Files
CHOMPStation2/code/ZAS/Definition.dm
unknown a7bce8a609 WHOOPS
Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-15 22:52:29 +00:00

34 lines
1.0 KiB
Plaintext

turf/var/zone/zone
var/list/zones = list()
var/zone_controller/zone_master = new
zone_controller
var
current_tick = 0
proc
start()
set background = 1
while(1)
current_tick++
for(var/zone/Z in zones)
if(Z.last_update < current_tick)
Z.process()
if(Z) Z.last_update = current_tick
for(var/obj/fire/F)
F.process()
//for(var/obj/z_hotspot/H in z_hotspots)
// H.process()
sleep(max(5,vsc.zone_update_delay*tick_multiplier))
zone
var
dbg_output = 0 //Enables debug output.
rebuild = 0 //If 1, zone will be rebuilt on next process.
datum/gas_mixture/air //The air contents of the zone.
list/contents //All the tiles that are contained in this zone.
list/connections // /connection objects which refer to connections with other zones, e.g. through a door.
list/connected_zones //Parallels connections, but lists zones to which this one is connected and the number
//of points they're connected at.
list/space_tiles // Any space tiles in this list will cause air to flow out.
last_update = 0