mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
156 lines
5.2 KiB
Plaintext
156 lines
5.2 KiB
Plaintext
var
|
|
hsboxspawn = 1
|
|
list
|
|
hrefs = list(
|
|
"hsbsuit" = "Suit Up (Space Travel Gear)",
|
|
"hsbmetal" = "Spawn 50 Metal",
|
|
"hsbglass" = "Spawn 50 Glass",
|
|
"hsbairlock" = "Spawn Airlock",
|
|
"hsbregulator" = "Spawn Air Regulator",
|
|
"hsbfilter" = "Spawn Air Filter",
|
|
"hsbcanister" = "Spawn Canister",
|
|
"hsbfueltank" = "Spawn Welding Fuel Tank",
|
|
"hsbwater tank" = "Spawn Water Tank",
|
|
"hsbtoolbox" = "Spawn Toolbox",
|
|
"hsbmedkit" = "Spawn Medical Kit")
|
|
|
|
mob
|
|
var
|
|
datum/hSB/sandbox = null
|
|
proc
|
|
CanBuild()
|
|
if(master_mode == "sandbox")
|
|
sandbox = new/datum/hSB
|
|
sandbox.owner = src.ckey
|
|
if(src.client.holder)
|
|
sandbox.admin = 1
|
|
verbs += new/mob/proc/sandbox_panel
|
|
sandbox_panel()
|
|
if(sandbox)
|
|
sandbox.update()
|
|
|
|
datum/hSB
|
|
var
|
|
owner = null
|
|
admin = 0
|
|
proc
|
|
update()
|
|
var/hsbpanel = "<center><b>h_Sandbox Panel</b></center><hr>"
|
|
if(admin)
|
|
hsbpanel += "<b>Administration Tools:</b><br>"
|
|
hsbpanel += "- <a href=\"?\ref[src];hsb=hsbtobj\">Toggle Object Spawning</a><br><br>"
|
|
hsbpanel += "<b>Regular Tools:</b><br>"
|
|
for(var/T in hrefs)
|
|
hsbpanel += "- <a href=\"?\ref[src];hsb=[T]\">[hrefs[T]]</a><br>"
|
|
if(hsboxspawn)
|
|
hsbpanel += "- <a href=\"?\ref[src];hsb=hsbobj\">Spawn Object</a><br><br>"
|
|
usr << browse(hsbpanel, "window=hsbpanel")
|
|
Topic(href, href_list)
|
|
if(!(src.owner == usr.ckey)) return
|
|
if(!usr) return //I guess this is possible if they log out or die with the panel open? It happened.
|
|
if(href_list["hsb"])
|
|
switch(href_list["hsb"])
|
|
if("hsbtobj")
|
|
if(!admin) return
|
|
if(hsboxspawn)
|
|
world << "<b>Sandbox: [usr.key] has disabled object spawning!</b>"
|
|
hsboxspawn = 0
|
|
return
|
|
if(!hsboxspawn)
|
|
world << "<b>Sandbox: [usr.key] has enabled object spawning!</b>"
|
|
hsboxspawn = 1
|
|
return
|
|
if("hsbsuit")
|
|
var/mob/living/carbon/human/P = usr
|
|
if(P.wear_suit)
|
|
P.wear_suit.loc = P.loc
|
|
P.wear_suit.layer = initial(P.wear_suit.layer)
|
|
P.wear_suit = null
|
|
P.wear_suit = new/obj/item/clothing/suit/space(P)
|
|
P.wear_suit.layer = 20
|
|
if(P.head)
|
|
P.head.loc = P.loc
|
|
P.head.layer = initial(P.head.layer)
|
|
P.head = null
|
|
P.head = new/obj/item/clothing/head/helmet/space(P)
|
|
P.head.layer = 20
|
|
if(P.wear_mask)
|
|
P.wear_mask.loc = P.loc
|
|
P.wear_mask.layer = initial(P.wear_mask.layer)
|
|
P.wear_mask = null
|
|
P.wear_mask = new/obj/item/clothing/mask/gas(P)
|
|
P.wear_mask.layer = 20
|
|
if(P.back)
|
|
P.back.loc = P.loc
|
|
P.back.layer = initial(P.back.layer)
|
|
P.back = null
|
|
P.back = new/obj/item/weapon/tank/jetpack(P)
|
|
P.back.layer = 20
|
|
P.internal = P.back
|
|
if("hsbmetal")
|
|
var/obj/item/stack/sheet/hsb = new/obj/item/stack/sheet/metal
|
|
hsb.amount = 50
|
|
hsb.loc = usr.loc
|
|
if("hsbglass")
|
|
var/obj/item/stack/sheet/hsb = new/obj/item/stack/sheet/glass
|
|
hsb.amount = 50
|
|
hsb.loc = usr.loc
|
|
if("hsbairlock")
|
|
var/obj/machinery/door/hsb = new/obj/machinery/door/airlock
|
|
|
|
//TODO: DEFERRED make this better, with an HTML window or something instead of 15 popups
|
|
hsb.req_access = list()
|
|
var/accesses = get_all_accesses()
|
|
for(var/A in accesses)
|
|
if(alert(usr, "Will this airlock require [get_access_desc(A)] access?", "Sandbox:", "Yes", "No") == "Yes")
|
|
hsb.req_access += A
|
|
|
|
hsb.loc = usr.loc
|
|
usr << "<b>Sandbox: Created an airlock."
|
|
if("hsbcanister")
|
|
var/list/hsbcanisters = typesof(/obj/machinery/portable_atmospherics/canister/) - /obj/machinery/portable_atmospherics/canister/
|
|
var/hsbcanister = input(usr, "Choose a canister to spawn.", "Sandbox:") in hsbcanisters + "Cancel"
|
|
if(!(hsbcanister == "Cancel"))
|
|
new hsbcanister(usr.loc)
|
|
if("hsbfueltank")
|
|
//var/obj/hsb = new/obj/weldfueltank
|
|
//hsb.loc = usr.loc
|
|
if("hsbwatertank")
|
|
//var/obj/hsb = new/obj/watertank
|
|
//hsb.loc = usr.loc
|
|
if("hsbtoolbox")
|
|
var/obj/item/weapon/storage/hsb = new/obj/item/weapon/storage/toolbox/mechanical
|
|
for(var/obj/item/device/radio/T in hsb)
|
|
del(T)
|
|
new/obj/item/weapon/crowbar (hsb)
|
|
hsb.loc = usr.loc
|
|
if("hsbmedkit")
|
|
var/obj/item/weapon/storage/firstaid/hsb = new/obj/item/weapon/storage/firstaid/regular
|
|
hsb.loc = usr.loc
|
|
if("hsbobj")
|
|
if(!hsboxspawn) return
|
|
|
|
var/list/selectable = list()
|
|
for(var/O in typesof(/obj/item/))
|
|
//Note, these istypes don't work
|
|
if(istype(O, /obj/item/weapon/gun))
|
|
continue
|
|
if(istype(O, /obj/item/assembly))
|
|
continue
|
|
if(istype(O, /obj/item/weapon/camera))
|
|
continue
|
|
if(istype(O, /obj/item/weapon/cloaking_device))
|
|
continue
|
|
if(istype(O, /obj/item/weapon/dummy))
|
|
continue
|
|
if(istype(O, /obj/item/weapon/melee/energy/sword))
|
|
continue
|
|
if(istype(O, /obj/effect/critter))
|
|
continue
|
|
if(istype(O, /obj/structure))
|
|
continue
|
|
selectable += O
|
|
|
|
var/hsbitem = input(usr, "Choose an object to spawn.", "Sandbox:") in selectable + "Cancel"
|
|
if(hsbitem != "Cancel")
|
|
new hsbitem(usr.loc) |