed))
features += "closed"
features += CONFIG_GET(flag/abandon_allowed) ? "respawn" : "no respawn"
features += CONFIG_GET(flag/persistence_disabled) ? "persistence disabled" : "persistence enabled"
features += CONFIG_GET(flag/persistence_ignore_mapload) ? "persistence mapload disabled" : "persistence mapload enabled"
if (config && CONFIG_GET(flag/allow_vote_mode))
features += "vote"
if (config && CONFIG_GET(flag/allow_ai))
features += "AI allowed"
var/n = 0
for (var/mob/M in player_list)
if (M.client)
n++
if (n > 1)
features += "~[n] players"
else if (n > 0)
features += "~[n] player"
if (config && CONFIG_GET(string/hostedby))
features += "hosted by <b>[CONFIG_GET(string/hostedby)]</b>"
if (features)
s += ": [jointext(features, ", ")]"
/* does this help? I do not know */
if (src.status != s)
src.status = s
#define FAILED_DB_CONNECTION_CUTOFF 5
var/failed_db_connections = 0
var/failed_old_db_connections = 0
/hook/startup/proc/connectDB()
if(!CONFIG_GET(flag/sql_enabled))
to_world_log("SQL connection disabled in config.")
else if(!setup_database_connection())
to_world_log("Your server failed to establish a connection with the feedback database.")
else
to_world_log("Feedback database connection established.")
// CHOMPEdit Begin - Truncating the temporary dialog/attacklog tables
var/datum/db_query/query_truncate = SSdbcore.NewQuery("TRUNCATE erro_dialog")
var/num_tries = 0
while(!query_truncate.Execute() && num_tries<5)
num_tries++
if(num_tries==5)
log_admin("ERROR TRYING TO CLEAR erro_dialog")
qdel(query_truncate)
var/datum/db_query/query_truncate2 = SSdbcore.NewQuery("TRUNCATE erro_attacklog")
num_tries = 0
while(!query_truncate2.Execute() && num_tries<5)
num_tries++
if(num_tries==5)
log_admin("ERROR TRYING TO CLEAR erro_attacklog")
qdel(query_truncate2)
// CHOMPEdit End
return 1
/proc/setup_database_connection()
if(!CONFIG_GET(flag/sql_enabled))
return 0
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
return 0
if(!SSdbcore)
SSdbcore = new()
var/user = CONFIG_GET(string/feedback_login)
var/pass = CONFIG_GET(string/feedback_password)
var/db = CONFIG_GET(string/feedback_database)
var/address = CONFIG_GET(string/address)
var/port = CONFIG_GET(number/port)
SSdbcore.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
. = SSdbcore.IsConnected()
if ( . )
failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
else
failed_db_connections++ //If it failed, increase the failed connections counter.
to_world_log(SSdbcore.ErrorMsg())
return .
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
/proc/establish_db_connection()
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
return 0
if(!SSdbcore || !SSdbcore.IsConnected())
return setup_database_connection()
else
return 1
// Cleans up DB connections and recreates them
/proc/reset_database_connections()
var/list/results = list("-- Resetting DB connections --")
failed_db_connections = 0
if(SSdbcore?.IsConnected())
SSdbcore.Disconnect()
results += "SSdbcore was connected and asked to disconnect"
else
results += "SSdbcore was not connected"
if(!CONFIG_GET(flag/sql_enabled))
results += "stopping because config.sql_enabled = false"
else
. = setup_database_connection()
if(.)
results += "SUCCESS: set up a connection successfully with setup_database_connection()"
else
results += "FAIL: failed to connect to the database with setup_database_connection()"
results += "-- DB Reset End --"
to_world_log(results.Join("\n"))
// Things to do when a new z-level was just made.
/world/proc/max_z_changed()
if(!istype(GLOB.players_by_zlevel, /list))
GLOB.players_by_zlevel = new /list(world.maxz, 0)
GLOB.living_players_by_zlevel = new /list(world.maxz, 0)
while(GLOB.players_by_zlevel.len < world.maxz)
GLOB.players_by_zlevel.len++
GLOB.players_by_zlevel[GLOB.players_by_zlevel.len] = list()
GLOB.living_players_by_zlevel.len++
GLOB.living_players_by_zlevel[GLOB.living_players_by_zlevel.len] = list()
// Call this to make a new blank z-level, don't modify maxz directly.
/world/proc/increment_max_z()
maxz++
max_z_changed()
// Call this to change world.fps, don't modify it directly.
/world/proc/change_fps(new_value = 20)
if(new_value <= 0)
CRASH("change_fps() called with [new_value] new_value.")
if(fps == new_value)
return //No change required.
fps = new_value
on_tickrate_change()
// Called whenver world.tick_lag or world.fps are changed.
/world/proc/on_tickrate_change()
SStimer?.reset_buckets()
#undef FAILED_DB_CONNECTION_CUTOFF
/proc/get_world_url()
. = "byond://"
if(CONFIG_GET(string/serverurl))
. += CONFIG_GET(string/serverurl)
else if(CONFIG_GET(string/server))
. += CONFIG_GET(string/server)
else
. += "[world.address]:[world.port]"
var/global/game_id = null
/hook/startup/proc/generate_gameid()
if(game_id != null)
return
game_id = ""
var/list/c = list(
"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m",
"n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"1", "2", "3", "4", "5", "6", "7", "8", "9", "0"
)
var/l = c.len
var/t = world.timeofday
for(var/_ = 1 to 4)
game_id = "[c[(t % l) + 1]][game_id]"
t = round(t / l)
game_id = "-[game_id]"
t = round(world.realtime / (10 * 60 * 60 * 24))
for(var/_ = 1 to 3)
game_id = "[c[(t % l) + 1]][game_id]"
t = round(t / l)
return 1
/proc/auxtools_stack_trace(msg)
CRASH(msg)
/proc/auxtools_expr_stub()
CRASH("auxtools not loaded")
/proc/enable_debugging(mode, port)
CRASH("auxtools not loaded")
/world/Del()
var/debug_server = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
if (debug_server)
call_ext(debug_server, "auxtools_shutdown")()
. = ..()